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Nightbaron

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About Nightbaron

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  1. Nightbaron

    Helicopter gunners inaccurate

    Yes they are, but I think the door gunner is better in 1.75, ..I think in 1.85 They usually fire in short burst..wich they usually failed to hit anything.
  2. Nightbaron

    Ofp: resistance game of the year vote.

    OK...i'm voting for...OFPR, Altho i played GR also...that dosent make me a pimp ... right?
  3. Nightbaron

    General about 1.85 patch

    And have anybody noticed that the MG units is unbelieveble accurate now?...Yeah,I've heard somebody mentioned that theres an incrase in the AI machine gunner unit skill....But I think its kindda wayyyy too much if a soldier armed with PK could hit you straight between the eyes in 500 M radius (while Im in prone position and the AI is only shooting in short burst....sniping with Pk..now thats something new)
  4. Nightbaron

    General about 1.85 patch

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Oct. 31 2002,21:21)</td></tr><tr><td id="QUOTE">I just noticed, when an AI team member is grabbing weapons from a UH60 cargo area, I can not see or take anything before he is done his order... Â and if he takes 5 minutes, that's 5 minutes you can't have anything. Â <span id='postcolor'> Yep,....That happens to me just a few hours ago , Ended up having to shoot that poor sod with my last bullet. Oh..and I've also tried to put 3 UH60 in line side by side (they are not grouped) , and try to make them fly straight...the funny thing is..The further left ones would then dived down and take the point...and the further right would climbed up and get behind the middle chopper (This happens when you put the player in the middle chopper)...and they always fly in single file...(tested it about 8 times with diffrent choppers) Could this be..an AUTO FORMATION feature ?
  5. Nightbaron

    General about 1.85 patch

    Well,sometimes ago after reading this forum I'm kindda lost my intrest to upgrade to V 1.85, But,last night Me and a friend of mine finally DL it and give it a shot in some old SP & MP missions we created with 1.75. So we have noticed some things changed (or..issit only just us). We noticed that in SP..the AI really do recieved some brain jolt,They fight better and use cover more effective, And I personally dont have anything to complain about the Helo's MG gunner. The bottom line is...This patch really do have some improvement. THE BAD THINGS (behaviour without any script, ofcourse). In 1.75 most of the helo's would only just "tapped" shortly into the ground and after the troops ejected they would go into their next WP (sometimes they even took off before all the troops inside disembark, Now thats what i call para drop without script But in 1.85...They would land long enough for all the grunts to disembark..The prob is...sometimes They landed too long, Much much too long i think. And I've read that someone mentioned that the "shakky" probs with small Helo's & shilka wont shoot probs...well I experienced those probs also , And I've noticed that sometimes The AI seems to have trouble following Long distance WP (sometimes they paused AND the worst thing is sometimes they just wont move at all). And for pilots...Now They rarelly crash into each others, But almost impossible to make them fly in formation since the further left or the chopper players in have a tendency to fly off alone And although the grunts fight better now, sometimes they also seems have a probs with direction...I've tried to put "searchndestroy" order to the north,The AI seems have a hard time trying following that
  6. Hello, Im just a newbie on the OFP/OFPR community and been trying to tinker with the editor abit. And can anybody help me about how to make AI soldiers (rifle) shoot at choppers?, Or how to make gunners in choppers(AI) shoot at regular soldiers 1st? Thank you,
  7. Nightbaron

    Need help

    Hello, Can anybody help me on how to make the gunner in choppers to shoot at AI soldiers (rifle soldiers) in sight?,Or how to make the AI soldiers(rifle soldiers) to shoot at the chopper first (since then the chopper would return fire). Thank you,
  8. Nightbaron

    What do you expect in the next patch?

