Nikoo
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Everything posted by Nikoo
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ARMA II Patch 1.03 & Dedicated Server Released .
Nikoo replied to Placebo's topic in ARMA 2 & OA - GENERAL
Honestly, things that really do need improvement, are : - the voices and the sounds in general in the game. Voices on the radio are way too loud. Trying to change this in the options has clearly NO EFFECT. Especially obvious in the first missions of the campaign, like during the "powerpoint briefing" on the ship, or anywhere. Way too loud and the settings don't respond correctly. - graphics optimization : a lot of work need to be done on this. How come you loose so many FPS when moving your eyes from sky or low vegetation areas to simply building and/or fights views ? ArmA1 was running smoother than this. -
"IMPOSSIBLE RESCUE Version 1.3.4" Requires 2 non-invasive addons for the 3rd last hidden objective of the mission. * "SCUD - Nuclear Explosion" by Gigan * "Beriev Be-32" by Red Cottage (see links below) Briefing: Paraiso airfield US base, 02:00 AM. An infiltrated agent of the US army has been discovered and captured by the Russian forces. He's being held in an unknown location. The first task of your small efficient elite-squad will be to find informations that could lead you to the hostage. Your second task will consist in finding the prisonner and bring him alive back to base, so we can retrieve his vital informations. Notes : You are loaded with silent weapons by default, but a weapon-crate at base can provide you another range of selected weapons. You are also given a wide range of vehicules. So choose wisely. Your success will be based on your capacity of analysing the situations, and your speed of execution. Good luck soldiers ! README : Informations/Advices : - the leader has a key role (like in real life...) since he's in charge of hacking the computer and of liberating the hostage - for mission design and AI reactions reasons, the hostage will be automatically and artificially "teleported" in the very near area when he's delivered. So don't panic when it happens. Just order the hostage to come back near to you. - Better play this mission in veteran mode. - "Hostage at base" or more generally "at base" means : near the US flag ^^. - I've made this new version with ArmA 1.14, and tested it with 1.14. After extensive testing, all seems to work fine. - This mission fully works with ArmA 1.14. I have also tried to make the ennemy IA setting and the mission as realistic as possible with my limited knowledge of the editor. By realistic, I mean : - shooting accuracy is higher for russian Spec. Forces than russian simple soldiers. - shooting accuracy of all IA has been set from 50 to 70 % max. - all ennemy event triggers are set on "detect" and not "presence of" west. - the towns of the missions do have a civilian population, living its own life.....;) Known issues in single player mode : - nd Known issues in multiplayer mode : - there may be errors in the debriefing summary. Incompatible with XAM ! Versions history : Changed and fixed in 1.3.4 : - init script re-written - fixed error of ammunitions in the ammocrate at base (now STANAG30c instead of wrong STANAG20c) - removeAction now correctly working on all players (computer hacking and deploy parachute) - briefing correctly updated on all players during the mission. - only the leader can now liberate the hostage by going near him. - several minor fixes Changed and fixed in 1.3.3 : - randomization of several existing patrols - minor fixes Changed and fixed in 1.3.2 : - error in a counting script - removeAction bug. Now, hacking the computer should only be available to the leader of the team. If the leader dies, then the next highest rank is in charge of doing the hacking. - the paths of several patrols already present have now been randomized. Fixed in 1.3.1 : - major typing error in the description.ext file which makes your ArmA game crash if you try to host an MP game (really really sorry about that). Remove the 1.3 version. Changes and fixed in 1.3 : - new and very last objective added...(I won't say anything more...^^) - After joining the group when saved, the hostage will now truly follow the leader of the group (I made use of the doFollow command). - several random patrols have been included to be more realistic (Urban Patrol Script Kronzky, Version: 1.8.2), so be careful...