Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

NiGHT WoLF

Member
  • Content Count

    9
  • Joined

  • Last visited

  • Medals

Everything posted by NiGHT WoLF

  1. NiGHT WoLF

    Anyone know this error

    Got that message while playing MP about an hour ago, I normally get a couple of major graphics glitches ingame (i put it down to xfire and me always minimizing and maximizing a lot) but I never got a message before until then. Anyone know if theres some kind of fix or what? A quick google and apparently its caused by running out of RAM?!?!? I have 2gb!!
  2. NiGHT WoLF

    My new Desert & DPM Troops

    Any news on when these are gonna be released then?
  3. NiGHT WoLF

    Cutscene in Vehicle

    That just creates a camera looking at the selected unit it doesnt actually get on from their Point of view though does it? Although I nevcer tried setting the x,y and z co-ordinates to 0,but i'd imagine you'd just get a horrible graphics glitch as you look out from inside the players head.
  4. In a nut shell Create a hold waypoint over your Tankcrew leader guy(who ever SL is) create a trigger with the settings blufor (detected by east) or what ever your configurement for your particular mission is, and set radius to cover the battlefield. Type of trigger set to Switch. now syncronise this trigger with the hold waypoint and when you are detected or any bluefor unit is detected they will move to the getin waypoint. A note to make about using the MoveinDriver technique is that they will jump into the tank and you wont get the climbing in animation, they would even just jump in if the waypoint was across the map. Its a price to pay for the method you use, i dont actually know any other methos though. Perhaps OrderGetInDriver? if that exists you will have to try it.
  5. NiGHT WoLF

    Basic Hand Signal's

    It'd be animations because its what the character model does nothing to do with physics really.
  6. NiGHT WoLF

    Re Spawning?

    My bad for bringing back a deceased topic but my questions really short. I'm havihng difficulty with having a vehicle as a respawn point, I though it'd be a simple job of setting the vehicle i want to respawn as BASE in this case but nooooo... Respawn = "BASE"; RespawnDelay = 25; thats what i have in the description.ext so yeh any help on making a vehicle (5t truck) a spawn point will be super, i'v looked for an answer but having difficulty locating the appropraite anwser
  7. NiGHT WoLF

    Pop up targets to stay down

    best thing to do is probably a trigger with a count down of 120seconds, then do the On act as "targetname animate["terc",0]" (or which ever one sets it in the up position). you'd obvioustly have to have the conditions done properly but i'm not to sure how you'd go about doing that.
  8. NiGHT WoLF

    localising triggered text and

    thanks for that, anyone know the answers to the rest of them? I got 1 more question as well, I am making a mission where the blufor have to "snatch" an independant officer (they are set to enemy), the problem I am having is that he is to get inside a littlebird when its called it to take him away and out the area, I have done a "setcaptive" in a trigger for when the LB lands but everytime he tries to get in the LB the pilot gets out, jumps back in and flies off with out him. Anyone know how to get around this so he will actually co-operate and get in the chopper? and get taken away?
  9. Hey guys got a few questions about triggers, firstly, in my triggers I have set the effects to bring up a text message on the screen, this however brings the text up even for someone the other side of the island, how can I set it so that the text only appears for those setting off the trigger? secondly, in my mission I have targets which pop up as the player walks into the trigger, how can I set it so that the trigger doesnt actually get set off again until a group of units have passed (a timer will do) with out having the target popping up as different units in the group walk into the trigger? ps- does anyone know if the urban patrol script would work in rural areas? or is it purely for urban areas? pps - 1 more question (i hope), using the urban patrol script you have to put rectangular markers on the ground which unfortunutly appear in game and if you have a lot of the markers for different patrols can make the map look horrible and unusable, is it possible to still have the markers but make them so they cant be seen by the blufor units? I imagine it can be done by making them markers for the opfor but i dont quite know how to do that. Thanks a bunch in advance
×