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Novusordo

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About Novusordo

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    Staff Sergeant
  1. Novusordo

    Sound Mod Help

    YEAH AND THATS WHAT THE NAZI'S SAID WHEN THEY WERE KILLING THE JEWS!
  2. Novusordo

    Sound Mod Help

    I wanna hear your improvments!
  3. Novusordo

    Sound Mods

    hahaha winters it seems to me you know full well what to do and you are just attention seeking now! http://smokeclifton.com/Forum/index.php?topic=108.0
  4. Novusordo

    FDF sound pack v1.0

    thanks m8 that would be great to have more sounds. i actually purchased 2 explosion sounds last night for $2 each hahaa. i must be mental but anway....
  5. Novusordo

    FDF sound pack v1.0

    no not at all.
  6. Novusordo

    FDF sound pack v1.0

    http://youtube.com/watch?v=gFzJcs2z4po
  7. yeah it's possible to save and reloading mission or game for that matter does not fix it. ok i will try pasting to a new mission, sounds promising EDIT: Yup that has fixed it. Excellent - thank you.
  8. Ok so I'm making a very large misison and I eventually got this error messege pop up on me when placing units. I clicked ok and removed a group that wasen't essential to make way for a more important group placment and I could play it then but now I can't even if I delete loads of groups I still can't preview mission anymore. Are the group entries remaining in the mission.sqm and need removing manually? if so how?
  9. I've made a U.S/SLA border defense line and I have awesome ambient skirmish sound effects going off in it's direction now I want to top it off with random explosions along the defense line at random times. How would one do this?
  10. Novusordo

    Help with CfgAiSkill

    cool. is there anyway to get this working in multiplayer?
  11. So I want to introduce mr murrays arty script into my mission but i already have a heavily used description.ext file and want to add the stuff from mr murrays description.ext to mine. I tried doing it but I keep crashing when loading the map in the editior. If I rememebr rightly, I get something like "put something where script ends" or something along those lines. i tried everything - please help. My description.ext ... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]={tt2, req, track03}; class track01 { name = "tt2"; sound[] = {\music\tt2.ogg, db+100, 1.0}; }; class track02 { name = "req"; sound[] = {\music\req.ogg, db+100, 1.0}; }; class track03 { name = "class"; sound[] = {\music\class.ogg, db+100, 1.0}; }; }; class CfgSounds { sounds[] = { rad1, rad2, rad3, rad4 }; class voicesample { name = "rad1"; sound[] = {"rad1.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice }; }; class voicesample2 { name = "rad2"; sound[] = {"rad2.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice2 }; }; class voicesample3 { name = "rad3"; sound[] = {"rad3.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice2 }; }; class voicesample4 { name = "rad4"; sound[] = {"rad4.ogg", db+100, 1.0}; titles[] = { 0, $STRM_Voice2 }; My murrays description.ext (i want this integrated into mine) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = {Funk,Ari}; class Rauschen {name="Rauschen";sound[]={\sounds\rauschen.ogg,db+20,1.0};titles[] = {}; }; class Ari {name="Ari";sound[]={\sounds\ari.ogg,db+30,1.0};titles[] = {}; }; };
  12. Anyone know any MP-compatible scripts that make the enemy AI less accurate becuase it's impossible to do any sort of flanking.
  13. im geting getout waypoint and a getout trigger over the invisible helipad.
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