^^ - two non-invasive addons now required (links provided on the armaholic.com download page ; just put them in the Addons folder of ArmA in "Program Files"). - several bugs I've found - thanks list extended... ^^' Changes in 1.2 : - mostly "cosmetic" changes - waypoints are now absent - hostage will join when a squad member is near him. fixed in 1.1 : - silent weapons are now properly loaded at start in multiplayer game. - Hostage now should join your group without problem when he's liberated. - fixed errors in briefing and debriefing. - mission now ends when hostage is really at base. You can use this mission to make your own as long as you inform me in this forum (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?&act=ST&&f=67&&t=66026) if your changes are improving the mission or resolving some issues. Thanks to : - Nico, FABfm, DieAngelo, Le CuLtO for advices and solutions (from ArmA-Fr.net). - ADO-Killer, ADO-Zeus, GranQ, armatech for advices and solutions. - ADO-Killer for his script "Hacking computer". - Kronzky for his script "Urban Patrol". - Chris Henderson for his wonderful tool ArmAEdit. - Mille Sabord-team members for testing the buggy versions...^^' - Big from ArmAholic.com : who ever thank him, uh ? Done ! Quite basic scenario some will say, but I hope you'll like the mission. Bug reports/comments/ideas/suggestions/tutorials are welcomed. >>Download<< Required addons : SCUD - Nuclear Explosion by Gigan Beriev Be-32 by Red Cottage. http://www.armaholic.com/page.php?id=1459&a=dl http://www.armaholic.com/page.php?id=858&a=dl
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First post transferred from old forum and updated to give more specs about the mission. Quote from old forum last post : I told you 5 meters max by memory. I just checked with the editor, and actually, the trigger is set on "hostage has to be within 8 meters from the ammocrate", which is pretty much what is expected by what is said in the readme : "at base" means near the flag. I haven't tried to stop the mission and continue it later, since it was mainly designed for multiplayer coop of small groups of players. I guess that the problem you are encountering may be due to this : stop and save, then continue another day. Since I haven't experienced this with my team mates during my tests. Sorry to tell you that I'm not sufficiently expert in editing to track down the single player (discontinued mission) issue you are experiencing. However, it works fine if you do it entirely, alone or with other players. Enjoy. :)
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Same question : what is the island seen in the new video ? Otherwise, excellent work. Glad you increased the overall levels of all weapons sounds.
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EDIT : undesirable content
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Not everyone understand english as easily as you do... But thanks anyway for the emphasis that made me get the point finally : - these are not in the final mod.
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Deleting units and vehicles
Nikoo replied to Balschoiw's topic in ARMA - MISSION EDITING & SCRIPTING
Could someone clearly explain to me how this script does remove the dead units only, like it was asked in the first post ? I don't get it. Otherwise, could someone explain to me how to selectively remove the dead bodies of dead units of a defined team ? Thanks a lot. -
I just hope that you haven't added these dynamic voices in your new version 1.17. I personally really hate those. Otherwise, I think this is the best sound mod to date.
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Thanks a lot. At the same time, I have found something that suits a bit more to my needs : A script written by Norrin that can be used with Kronzky UPS script. http://www.flashpoint1985.com/cgi-bin....87;st=0 Thanks anyway.
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Kronzky's UPS with respawning non-playable AI
Nikoo replied to norrin's topic in ARMA - MISSION EDITING & SCRIPTING
And it seems that all your links in the first post are dead. -
Kronzky's UPS with respawning non-playable AI
Nikoo replied to norrin's topic in ARMA - MISSION EDITING & SCRIPTING
Hi Norrin. I guess you might be busy all the time, but I have just noticed that the armaholic.com web page for your script offers for download an older version of your script : http://www.armaholic.com/page.php?id=1086 I think it could be worth informing them about this new version you are offering for download here. Bye -
Has anybody kept this file offered for download : "AIGroupRespawn_v1.Intro.rar" I really need to see how it was made for my new mission. Thanks a lot.
