Novusordo
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Staff Sergeant
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YEAH AND THATS WHAT THE NAZI'S SAID WHEN THEY WERE KILLING THE JEWS!
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I wanna hear your improvments!
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hahaha winters it seems to me you know full well what to do and you are just attention seeking now! http://smokeclifton.com/Forum/index.php?topic=108.0
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thanks m8 that would be great to have more sounds. i actually purchased 2 explosion sounds last night for $2 each hahaa. i must be mental but anway....
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no not at all.
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http://youtube.com/watch?v=gFzJcs2z4po
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"Only 144 groups per side supported"
Novusordo replied to Novusordo's topic in ARMA - MISSION EDITING & SCRIPTING
yeah it's possible to save and reloading mission or game for that matter does not fix it. ok i will try pasting to a new mission, sounds promising EDIT: Yup that has fixed it. Excellent - thank you. -
cannot integrate two description.ext files
Novusordo replied to Novusordo's topic in ARMA : CONFIGS AND SCRIPTING (addons)
yup that did it. thanks -
Ok so I'm making a very large misison and I eventually got this error messege pop up on me when placing units. I clicked ok and removed a group that wasen't essential to make way for a more important group placment and I could play it then but now I can't even if I delete loads of groups I still can't preview mission anymore. Are the group entries remaining in the mission.sqm and need removing manually? if so how?
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I've made a U.S/SLA border defense line and I have awesome ambient skirmish sound effects going off in it's direction now I want to top it off with random explosions along the defense line at random times. How would one do this?
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cool. is there anyway to get this working in multiplayer?
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cannot integrate two description.ext files
Novusordo posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
So I want to introduce mr murrays arty script into my mission but i already have a heavily used description.ext file and want to add the stuff from mr murrays description.ext to mine. I tried doing it but I keep crashing when loading the map in the editior. If I rememebr rightly, I get something like "put something where script ends" or something along those lines. i tried everything - please help. My description.ext ... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]={tt2, req, track03}; class track01 { name = "tt2"; sound[] = {\music\tt2.ogg, db+100, 1.0}; }; class track02 { name = "req"; sound[] = {\music\req.ogg, db+100, 1.0}; }; class track03 { name = "class"; sound[] = {\music\class.ogg, db+100, 1.0}; }; }; class CfgSounds { sounds[] = { rad1, rad2, rad3, rad4 }; class voicesample { name = "rad1"; sound[] = {"rad1.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice }; }; class voicesample2 { name = "rad2"; sound[] = {"rad2.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice2 }; }; class voicesample3 { name = "rad3"; sound[] = {"rad3.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice2 }; }; class voicesample4 { name = "rad4"; sound[] = {"rad4.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice2 }; My murrays description.ext (i want this integrated into mine) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {Funk,Ari}; class Rauschen {name="Rauschen";sound[]={\sounds\rauschen.ogg,db+20,1.0};titles[] = {}; }; class Ari {name="Ari";sound[]={\sounds\ari.ogg,db+30,1.0};titles[] = {}; }; }; -
Anyone know any MP-compatible scripts that make the enemy AI less accurate becuase it's impossible to do any sort of flanking.
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Land, unload, wait, load, extract
Novusordo replied to Novusordo's topic in ARMA - MISSION EDITING & SCRIPTING
send it please -
Land, unload, wait, load, extract
Novusordo replied to Novusordo's topic in ARMA - MISSION EDITING & SCRIPTING
im geting getout waypoint and a getout trigger over the invisible helipad.