Nathan Bedford Forrest
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Everything posted by Nathan Bedford Forrest
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That was "interesting" :P After Jinef's 1337 concept ran out [cough cough told him he should've made more missions on it cough cough] we went to the coops - which obviously lagged as there were so many people on the server I'd love to see some of the people who were there last night here on Saturday to experience a 'proper gaming night' - they're usually quite fun x.x
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Introducing 6th Sense Coop Gaming to the community
Nathan Bedford Forrest replied to sickboy's topic in MULTIPLAYER
Oooo, I'll come along tomorrow. -
Of special concern to our American residents. [i hope you've all heard of this anyway, but if you haven't, here we go] http://www.savetheinternet.com/ Very worrying :S
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A Raven Shield 'free movement' system e.g. you hit a button and can move yourself sideways and up and down with the mouse - very fluid.
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^^^^ yep. The Zeus IRC channel, TS and the forums will always be available for any addon related questions [and this thread too]. We would recommend you load up your addons and see if you can get on the server before the gaming night on Thursday. We won't be able to wait for anyone to get their addons sorted at the start. However, as games last 30mins you may get someone on the night who can give you some last minute addon help etc
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"Let's force democracy on these people" That's another good one :P
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lol :P Yep. Although the list of pro-net neutrality folks is fairly interesting.
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Crosshair off and no third person Just the way we like it. Ironsights ftw :P
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FIRE AND MANOUEVRE, BLEEEEEEEEEEEE :P As Jinef said, expect to be slapped into following 'realistic' fireteam/squad etc tactics. As much as it pains me to say, rambo leroy tdm uber 1337z0r people won't go down very well :P Looking forward to playing [shooting in the face] with blokes I haven't played with before.
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^^^ Computer specs? Inc. connection.
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Ice Cream Sundae
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confusing are poultry readme. dl her perhaps not,,,,, pie i like. bovine thing up high pack look is realised. job is cheesecake. all your modul sky are belong to me Edit: lovely addon :P
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CoC'll update theirs I'd say
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Best of First-Person Tactical/Wargaming
Nathan Bedford Forrest replied to dslyecxi's topic in OFFTOPIC
^^^ What Nyles said. -
xD And yes, the best marketing is done on word of mouth.
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Ocean Island [i think] had some nice stuff that you could use. Bar, motorway, bank & other enterable buildings. No idea on a link though x.x
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Ooo, 'bout time someone did this. The Zeus coop/pvp night also takes place on Thursday at the same time [20:00 GMT/21:00 CET]]. In addition, the BCL League [http://www.border-conflict.de.vu/] runs games on Sundays at 19:30 CET [18:30 GMT]. The community is mainly German although a few of us from Zeus are there being babysat by Hellwig [] if you can't speak German.
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Whee. Cracking games on Saturday. Got some pics and a video of Breakthrough. Background: Breakthrough is a mission involving roughly 1 US mech inf platoon, who must take a convoy to a fixed destination, vs around a company of assorted Russian forces. The mission is largely a coop with the US forces being filled with players, however, the East is controlled at a tactical level by human commanders. The intelligent OPFOR system changes the game completely - there is now an intelligent force behind the enemy which results in interesting consequences. There are other missions in the pipeline using this system which will most definately be fun. z0r. The following pics are taken over a few games. Rough force outline - game has progressed a little with the West approaching Neveklov The convoy eventually got through with minimal protection and was met by og in his BMP [see right] Previously, a bradley was knocked out by a waiting SF team by the road. A BMP about to take shots at the convoy The next mission I played as a bradley commander on West and was probably the most fantastic arse whipping I've ever had. After seeing a bradley receive a direct hit and the infantry squad not 20m in front of me get torn in half by a large artillery shell, I hopped into driver seat and legged it. After resuming the advance, I took one BMP out with AP rounds from the cannon before another one [hidden in the forest just ahead] decided to do the same to me. To round it off, here is a short [yet bloody good] video of the aftermath taken courtesy of Jinef's seagull. There are still a few infantry units fighting as well as the HQ scout bradleys. View Link: http://video.google.com/videoplay?docid=1665815726032072438 Download link: http://ofpcc.com/bt/BTVid1.wmv [visual quality better on this one] <span style='font-size:27pt;line-height:100%'>Watch the damn video, cocksmiths :P</span> Random unrelated picture:
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Pim is again updating ZSCTI, which [since I last checked] is at v 1.3.0.59 and should be fairly stable for WGL CTIs using it although it's still very much in beta. We do fairly regular tests of the latest build of zscti both in default BIS and WGL on the Zeus server - anyone is welcome to come along. Can hop on either: Zeus IRC - Quakenet #ofp-zeus or Teamspeak - zeus.gotf.net to find someone who can hook you up with the latest build of the CTI. At the moment we're holding out to the next version for WGL conversions.
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We can only hope the AI in ArmA isn't shit The other two don't particularly bother me and they can be turned off, so I don't see the problem. In the meantime... *initiating whining counter-measures* LALALALALALALALALALALALALALALALALALALALALA
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Did you know William Porter is a hacker?
Nathan Bedford Forrest replied to EdGrrr's topic in OFFTOPIC
H MY GOD, PROTER iS SIMPY 733T -
lol, the big rigs video was funny. Now off to get some hard kha'ck action.
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Disclaimer: There is no respawn in Iraq x.x I'm sure you all share my amusement at that :P Although it may backfire ... http://dontworrysir.ytmnd.com/
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I'd imagine the very large games would be inter clan or inter community affairs. Planned heavily in advance with rosters etc etc
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The first time we played the convoy a&d it was more funz0r than the second :P And overall it was a very good night. Wheee