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Natalon

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About Natalon

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  1. Natalon

    Revive Script

    I've tested the new scripts with a scripted carrier and I used a MV-22 instead the AAV7 on the carrier. It works with the AAV7 and the MV-22 very well, but i think the new respawn-script is to extensive for a domination map. Is it possible to transfer the respawnSpecial into the "old" revive-script (version 1.4) with this function only to respawn in a vehicle?
  2. Natalon

    Revive Script

    I'm useing in the Xeno-revive-version from his domination-maps in my map and have a simple (?) question: How can I change the hight of the base_respawn_1? I would like to place the revive-respawn-marker on a scripted LHD, but everytime some uses the respawn back to main-base ends in the water UNDER the LHD. Can anyone help or has some ideas?
  3. Natalon

    co30 DominationA2! One Team

    Hasn't anybody got an idea to get the "Revive-Respawn"(base_spawn_1") ON the LHD?
  4. Post-Processing courses the problem with the grafic. It only occur if the setting of pp is "low". You don't get the problem if the setting is disabled or "high" or "very high" C6wPSuz5ODs
  5. Natalon

    co30 DominationA2! One Team

    I could need some help,too ;) In my "new" Mission "Carrier Strike Domination" I tried to combine the best of the two missions "Domination 1.09 with revive" (author Xeno) and "Carrier Command 0.1" (authors Xeno and Alexei Vostrikov). But i have some problems which i am not able to fix. Maybe someone of you can give a hand to me: First: I want to have the Revive-Respawn-Point "base_spawn_1" on the LHD. Every try to set the hight of the marker to 15.9 failed, so that every respawn to main-base ends UNDER the LHD in the water... The LHD_Center (vehicle="HeliHEmpty") is defined in the mission.sqm by: this setPosASL [getposASL this select 0, getposASL this select 1, 0]; Is it possible to define the "base_spawn_1" in a way like this "base_spawn_1"= LHD_Center + 15.9 ??? Second: the Ammo-Point and the Chopper-Service should only be on the carrier. They should working fine in my version now, but the Chopper-Service, Jet-Service and Wreck-Point causes problemes in the arma2.rpt. I don't have any knowledge about scripting and don't know how to fix this problems. Maybe someone could help me... Alpha-Version of Carrierstrike Domination
  6. No, i dont run the main exe... ich made a backup of the main exe and copied the beta.exe in the normal directory There is no different, if i change it in D:\arma2\arma2 game\beta\arma2.exe -nosplash -mod=beta
  7. Yes, i am sure... btw.. it is not the first beta, i have installed... ;)
  8. I am using this ATI drivers: Driver Packaging Version 8.64-090714a1-085212C-ATI Catalystâ„¢ Version 09.8 Provider ATI Technologies Inc. 2D Driver Version 6.14.10.6983 2D Driver File Path System/CurrentControlSet/Control/Video/{4872859D-BC01-4707-BEA0-3E0AA72F9AD1}/0000 Direct3D Version 6.14.10.0685 OpenGL Version 6.14.10.8870 Catalystâ„¢ Control Center Version 2009.0714.2132.36830 AIW/VIVO WDM Driver Version 6.14.10.6238 AIW/VIVO WDM SP Driver Version 6.14.10.6238
  9. The newest Beta-Patch causes a lot of problems on my system (i use this graficcard: Powercolor HD 4870 pcs+ with the newest software) To compare Patch 1.04.59026 and Beta-Patch 1.04.59210, i made 2 vids each for the same situations: Patch 1.04.59026: Test 1 - Standing by Heli H E_FKHo3bq5g Test 2 - in LAV25 HQ (after reentry in game with Alt-Tab xs4smwzApAM same Situations with Beta-Patch 1.04.59210: Test 1 - Standing by Heli H Q6DDUfnz6iw Test 2 - in LAV25 HQ (after reentry in game with Alt-Tab 43BMBc-dhkY
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