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Looking for small coop missions (2 players)
Nikoo replied to icewindo's topic in ARMA - USER MISSIONS
I can humbly recommend the mission I have made and called Impossible Rescue : http://www.armaholic.com/page.php?id=1721 Addons required : * "SCUD - Nuclear Explosion" by Gigan (http://www.armaholic.com/page.php?id=1459) Â Â * "Beriev Be-32" by Red Cottage (http://www.armaholic.com/page.php?id=858) It is design for a small group of players (max 8), immersive, designed with realism in mind, that is : - shooting accuracy is higher for russian Spec. Forces than russian simple soldiers. - shooting accuracy of all IA has been set from 50 to 70 % max. - all ennemy event triggers are set on "detect" and not "presence of" west like we often find in most user missions. - the enemy forces in presence are real : not tons of troops and BMPs and tanks.... - most patrols are randomized. - the towns of the missions do have a civilian population, living its own life.....;) The feedback topic is there : http://www.flashpoint1985.com/cgi-bin....t=66026 Just to mention : - there is no fancy Intro, music, and all, mostly because I have spent too much time on the mission itself (it was my first time with the mission editor). - there is a third and very last objective hidden which is my favorite part of the mission, that is not mentioned in the briefing or elsewhere.... I hope you will like it. -
Was never fixed unfortunately. For more FPS check: PROPER Plants PROPER SgtAceIslandSetting PROPER Shaders Removed by Lowplants For better FPS, check also and more importantly this : - PROPER Plants standard textures with lowplants. I clearly see that with this new patch 1.15, the game shows less VRAM consumption and more smooth game even in North of Sahrani. With 1440x900 and details to high everywhere. Tested on my Macbook Pro Santa Rosa 2.4GHz, 2Go RAM,NVIDIA 8600GT 512M with EvolutionBlue2. Thanks for the support BIS provides to its products!
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Really nice addon ! Thanks for the work.
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Yes, use liking it. excellent Will do some work on animations and stuff, but atleast its working now Before it was just a sub without any purpose.. soon it will be great for insertions and nukes Nice one !
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Thanks for these notes.
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up. any news on this one ?
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If you use the scripts we discussed before in the previous pages, you shouldn't have any problem. I don't have any.
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Airwolf with reflection from Ghost
Nikoo replied to xpetit's topic in ARMA - ADDONS & MODS: COMPLETE
really really nice ! I've been doing few tours over Uhao island with it, and it's really really nice, especially the sounds. Has someone already created a mission with it ? Like Supercopter would come to give some help in a conflict ? -
I told you 5 meters max by memory. I just checked with the editor, and actually, the trigger is set on "hostage has to be within 8 meters from the ammocrate", which is pretty much what is expected by what is said in the readme : "at base" means near the flag. I haven't tried to stop the mission and continue it later, since it was mainly designed for multiplayer coop of small groups of players. I guess that the problem you are encountering may be due to this : stop and save, then continue another day. Since I haven't experienced this with my team mates during my tests. Sorry to tell you that I'm not sufficiently expert in editing to track down the single player (discontinued mission) issue you are experiencing. However, it works fine if you do it entirely, alone or with other players.
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Hi, Here's my first cooperative mission (and very first mission ever ). "IMPOSSIBLE RESCUE", by [MS-Team]-Nikoo. Size of the mission : 162 ko Type : Single or Multiplayer cooperative mission. Max Players : 8 Respawn : in group. No vehicule respawn. Time : Night Two non-invasive addons required for the third hidden objective of the mission : * "SCUD - Nuclear Explosion" by Gigan (http://www.armaholic.com/page.php?id=1459) * "Beriev Be-32" by Red Cottage (http://www.armaholic.com/page.php?id=858). Briefing : Plan : Paraiso airfield US base, 02:00 AM. An infiltrated agent of the US army has been discovered and captured by the Russian forces. He's being held in an unknown location. The first task of your small efficient elite-squad will be to find informations that could lead you to the hostage. Your second task will consist in finding the prisonner and bring him alive back to base, so we can retrieve his vital informations. Objectives : 1. Hack a computer and extract informations contained in it that should lead you to the hostage. 