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Neon

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About Neon

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  1. Neon

    SLX MOD public release

    Hi i Have installed the mod but i got error message about p3d missing , like m113 and uaz, and then crash does it required queens gamblit to be played? if not how could i fix it? thanks
  2. thanks xav Yeah its the begginning of high poly version to get the normal map
  3. Starting modeling hd model, it is just the begginning ,even if texture isn't finish ,it is to not do the same thing all the time excuse me if its a little too dark ,got some problem by adjusting vray [/url] ps: nephilim ,can you contact me by msn in the next day please?
  4. small update of my t90 http://img209.imageshack.us/img209/219/actualworkxd0.jpg http://img106.imageshack.us/img106/8498/actualwork2il3.jpg http://img254.imageshack.us/img254/2823/actualwork3ql5.jpg http://img254.imageshack.us/img254/7063/actualwork4th7.jpg http://img352.imageshack.us/img352/8253/actualwork5ld4.jpg
  5. for this moment no ,cause i exploded polycount ,when texture will be finish i will have to make a special optimisation for arma ,cause the t90 is for two engine : Crysis and arma I'm still looking how rig the tracks ! if anyone have a tutorial please give me the links Also my render use a 4096 map ,for arma it will be 2048
  6. small update of my t90 texture : Add dirt ,bump ,refexion on the front of the chassis for now : Heavy images (400 ko) http://img413.imageshack.us/img413/7561/rendu1hh4.jpg http://img215.imageshack.us/img215/2156/rendu2rp4.jpg http://img409.imageshack.us/img409/9784/rendu3nh1.jpg http://img248.imageshack.us/img248/228/rendu4yh7.jpg Metal scratch should also reflect but dont work in vray for the moment ,dont know why exactly Here is one of my reference for the bump ,taken directly by photo on a tank with a little photoshop retouch for the font color http://img444.imageshack.us/img444/3464/metalvertcopieba4.jpg Please comments (but by using simple words please ,my english isn't so good )
  7. the new wire : http://img256.imageshack.us/img256/5316/wiret90bn4.jpg Anyone have a tutorial about rigging the tank? specially for the track ,i dont know how really it moves the mg is a kord ,i modelise it as i can ,can't really change it now
  8. i optimise enought to be near 15k tris ,i thinks it's good now no? i have change the wheels ,before it was 18 side ,now it's 15 the mg divide by 2 smoke luncher divide by 2 and some other little change
  9. they are needed for tracks deformation in animation
  10. here the wire ,i can easiy reduce it to 16/17k tris without major deformation if needed http://img230.imageshack.us/img230/1173/wiret90tg3.jpg
  11. just a question about my tank ,i am near 16 000 to 18 000 triangles , What is the max poly count for a vehicules into arma?
  12. small update of my t90 Texturing at 30% http://img265.imageshack.us/img265....MG]
  13. Depends on wich terrain is the tank In my mind it was more for jungle and sand but i will correct the color
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