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Napalm Nation

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About Napalm Nation

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    Paranormal subjects, alternative science, dreams, philosophy, spiritualism, industrial music, industrial art, sci fi, cyberpunk and cyberculture, warfare & military hardware, vegetarian food, conspiracies, reading & studying, internet, computer hardware & software, multiplayer games.

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  1. Napalm Nation

    FFUR/SLX 2007

    I have to give kudos where kudos is due. FFURSLX2007 is a pinnacle achievement. This is without a doubt the most impressive mod that I have ever played, and together with the "Mr. Burns AEC Islands Selection" it looks amazing. I was also hoping to use "Kegety's DXDLL" but unfortunately I can't seem to use Anti Aliasing with it. There seems to be a few bugs with this new release, but as far as i'm concerned that's to be expected. We can't expect everything to be perfect on the first release, especially considering that this is a combining of two different mods. Anyway, the main gripes that I have so far are as follows. 1: The constant panting noises. It now seems that it only takes a few steps in order to make the player sound like he's out of breathe, and it takes far too long for his breathing to return to normal. 2: This mod seems to have a feature which automatically makes the player go prone in order to avoid enemy fire, this proves to be quite annoying when trying to aim an anti tank weapon during a firefight. My player seems to automatically switch to his main weapon and go prone, and then back again. 3: Air Support. It doesn't seem possible to be able to call for air support by picking up the radio, does this option have to be class specific role? 4: Dust Effects. I have noticed that there is no longer a circle of dust which is kicked up by the rotor blades of choppers when they are taking off or landing, is this a bug or has this effect been removed on purpose? 5: The guns sound a bit weak, I think they could do with their sounds being beefed up a bit. I hear that a patch is soon to come, will it address any of this issues that I have listed above? Thanks TB for all your hard work, this mod is amazing!!
  2. Napalm Nation

    FFUR 2007

    Whenever I host a (DirectPlay) LAN game of FFUR 2007 with my two pc's, my buddy on the pc that is connecting to me cannot see smoke or fire on vehicles that have been destroyed, but I can. Both versions are patched to 1.96 with the same FFUR 1.02 patches and packs installed. Is this an old Flashpoint bug or is this problem related to the mod itself? From what I can remember I think that I encountered this problem before when hosting LAN games of Flashpoint Resistance.
  3. Napalm Nation

    FFUR 2007

    Hi T-Bird, I just wanted to offer my thanks for all of your hard work on the FFUR series, the 2007 mod is looking great! Thanks for keeping one of my favourite ever wargames alive and kicking. Cheers
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