NEO -PZ-
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Everything posted by NEO -PZ-
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I definitly prefer the flexibility of a PC. I've never owned a console, I'd never wanna, but I have owned a PC since the age of 6. Poor OFP players on X-Box, won't they miss the editing...? By the way, no, they probably won't, X-Box and all other consoles is for people who only play, nothing else. HALO seems nice for X-Box, but OFP is, and need to be, much more complex - thinking of its features, such as creating own missions, campaigns, you can make own addons, everything. And dePBO OFP music  You know, everything... You can do everything with a PC & OFP. Penetrator
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Delete the STRINGTABLE.CSV file from ..\ofp\users\username\mpmissions\missionname. This file contains information to decide Score limit options, Time limit options, messages like "West scored 1 point", etc. Penetrator
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Need some description.ext help
NEO -PZ- replied to NEO -PZ-'s topic in OFP : MISSION EDITING & SCRIPTING
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Hey, The code for music is as following. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgMusic { tracks[]= { princeigor }; class princeigor { name = "princeigor"; sound[] = {\music\princeigor.ogg, db+0, 1.0}; }; } <span id='postcolor'> But how should this code be if I want to add voices instead? Thanks in advance !
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I used to have a great coop, your black op team went from a small camp to the Malden airport by jeep, where one of you get into A10 and fly over the island in NW and destroy Shilkas. After the A10 comes the rest of the team in Black Hawk, getting out and clean sweeping or something like that. I've lost the mission due to a reinstallation of Windows the fall of 2001. That mission had a MP Save function.
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This works, I've tried it: Make a trigger which covers the area that you want to be no-fly zone. Activation: Repeatedly. Condition: this On Activation: unitname setdammage 1 Click OK, choose Group (F2) and group the trigger to one of the aircraft. The aircraft's Name can be e.g. wplane1, then you put wplane1 setdammage 1 in the On Activation field. Do another trigger for next aircraft, and keep on till all aircraft available on the map are "triggered". Remember to put the triggers on the same place, so that they cover the same area. The aircraft will be totally wrecked, but won't explode. The pilot will be seriously injured, still able to parachute, but not able to walk. Good luck ! Â Penetrator /EDIT After have tried this a couple of more times, it seems like the pilot dies after all. Maybe not 100% of the cases, but he often does.
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Final solution: In your init.sqs script or in a trigger - On Activation field - write: PapaBear = [West, "HQ"] And then use normal commands like: PapaBear sidechat "Blah blah" Do not create a unit named PapaBear. Thanks to Tigershark, Grayhawk and JAP. Enjoy ! Penetrator
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Hey, Does anyone know how you do so that when a unit says something on sidechannel, he has a name like "Papa Bear", so that you get something like: SEAL Team: We've reached the city, awaiting orders. Over. Papa Bear: Roger that, SEAL Team, you're cleared to move in. Papa Bear out.
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Need some description.ext help
NEO -PZ- replied to NEO -PZ-'s topic in OFP : MISSION EDITING & SCRIPTING
Thanks ! /Edit If I use more than one sound file then? Can't get it to work -
A unit (man) has to "be" that fatso. Place an unit and in the Name field, put fatso. Then like told in previous posts. Have not tried, but I think it will work. Good night.
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getMarkerPos "MarkerTwo" has to be replaced with another position "name", doesn't it? Hm.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ April 21 2002,20:13)</td></tr><tr><td id="QUOTE">and this can be done in trigger too in 'on activation' field, place this fatso=[west,"hq"]; fatso sideChat "Roger that, SEAL Team, you're cleared to move in. Papa Bear out" this should work when trigger's condition is met.<span id='postcolor'> This is really nice, Thanks for everyone's help !
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Go to http://www.flashpoint1985.com, in the bottom of the screen click Editing, download the briefing document. Great stuff.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ April 21 2002,10:37)</td></tr><tr><td id="QUOTE">Am i supposed to put all this in a script or trigger or what?<span id='postcolor'> I wonder that too... Things told above didn't work in the init.field.
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Damn, you're probably right. But I can't use triggers (I think) because its a Join and lead WP. What the blazes! Hehe Darn...
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Hey, I have some waypoints for this SEAL Team, like in a chain. All of them are set to Never Show, yet they are shown. This isn't good at all, because it reviels the location of their objective. The WP-s are really needed, so I don't know what to do. What can I do?
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Hey, In one mission in the "first" campaign (1985), "Escape From Prison", they made the time pass fast once, a couple of hours in about the same amount of seconds. Is it possible to do the same in a multiplayer coop? How? If not, how do you do it in single player missions? Thanks in advance /EDIT setacctime?
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Hehe, yeah I noticed Thanks
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Hey, Does anybody know where I can get "combat voices", such as Great job over there, now get back to base, Papa Bear out, etc.? Don't like these computer voices that you can find on some sites, I want more realistic voices - so systems like that (typing in a text and get it read up or something) will probably not be good for this. Maybe there is a site with some combat phrases ready for download? You that have voices in your missions, where or how did you get them? Neo over and out.
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Where can i find "combat voices"?
NEO -PZ- replied to NEO -PZ-'s topic in OFP : MISSION EDITING & SCRIPTING
Wadi, there is also an decrypting tool at The Avon Lady's OFP FAQ. Maybe that solves your problem. -
Where can i find "combat voices"?
NEO -PZ- replied to NEO -PZ-'s topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wadi @ April 20 2002,11:36)</td></tr><tr><td id="QUOTE">Where can I get Depbo? I couldn't find it at OFPEC, so if it's there please give me a specific link.<span id='postcolor'> DePBO zipped from The Avon Lady's OFP FAQ Over and out. -
Where can i find "combat voices"?
NEO -PZ- replied to NEO -PZ-'s topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (=BFP=Cheetah @ April 19 2002,20:36)</td></tr><tr><td id="QUOTE">but you can use DePbo to unpack the official missions and use their voices<span id='postcolor'> Good idea, thx ! -
Yeah, thank you again !
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Hey, How can I change the loading text to a mission? Default is "Get ready...", but I want to change it to something else for this map I'm creating. I guess it has to be done in description.ext - I don't have a description.ext file on my mission, so if this loading text involves changes in description.ext, I need some help to create that file too. And thanks in advance.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ April 18 2002,22:33)</td></tr><tr><td id="QUOTE">For example, an upcoming mission of mine that takes place on kolgujev is being zipped with two versions of it. One on normal kolgujev with only official addons required, and one on kegetys winter kolgujev with official addons required, and kegetys winter kolgujev v1.2 required. So if the player doesnt want the winter kolgujev addon, they can still play the other version included with no 3rd party stuff.<span id='postcolor'> That's the way I think everyone should do if they want to use addons, and that's the way I make my missions.