Neptune333
Member-
Content Count
11 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Neptune333
-
Rank
Private First Class
-
Will these work in OFP as well, or just AA? I tried the other similar scripts/code that came up in the forum search, but they didn't seem to work. Most of the threads were old. You'll have to forgive me I have little knowledge of scripting and editing, but in which file is this code to be placed? Do you mean, for instance, if I'm using FFUR mod, just edit the general config.cpp? Or do you actually have to unpbo the specific addon/vehicle you want to use or what? I am aware of setcaptive and a couple others for observing, but I have to take part in the battle myself. In other words, shoot and be shot at. I want to practice and experiment with some tactics, and the AI are a little too stupid to be trusted with certain things. So I need to partake in the battle but I also have to survive to see how it plays out. I don't want my AI units/vehicles to be invincible, just mine. Â Â Â As far as OFP being a simulator....as someone who studies military tactics and doctrnie, I can say with some confidence that OFP is not a simulator, its a game. I find it amusing that so many people are trashing the idea of a god mode complaining about how it would make it unrealistic, when in reality you would never, ever find true simulator that DIDN'T have these types of features. At least I never have. The whole point of a simulator is to be able to employ real world doctrine and tactics in a simulated environment without dying. If you are in command of a platoon, (as a solo player) and you want to practice some tactics/battle drills/SOP's , it makes no sense for the entire scenario to suddenly end just because one person (you) dies. For learning purposes there is little or no practical value in that. You don't have to die to be able to judge your success. If your entire platoon has been decimated, and you're bradley has taken 12 direct hits from a T-80, its obvious the mission was a disaster, whether you are "alive" or not. The important thing is to be able to see the scenario to its conclusion, or to the point where it becomes impossible to succeed. Thats the only way to really see what worked and what didn't in the big picture.
-
Just wondering......what program do you use or recommend for compressing OFP movies?
-
The exact same thing just happened to me, and I was coming here to post about it. Some "EXE RE-Router" malware that renders every executable file useless. I don't hold grudges, but I want to track these people down so I can beat them to death. I was hoping there was a way to fix this without reinstalling everything again, because it gets all the way to the introduction screen before the error pops up..? But I assume there isn't. Its just that I have ton of addons, mods, and missions I have to keep track of. Just move, copy, and paste I guess not that big of a deal.
-
I was going to post this on OFPEC forums, but can't register/login. Press the register button and nothing happens. Not sure if the problem's on thier end or what... Anyway, I was wondering how to add tracers to vehicles, and whether it is a simple thing or not. In the case of vehicles/aircraft that don't have tracers, are the rounds actually still there, flying ballistically, but just invisible? Or do you actually have to create the flight path, ect. I would be happy with just the standard BIS tracers for now. Also would want to change the colour of some. Also wondering when doing this within a mod, is it just the pbo file (eg "M1A2.pbo") that has to be changed or the main config or what? I ask because in many mods, certain vehicles in the same class will have tracers while others wont. Thanks
-
I was going to post this on OFPEC forums, but can't register/login. Press the register button and nothing happens. Not sure if the problem's on thier end or what... Anyway, I was wondering how to add tracers to vehicles, and whether it is a simple thing or not. In the case of vehicles/aircraft that don't have tracers, are the rounds actually still there, flying ballistically, but just invisible? Or do you actually have to create the flight path, ect. I would be happy with just the standard BIS tracers for now. Also would want to change the colour of some. Also wondering when doing this within a mod, is it just the pbo file (eg "M1A2.pbo") that has to be changed or the main config or what? I ask because in many mods, certain vehicles in the same class will have tracers while others wont. Â Thanks **** Just realized I posted this in the wrong forum. Was meant for configs and scripting
-
Driving/commanding car class vehicles .....
Neptune333 replied to Neptune333's topic in OFP : CONFIGS & SCRIPTING
Ok thanks I'll try it out. -
Was wondering is there any way to have control over the driver of a car class vehicle (while in the gunner position), in the same way you have that control as a commander of an armoured vehicle? ("forward", "fast" ,..ect). Would you have to add a commander position? I'm wondering because I'm thinking about the M113, which only has driver and gunner, yet it can be driven this way.
-
Was wondering if ayone knows a way to have total command over subordinate Ai, and actually be able to use all those fancy commands in the action menu. What I mean is that the player, as commander/leader, can force the Ai to ready and fire any weapon at whatever target he chooses. I'm sure everyone's familiar with the same old situation when you tell an AT/RPG gunner to "fire" at a tank, only to have him just sit there and do nothing. So your only choice is to chose "engage", in which case the soldier employs the all too common neandrathal tactic of running straight at the tank right in the open to within 150 metres or whatever range is their maximum. Of course by the time they get there, they're dead. This affects the whole game, as some will not fire at certain targets at all if they don't see it as a threat. What I want is to release all those command options so the Ai will actually do what I tell them. I do not know alot about scripting but it seems to me that it must be possible, because this ability is already present in OFP if you are a commander of an armoured vehicle. As commander, the Ai gunner will fire at any object, with whatever weapon you tell them to, regardless of how far away it is or if it is a threat. Without this ability it really is literally impossible to practice realistic tactics. This would allow the player to use supressive fire, which is standard doctrine in just about every SOP. It doesn't matter to me whether it can be implemented with enemy or independant AI, I'd just like to be able to at least use it with my own suboordinate Ai. Has anyone attempted this, or have an idea how this could be done? Thanks
-
Could you increase the speed of the RPG's, if you haven't already? They travel much too slow. They should be about the same as the M136 you have. A short video to see comparison. BMP at 500m. http://www.yousendit.com/transfe....912F641
-
Was wondering about replacing the addons with newer equipment. Is there any way you could just add the new ones and keep the old ones (T-72, M60, AH-1)? I mention it because alot of other countries use these older versions and hence it would give mission makers alot more options rather than just USA vs Russia, which is an outdated scenario anyway. 2 armies fighting with only top of the line equipment is even less likely. Yes they would still have US and Russian markings, but unless you get up close who cares? BTW - this mod is amazing and by far the most realistic I've seen. I'm not a scripter or anything but I can tell you put alot of thought and work into the realism of it. -Thankful
-
Is there a pinned topic or thread somewhere that is updated with history of changes/suggestions/current progress, ect? I have some questions/suggestions but I imagine I'd just be repeating things already many times by others. I don't have the time or the patience to read all 250 pages. ...?