NEO -PZ-
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Everything posted by NEO -PZ-
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Hey, How do you make units respawn with a custom loadout, i.e. making the LAW soldier respawn with a M16 + 4 clips and a LAW launcher + 3 rockets. Thx in advance, Neo
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Samson's "it doesn't take a hero"-campaign
NEO -PZ- replied to Sam Samson's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sam Samson @ July 27 2002,21:10)</td></tr><tr><td id="QUOTE">PS: Play it using 1.46. If you use R, you might encounter problems, as R does not like editor addons. (I'm sure you figured that out already.)<span id='postcolor'> + </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">did nobody bother to look at it yet? <span id='postcolor'> I guess the 1.46 sentence confuses people. Maybe. - Go into the OFP folder, and find the OperationFlashpoint.exe file. That launches 1.46. FlashpointResistance launches 1.75. Neo -
TKes are soo hated, with right. Problem is, often an accidental TK, with or without a 'sorry', Â leads to a kick in no-time. But when there is a bastard team killing for fun, it takes ages to convince admin to kick the TKer...
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So, next Saturday I'm going to our summer house without electricity. For 2 weeks. To not get all nutty, I'm planning to buy an handheld pc. I've got about 700 USD/Euro to spend, maximum. An iPaq was what I had in mind... My friend has one, and you can do just about anything with it. Which you cannot with a Palm. Now, I don't want to spend the money on unneccessary stuff... The most expensive model of iPaq isn't needed. Anyone got any suggestions on what iPaq model to buy, or do you recommend a completly other handheld? Thanks, Neo
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Thanks for the reply, My dad has a Palm m505. Comparing it to my friend's iPaq, the iPaq seems to be much more powerful. With music, video clips, several custom programs and games, like some form of Word, etc. And ~200 MHz. Screen with more colors. There is a cheap offer for a Palm m505 with jacket, ~300 USD/Euro. But I think I prefer the iPaq...
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I find it lovely to see "OFP places" in reality Don't you?
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BTW, I kinda missed what happened to Wobble. Where did he go?
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Appearently: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addMagazineCargo ["Pipebomb",10]<span id='postcolor'> Neo
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (foxer @ July 24 2002,20:40)</td></tr><tr><td id="QUOTE">You know tomorrow we could get hit by one,but no one will say anything, why ? because people would go crazy.<span id='postcolor'> That's so true
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"><span id='postcolor'> According to this picture, the asteroid is either very big - almost as big as Earth - or Earth is about 3 km wide ... What are you all going to do the 30th/31st of January 2019? And where do you think the asteroid would make the most damage?
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I think its about time we make the lst fuctional..
NEO -PZ- replied to Aculaud's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ July 24 2002,06:36)</td></tr><tr><td id="QUOTE">I sure hope they intended on fixing it. Cause if they dont then what was the point of making it. Just time consuming and they could've made some better instead of it IMO.<span id='postcolor'> I guess they did it to "just be eye candy". However I agree that it'd be nice to have a working LST. /edit a fatal typo fixed -
Intro/outros in mp co-op(v.1.75)?
NEO -PZ- replied to aiki's topic in OFP : MISSION EDITING & SCRIPTING
As you noticed, aiki, intros and outros are for SP missions only. The way you solved it is the way we have to do it for MP missions -
. Through the windows of the factory SW Nogova, from inside to outside, you can't see helicopters, but you can see personell on the ground. . Seems to be some problem in picking up satchels/mines from crates/trucks. It says Taking Ammo and it disappears from the source (crate/truck), but I do not carry it - nothing in the gear list, and no option to place in the action menu. Neo
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Respawning dead player in multiplayer
NEO -PZ- replied to Sweeper's topic in OFP : MISSION EDITING & SCRIPTING
Do you just want regular respawn? Place a marker and name it: Respawn_West for western units' respawn point Respawn_East for eastern units' respawn point Respawn_Guerrila for resistance' respawn point and I guess: Respawn_Civilian for civilians' respawn point I'm not sure about the civilian one. Neo -
1) Vehicles' weapons' tracers (for Shilka/Vulcan/etc) and rockets (for helis/planes/etc)! To the clients, or to those not in the vehicle in question, the tracers/rockets go sideways or straight down the ground instead where they're supposed to. Visually. Phycally they still hit like they should.
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If there is such a command (the "take off" one), then shouldn't it be written something like this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">CampOp1 action ["TAKEOFF",NVGoggles]<span id='postcolor'> I assume this because the eject command is: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname action ["EJECT",vehiclename]<span id='postcolor'> But there is an easier way, remove the NVGoggles from them while they're in the heli, and add them back when they disembark. Neo
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">you know as pretty as it sounds, landing a helo is much more dangerous than paradropping your troops," -moerty <span id='postcolor'> My guess is that this is because in OFP most people land the chopper on silly places. You should decide where to land before you enclose the hot area. And land where there's less chance that someone would spot you and engage, i.e. behind a forest. That way, landing would be more safe than paradropping in OFP (depends on the mission too). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I would be quite pleased if they restricted parachutes to only pilot and black ops. Â Or maybe some new kind of "airborne" class soldier.<span id='postcolor'> Personally I don't like that idea, partly because the parachutes are "old and simple" in OFP... You cannot manouver it, you just bail and a little later you land on the ground. Neo
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Hello, Once upon a time, Backoff made a vehicle respawn script. This was modified by KaRRiLLioN. Now I've modified it by adding 1.75's new vehicles into the script. Instructions are still in the file. I hope no one dislikes that I modified the script... You can download it from our website. Direct download link. Neo
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Tested and fixed a typo. Same link: KaRRiLLioN's vehicle respawn script Neo
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Making the bus to do is round...
NEO -PZ- replied to deathguy's topic in OFP : MISSION EDITING & SCRIPTING
Then save the mission as it is and you can use it as your own "template" for future missions when you want to have a bus doing it's round. Neo -
You'll have to use a script or triggers in the mode "Mission" instead. Doesn't always work like you want it to work as you can see here.
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Can't it be a reflection from a streetlamp, explosion, vehicle's headlight ... ? Neo
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Fight against taliban!
NEO -PZ- replied to sneak_nakata's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (sneak_nakata @ July 20 2002,05:26)</td></tr><tr><td id="QUOTE">Do you know how can we edit infantry uniform? <span id='postcolor'> Unofficial addons. -
Don't use Frontpage for making OFP briefings. Notepad only. ftp://www.flashpoint1985.com/doc/briefings.zip Neo
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a suggestion to implement a new command
NEO -PZ- replied to shadow's topic in OFP : MISSION EDITING & SCRIPTING
Yeah, I was looking for it in the old comref the other week. Only found "side unit" which is to check the side of a unit.