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NeonCyber

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Everything posted by NeonCyber

  1. Hi, I've got a question concerning the azimuth. My problem is that I have a chopper in my Intro that is supposed to land on an invisible helipad; and it does it, but it doesn't land in the right direction. I want it to land with the nose facing 90° (which means in this case that the nose should face to the right). Are there any commands to make this possible (The whole intro is script-based)? I have tried: Chop1 (the chopper) dowatch H1 (the invisible helipad) and Chop1 dotarget H1 but it didn't work out! So, can anybody please help me?
  2. Ok, thanks Rob. I just had to adjust the script a little bit (putting the command earlier in the chain) and now it works perfectly. You are my savior man, many thx.
  3. Well, that didn't do the job either, although it's a move in the right direction. The chopper does turn now; well half-ways anyway, but I can put the Game Logic wherever I want it still doesn't turn in the direction I want it to, I keeps turning half-way to the left and then stops! Damn, why didn't they include a command like checkAzimuthonlanding, or determineAzimuthforlanding?
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