    OK,Let's just see this as the "reallistic" side of your expectation, That means this is where you might put something you wanted that you think might and can be done by just a patch. Hope those guy's in BIS would hear us... And for me...i just wanted : - MORE "REASONABLE" AI. C'mon you guy's....at least make the AI DO SOMETHING instead just stood there or go into prone,they(soldiers) even refused to shoot at enemy vehicles with their rifles....isnt that a little funny? - BETTER HIT DETECTION. Please...The land vehicles crews (tank&bmp) were actually imune to rifle fire (Im talkin when they popped out from the hatch, DONT tell me they got a bullet proof helmet and visor)...Damn its hard being a sniper in OFP . thank you,
  9. Nightbaron

    What would you like to see in ofp2

    -MORE REASONABLE AI.... It's gonna be nice if in the next ofp the AI would actually shoot vehicles even when hes only got a rifle(or at least run) and the gunner in vehicles would shoot at soldier's. AND...c'mon I try to land a chopper smack down in the middle of enemy ifantry, But instead shooting they just go prone and wait for me to disembark...isn't that a little funny? -MORE DECENT HIT DETECTION SYSTEM... Please no more bullet proof units (ex.vehicles gunner & drivers....specially BMP Gunner..in OFPR they are imune to rifle fire). Actually i think these can be done by simple patch...Hope you guy's at BIS read this. thank you,
  10. Nightbaron

    What would you like to see in ofp2

    -MORE REASONABLE AI.... It's gonna be nice if in the next ofp the AI would actually shoot vehicles even when hes only got a rifle(or at least run) and the gunner in vehicles would shoot at soldier's. AND...c'mon I try to land a chopper smack down in the middle of enemy ifantry, But instead shooting they just go prone and wait for me to disembark...isn't that a little funny? -MORE DECENT HIT DETECTION SYSTEM... Please no more bullet proof units (ex.vehicles gunner & drivers....specially BMP Gunner..in OFPR they are imune to rifle fire). Actually i think these can be done by simple patch...Hope you guy's at BIS read this. thank you,
  11. Nightbaron

    Resistance buglist

    Not only in t72, I think the invicible crew/cargo happens in almost every vehicles in OFPR
  12. Nightbaron

    The quality of the resistance

    Yep, The AI in R6 series is quite ok, Too bad sometimes the AI in GR/R6 (mostly in R6) got this super human capability and can hit you straight between the eyes(1 shot) with MP5 at 100M radius.( Back in the day of rogue spears...the AI never miss..they spot you or even when you show yourself no matter how little...wham you're dead..thats why i think the "leaning" position actually useless, since they never miss anyway..). Well, the bottom line is every game got their own "highlight", Maybe for small units scaled combat experience GR would suits just fine. But, If you want a big scaled combat experience than...I think you will fit into OFP turf. And..yeah, I think OFP AI need a little "fear",...It's just quite funny when a bunch of AI's just stand there or go prone(while still in formation ) while a chopper actually raining them with bullets.... I won't mind tho...IF i'm in the gunner position
  13. Nightbaron

    The quality of the resistance

    Yep, The AI in R6 series is quite ok, Too bad sometimes the AI in GR/R6 (mostly in R6) got this super human capability and can hit you straight between the eyes(1 shot) with MP5 at 100M radius.( Back in the day of rogue spears...the AI never miss..they spot you or even when you show yourself no matter how little...wham you're dead..thats why i think the "leaning" position actually useless, since they never miss anyway..). Well, the bottom line is every game got their own "highlight", Maybe for small units scaled combat experience GR would suits just fine. But, If you want a big scaled combat experience than...I think you will fit into OFP turf. And..yeah, I think OFP AI need a little "fear",...It's just quite funny when a bunch of AI's just stand there or go prone(while still in formation ) while a chopper actually raining them with bullets.... I won't mind tho...IF i'm in the gunner position
  14. Nightbaron

    Resistance buglist

    Yeah, I've noticed the "bouncing" problem too, Usually happens in Jeep with MG.
  15. Nightbaron

    The quality of the resistance

    Hmm...So it's about the AI, Well..let see...yep, Close combat got a very good AI (I got all of the series..and yeah those little guys can really fight). But..I think CC and OFP is rather diffrent..altho..yes, personally I do believe OFP could use a little boost on the AI. But..let's look at these with more logical mind (more suitable to those "matured" member). Don't you peoples think its quite funny....Yes, I even think that the AI and how things works in OFPR dosent show much improvement (some even getting worse). But, instead of cursing and blabbing about it(like a kid), why don't we do this (again) in matured way (well,this...for those who always said he's wayyy more matured than other members), And urge the guys in BIS to come out with something to fix or make this game better. And i got this question that any kid could ask and any grown ups could understand..."why do you buy it?". thank you,
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