NEO -PZ-
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Everything posted by NEO -PZ-
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Txt-file actually And then a whole folder with tutorials, pdf-files, and so on...
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XP automaticly makes the "file ending" letters to capitals. This forum's rules for avatars is set so that the file ending must not be capitals. It's pretty annoying that XP users have to go into folder settings, uncheck a thing, change the file ending to non-capital, change back folder settings, then upload file to cyber space... Could you please make it so that the file ending also can be in capitals? A detail, but if anyone of you moderators are bored some moment during the day, please fix this Thanks in advance. Neo.
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Oh, man... The islands we have today won't have these nice trees...? Darn...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ May 19 2002,19:11)</td></tr><tr><td id="QUOTE">AFAIK Sweden, Norway and a couple of other Scandinavian countries got the game a few days early because of summer solstice or something like that <span id='postcolor'> Damn, the fact that I didn't "discover" and buy OFP until August 2001 makes me so sad Delta Red One to base, Requesting shrink. Over.
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@denoir 1.55 snap is beautiful...!
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How do i turn alarm on and off?
NEO -PZ- replied to MrZ's topic in OFP : MISSION EDITING & SCRIPTING
Another trigger, Effects > Sounds > No sound And of course, you configure it as you want to: Could be a timeout, when another unit is present, or whatever. Just yell if you have further questions. "Termie" out -
- You can speak to the players who are receiving data before briefing, and they can speak back (Before they could speak to the ones at briefing, but couldn't read any others). - Download of mission file process text: "Receiving mission file: x/y KB", now shows every KB downloaded instead of updating the x at certain kilobytes.
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I prefer realism in all cases in OFP. Even CTF's, team work and when to pick up the rocket launcher, etc. So that you can't just go and shoot wild till you're down like FPS games. That is what I like with OFP. But "the taste is like the butt".
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Hash's entusiasm is impressive  Maybe too much hash... And Pukko... Got a tasty Pukko today? Â
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Mad.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Enigmus @ May 16 2002,19:35)</td></tr><tr><td id="QUOTE">Oh, and the Join during play feature didn't work at all. <span id='postcolor'> They haven't put the Join in progress feature in this MP Test version, have they? (I don't know; I've only played alone on own server.) Neo
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LT.Schaffer @ May 16 2002,18:23)</td></tr><tr><td id="QUOTE">now for a few more things that i noticed: 1.Reloading seems faster. 2.taking out binocs also is faster. 3.going prone&Standing up is faster well add some more...<span id='postcolor'> Yeah, I think someone already posted here, that the animations are faster. Which is good.
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Have experienced 1 problem now. Blew myself up using a satchel charge. Before You're dead-screen it zooms out and stuff you know. That's where I got a strange image, looked gray-white and some sort of edge of an arrow seen from the front... ah, I can't explain it. Oh, I just found out the word, haha, like a cone seen from the front. And smooth, gray-white like the sky. And the sound was choppy. Pressed Esc, took seconds to get the Esc-screen, then left-arrow and Enter. Took ages before Abort was selected, and it never aborted. Pressed the computers off-button and all programs were shut down, Windows logged me out, and shut the pc down safely. Makes me guess that it wasn't a fault/crash caused of Windows. Neo
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ May 16 2002,10:50)</td></tr><tr><td id="QUOTE">- Word completion in the chat (after you have typed a word once you can type only a few letters of it and press tab for auto-complete)<span id='postcolor'> It seems to be filling up a list with words that you type in the regular way. Nice feature.
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Running XP Home Edition, no problems when playing alone on own server. Maybe XP Pro causing problems.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ May 16 2002,16:20)</td></tr><tr><td id="QUOTE">You forgot one thing in "Keyboard": "Change Gun/Handgun"!!!<span id='postcolor'>
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Well, good news anyway. More realistic this way.
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Hey, In my coop which I am still working on, you travel by Black Hawk and I have a trigger over the sea where the heli pass. The trigger is grouped to the leader of the playable team. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">seal1 sideChat "Blah blah, so we are going down to an altitude of 20 meters, blah blah"<span id='postcolor'> This chat line just won't appear in 1.46, I've tried vehicleChat, groupChat, sideChat, globalChat. Tried with grouping the trigger to the heli instead. Still didn't work. Now that I tested MP TEST, I ran my coop and got a minor chock when I noticed the chatline did appear.
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+ Chat text has totally black background, instead of the half-transparent one - easier to read.
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Turrets all point one way?
NEO -PZ- replied to Lt_Damage's topic in OFP : MISSION EDITING & SCRIPTING
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt_Damage @ May 15 2002,01:32)</td></tr><tr><td id="QUOTE">I dont' care about them bouncing around<span id='postcolor'> Not? I do. I've seen this pretty often in MP games. -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (scario @ May 14 2002,07:15)</td></tr><tr><td id="QUOTE"><snip> but I cant remember where to download it. I suppose you can ask around a bit at the Missions-section at the froum, and then you surely will find it.<span id='postcolor'> Too bad Missions section is only for official missions.
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Making cutscenes in MP is kind of the same, no matter if you do it with triggers or in a sqs-file, isn't it? sqs-cutscenes can be more complicated, of course. But otherwise there is no differences. Or is there? Neo
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Hey, Have you got a direct link to that tutorial so that I can download an example mission, please? Neo