Nevres
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Everything posted by Nevres
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Im having some issues with the redrawing on the demo, whenever i turn it takes around 1 second for everything on the screen to redraw itself, if i turn away and then turn back it does the same. The problem here is that enemy movement is lost with all the redrawing happening on screen, i have to wait about 1-3 seconds so that every graphic in the screen refreshes to catch something moving. Has anybody else noticed this? Is there any fix? Thanks
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Oops, sorry Specs P4 3.0 HT 2MB Ram Geforce 7900GS 256 and ive tinkered with the settings, however i have not touched v-sync will try thanks
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I dont know if ill get flack for this question but: when is the single player demo going to be released? i have done my searches and nothing comes up, thanks in advance
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Excellent, thanks a lot all
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Ohhh, i play with myself allright!! Are we talking about the game? On a serious note, how would you go about doing that? create a server, lock it, and add bots? Would that be the way?
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How to add a created soldier to my group?
Nevres posted a topic in OFP : MISSION EDITING & SCRIPTING
im using snyprs support pack, when i ask for som CAS, sometimes the helo gets shot down but the pilot ejects to safety, however hes just there alone, he cant join me, i want a trigger that cheks the area repeatedly if there are any western soldiers so that they join my group, any ideas? -
How to add a created soldier to my group?
Nevres replied to Nevres's topic in OFP : MISSION EDITING & SCRIPTING
ok, the pilot of the helo is created at mid-mission, whenever i call for Close air support, so he is not created at the mission editor, therfore hes got no identity or name, so i think i need to check for the class of the unit instead of a name, what do you think -
so, have this units been released? bimib?
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i dont know if it is appropriate to ask but will the units have a sidearm? im trying to edit some of the pre-resistance units so that they have a sidearm but i dont know the exact process
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i have a waypoint that i want to activate when a unita knows about a scud launcher so i placed in its condition field this: unita knowsabout scud2 > 1 it worked in flashpoint but it doesnt work in resistance, why? am i doing something wrong? i also tried syncronizing a trigger with the same condition and the waypoint in hold, but nothing help is appreciated
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Knowsabout command giving me trouble
Nevres replied to Nevres's topic in OFP : MISSION EDITING & SCRIPTING
it doesnt work either any other suggestions? -
is this addon for resistace only? if its not, i cant seem to find it under east nor resistance, help would be appreciated
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has anyone here tested the mod yet? if not how can you say it sucks? dammit, this will be great for all modmakers out there announce your mod and get flamed, why doesnt everyone just stfu and wait for the mod to be public?
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its on its way, and its not a script, its by triggers, let me know if it helps
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bump
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Miles i just emailed you a little example mission on how to be able to respawn Ai in single player, its not scripted, its very simple and it works! it uses triggers, the only bad thing is that when the unit respawns its body dissapears from the battle field but with all that will be goin on i dont think it will matter, this way you can make 20 enemy units that will respawn forever so that you have a constant flow of enemy units. the mission is not pbo'ed so that you can place it in your user/missions folder and access it via the editor, its set in the desert island, let me know if it works for you
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How to place soldiers in the lookout towers?
Nevres replied to yskonyn's topic in OFP : MISSION EDITING & SCRIPTING
actually ive found a very easy way to do it, first you need Sefes localizator script found in ofpediting center. this script will give you the exact position for the soldier, so what you do is put the tower and yourself, preview the mission and when you climb the tower and you are at your desired position, execute the script (by radio) and it will give you the exact coordinates of your position, esc out of the preview and then use the unitsetpos command, ex "unitsetpos[1.0098,75.9876,-0.000789]" then that unit will start always at those exact coordinates (which are atop thetower)