2. Find the hostage and bring him alive back to base. Notes : You are loaded with silent weapons by default, but a weapon-crate at base can provide you another range of selected weapons. You are also given a wide range of vehicules. So choose wisely. Your success will be based on your capacity of analysing the situations, and your speed of execution.Good luck soldiers ! README : Informations/Advices : - the leader has a key role (like in real life...) since he's in charge of hacking the computer and of liberating the hostage - for mission design and AI reactions reasons, the hostage will be automatically and artificially "teleported" in the very near area when he's delivered. So don't panic when it happens. Just order the hostage to come back near to you. - Better play this mission in veteran mode. - "Hostage at base" or more generally "at base" means : near the US flag ^^. - I've made this new version with ArmA 1.14, and tested it with 1.14. After extensive testing, all seems to work fine. - This mission fully works with ArmA 1.14. Known issues in single player mode : - nd Known issues in multiplayer mode : - there may be errors in the debriefing summary. Incompatible with XAM ! Versions history : Changed and fixed in 1.3.4 : - init script re-written - fixed error of ammunitions in the ammocrate at base (now STANAG30c instead of wrong STANAG20c) - removeAction now correctly working on all players (computer hacking and deploy parachute) - briefing correctly updated on all players during the mission. - only the leader can now liberate the hostage by going near him. - several minor fixes Changed and fixed in 1.3.3 : - randomization of several existing patrols - minor fixes Changed and fixed in 1.3.2 : - error in a counting script - removeAction bug. Now, hacking the computer should only be available to the leader of the team. If the leader dies, then the next highest rank is in charge of doing the hacking. - the paths of several patrols already present have now been randomized. Fixed in 1.3.1 : - major typing error in the description.ext file which makes your ArmA game crash if you try to host an MP game (really really sorry about that). Remove the 1.3 version. Changes and fixed in 1.3 : - new and very last objective added...(I won't say anything more...^^) - After joining the group when saved, the hostage will now truly follow the leader of the group (I made use of the doFollow command). - several random patrols have been included to be more realistic (Urban Patrol Script Kronzky, Version: 1.8.2), so be careful...^^ - two non-invasive addons now required ((see links in download page); just put them in the Addons folder of ArmA in "Program Files"). - several bugs I've found - thanks list extended... ^^' Changes in 1.2 : - mostly "cosmetic" changes - waypoints are now absent - hostage will join when a squad member is near him. fixed in 1.1 : - silent weapons are now properly loaded at start in multiplayer game. - Hostage now should join your group without problem when he's liberated. - fixed errors in briefing and debriefing. - mission now ends when hostage is really at base. Thanks to : - Nico, FABfm, DieAngelo, Le CuLtO for advices and solutions (from ArmA-Fr.net). - ADO-Killer, ADO-Zeus, GranQ, armatech for advices and solutions. - ADO-Killer for his script "Hacking computer". - Kronzky for his script "Urban Patrol". - Chris Henderson for his wonderful tool ArmAEdit. - Mille Sabord-team members for testing the buggy versions...^^' - Big from ArmAholic.com : who ever thank him, uh ? Done ! ^_^ Quite basic scenario some will say, but I hope you'll like the mission. Bug reports/comments/ideas/suggestions/tutorials are welcomed. You can use this mission to make your own as long as you inform me in this forum if your changes are improving the mission or resolving some issues. Have fun. >>>DOWNLOAD VERSION 1.3.4 on ArmAholic.com<<<
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At base : near the flag, near the medic tent, near the ammocrate, and near all where the available vehicles are, actually all this constitutes the base, so if you want to save the hostage, you have to bring him at base. The position required isn't strict. It's just to be at base, that is near what constitutes the base. I don't want to base the success of this objective on the presence of the player at base, since what is important is to take care of the hostage and get his informations.... Like I said, no perfect positioning is required. Just important to bring the hostage at base. Not 50 meters or 1 km, or anything elsewhere. Besides, you don't have to order the hostage, since he's just following you. You just have to personally be at base, near the flag or the ammocrate, with the hostage following you.
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I have put in the README file of the mission (and in the first post of this thread) that "at base" means "near the US flag". By near, I mean about 5 meters max. I have played it several times alone and I have tested it 2 times with 7 friends, without any problem concerning what you are mentioning : the hostage is correctly taken out of the group and stays near the US flag. Was the hostage in that range from the flag ? Try this and tell me how it goes. Don't hesitate to give another feedback/ask other questions. Besides, this isn't the last objective....
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small screenshot added in first post