naoyuki
Member-
Content Count
51 -
Joined
-
Last visited
-
Medals
Everything posted by naoyuki
-
It is making it by a slow pace. The cockpit and the texture are being made. Cockpit 20%. Texture 75%. other ??% click to large I think that I put out the beta version when all textures of the airframe end. (There might not be cockpit part. ) Download here Download:Su-33 Alpha version
-
WIP: Stuff you are working on 2!
naoyuki replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It is possible to walk on the deck only while stopping now. However, I want to walk while moving in the future. Arms can use Phalanx CIWS, VLS, and Otobreda 76 mm gun (proximity fuze supported) can be used. Wolfsburg is developing this ship. It will be released in the future. -
WIP: Stuff you are working on 2!
naoyuki replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
tbrjMmWrV5Y Landing script test movie. I added some script by Wolfsburg's JMSDF Murasame. It is possible to land while the ship even is moving by this script. -
The RPM keeps always displaying the maximum regardless of the operation of the throttle. When is this bug corrected?
-
It is still making it. It takes time in work in the cockpit. Please wait until completing it.
-
>Crazyfox An original script is corrected and the amount of generation has been decreased. It replaces it by releasing the upcoming version.
-
It caught a cold after the alpha version was released and it fell asleep. The texture template seems to slow a little more. It is thought that it will put the hand a little though vapor scripts uses the one of BIS. Thank you for making a wonderful movie in corsair83.
-
update alpha version. 3 mixed loadouts. type-1(R-73 R-27 R-77) type-2(R-73 FAB-250 S-8T) type-3(R-73 KAB-500 S-8T) click to large how to use ladder When the icon of the airframe and the icon of the ladder arrange it to come in succession, it is exactly suitable. Script tips(write init) Fold wing this animate ["wing",1] fixed number [ this , number(15,92,etc...) ] exec "\SACSu33\sqs\number.sqs" Download here Download:Su-33 Alpha version texture template soon...
-
thanks all. The beta version seems to become it a little more previously. At that time, I want to release the template of the texture.(PSD format) Please wait till then. I want to use it if there is the one for Russia. (It is glad when there is Kh-31 and Kh-41.It can be an attack to the warship.:))
-
WIP: Stuff you are working on 2!
naoyuki replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
update some textures... but engine part cannot be drawn well. -
WIP: Stuff you are working on 2!
naoyuki replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi. It becomes about 10700~12500polygons,9600~12000points. by main LOD though it changes in the kind. Su-27KUB is not thought now. When Su-33 is completed, it thinks. -
WIP: Stuff you are working on 2!
naoyuki replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
moved to ArmA2. still making it... -
First of all, three total related to language that exists in Addons folder (languagemissions.pbo,language.pbo) and Dta folder (languagecore.pbo) file is unpacked, and stringtable.xml that exists in each folder is opened with the text editor. And, all < German > tag is rewritten in < Original > tag. <German>German sentence</German> to <Original>German sentence</Original> After that, < English > tag is rewritten in < German > tag. <English>English sentence</English> to <German>English sentence</German> PBO-compressing three folders. The folder named Eng is made in the folder of ArmA2, and Addons and the Dta folder are made in that. Three files are moved to each folder.  Addons folder (languagemissions.pbo,language.pbo)  Dta folder (languagecore.pbo) Play -mod=Eng
-
release the beta version soon...?
-
At last, the model's correction ended though time had passed considerably since it contributed to the thread of WIP before. A present number of polygons is about 11000. It is the same as Su-34 of BIS. The production work of the texture and making LOD, etc. still remain. (As for the UV mapping, only LOD0 ends.) It is animation at the fold though it is a little old animation. animate wing , other parts <a href="http://www.ofpsacac.net/ArmA/Su33wip2.JPG" target="_blank"> </a> <a href="http://www.ofpsacac.net/ArmA/Su33phase37.png" target="_blank"> </a>
-
still working...
-
It will set it again in the future because animation was made for the confirmation of the model. The model newly made from 0 doesn't use parts of BIS at all by this. Because the Movie open to the public the other day was the source dispelling very one in ARMA2, it expects it. I want to use it by assuming that both ARMA and ARMA2 are addon.
-
The texture is being made while correcting some models. It is a rendering result while being still writing the texture. Click to large:Su-33WIP Will you know the method of someone changing the smoke of the missile? The smoke of other all missiles and rocket changes in this method though the thing of being changed by overwriting Class:MissileEffects was understood.
-
Check on fold animation of wing... Movie: Folding wing
-
Is it a number of polygons? It is about 7800 in a present state. I think that the number of polygons increases more because there are parts that have not made IRST and pylon yet either. (Finally, it is thought that it becomes about 10000. )
-
Large pic(1280*720) It is Su-33 while making it. Still though it has not completed the model either. To fold the wing, it is made it. It is a Pic though it is an old for a moment image. Large pic(1280*720)
-
I am making the Savoia S.21F seaplane now. This is an airplane of fictitious that doesn't exist though it appears in the movie(Porco Rosso (Kurenai no Buta)). As for what the situation is, the script to enable the takeoff and landing in the water is completed. The production situation of the model is about 60%. some screenshots&movie Movie:Take off from water(DivX Filesize 13M) I will proceed work waiting for the release of a new tool now.
-
When the surface of the water is detected by the script, the object only of ground is made in the place.
-
Problem patching german download version
naoyuki replied to Renegade87's topic in ARMA - TROUBLESHOOTING
Finally, it was possible to apply the patch. ArmA was installed to another PC which the family used. (Sony VAIO MX5:Windows2000SP4, Pentium3 ,512M RAM ,120GB HDD) My PC:Athlon64X2 4200+(DualCoreOptimizer installed), RAM 2G, Geforce 7800GT, SATA HDD120G At the time of installation end something error came out, but forcing ending installation process, after that it made the patch apply. After, copied the content of the folder entirely in own PC. Various causes such as the relation and device driver of OS and CPU(Dualcore or Singlecore) are thought, but it is about you do not understand after all well,… -
Patch 1.02 Released for Czech and German ArmA
naoyuki replied to GermanPower's topic in ARMA - GENERAL
I bought the German download edition. But it was not possible to make the latest 1.02 patches effective. Many time tried re-install and reboot and etc.., but it could not install. Error message of that time is as follows.