Jump to content

Marccom

Member
  • Content Count

    158
  • Joined

  • Last visited

  • Medals

Everything posted by Marccom

  1. Marccom

    Project T-800

    failure finally found
  2. Marccom

    Project T-800

    A pic of the improved T800 Exo just for you to see what im working on yet. Still have to finish the anims. Not easy at the moment cause my ARMA has big stability probs since i installed ECS...dont know the reason, but nearly none of my own test addons works in ARMA yet but did before and are still working fine in buldozer Greets Marc
  3. Marccom

    Project T-800

    Hi, yes...infiltrator versions of T800 will be possible. I am planning different versions of various damaged and undamaged T800 Infiltrators and it will be simply possible to hide a T800 under a BI-skin...it is only necessary to pushup arm- and bustmuscles a bit (just like original story) and to update the UV-filter (when damaged and T800Exo-parts are visible. At the moment i have lot of work to finish the 2nd improved T800-Exo-Version (some hidden parts not implemented in animation) and with the mesh of the undamaged T800 Model 101 (Arnie). The leatherjacket has some 3D-details like collar, pockets and so on and arnies typical face is not easy to hit though i am using some phototextures...quite difficult. Maybe i should finish the Exo first instead of dancing on two parties same time. Greets Marc
  4. Marccom

    Project T-800

    The master himself...cant believe.:o very welcome here in my thread. thanks for words. i am working on complete new model with higher reso mesh, new head, cables, and so on. i am using textures from filmfotos now but i am interested in all kind of usable material. thanks for support. oh...if somebody has usable pics of a head of a californean politicean...that would be nice too. Greets Marc
  5. Marccom

    Project T-800

    Hi, yes...german word for "alloy" is "Legierung", short "leg". I forgot to translate that. With i meant that anywhere is told of what metals that alloy consists in detail. what exactly makes it such resistant.
  6. Marccom

    Project T-800

    Hi folks, i wanna tell you that you will have to have some patience yet, cause i have made a dicision. the shown T800 model was good for learning and testing and for that it was real successfull. But tough it is maybe not really bad i am not really satisfied and with this first version i realized that a model with 14.000 faces, 10.000 points, 4096x4096 reso tex and 40 to 50MB spaceneedings on harddisk is not really hitting the ArmA- and modern PC performance borders in any kind. I made tests with putting 40 T800 in one map with other scene play members at highest settings and nothing was recognizable what can produce the idea we are working at borders. So i come to decision that there is some space in higher direction to make a better model. In the morning i start to rebuild the Model. - Made significant changes to the head (worlds more looking like original shape now) - improved model parts resolution - insert more detail parts like cabled and pipes - improved textures model is at 22.000 points and 27.000 faces now and i began to load textures per UVmapping. Model is working fine with Bulldozer. Takes any second more to load the preview, works in all sights at souverain matters. i will have time to work on the next follwoing days (holiday) and made many experiences about the "know-how", so theres nothing time taking testing. i expect to be quite fast to reach the point i was with first version. Greets Marc
  7. Marccom

    Project T-800

    Hi folks, i will test it again, but i am sure that the four OPFOR groups used their MGs before they got crushed down by the two terminators. What was interestant: the AI of the terminators seem to know that theyre strong because instead to take the groups down from distance they ran in the mid of the four groups and striked them down from near. Otherwise wrong waypoint setting is possible, too I am sorry that there are no body close combat anims. Would be nice pics to see two terminators kicking the ass of 40 heavy armed Resistors. @Uziyahu--IDF Very nice idea...because of the colorsetting the eyes are lighting a bit, but only visible from first 3 to 5 meters. I will try to inform if lightsetting is possible at man-class. Are there ArmA-Soldiers with headlamps? @IceBreakr I will test it again but i think they can take two RPG hits and saw that AI has problems to make direct hits. When I played a terminator by myself i got only one time killed by RPG-hit though I was under heavy fire of 5 or more OPFOR-groups. @all do somebody know if its possible to define a second NVG while the original will stay. And further if the NVG can be defined in a config.cpp as always on at a single unit. Its because i have installed the XAM-Mod and like it. That causes that units get blind for a second when hit. So you will realize that a terminator is blind for longer terms when in combat with many enemies. Define a special NVG would lead to 3 heavy storybased advantages: 1. Terminators would have persistant nightvision capabilities...just like "realistic" 2. over the NVG it would be possible to define the terminatortypical redview 3. NVG blocks the overhead mentioned XAM-hit-effect. that is the idea. Greets Marc
  8. Marccom

    Project T-800

    hmm... lets try a small explanation: the t800 is armored with hyperleg metal...whatever "hyperleg" mean in detail. All kind of armor (also when it made in future) has its limits. If a single RPG-like weapon can hit through a armorplate f.e. of a tank is depending on the tech and the angle how the bullet head hit on the material. F.e. is a german modern antitank-rocketlauncher with piezzo tech (Panzerfaust 3) easily able to break a T-80 armor with one shot, when hitting in right angle on right place. A normal light antitank-launcher wont make it. an armor in major is for resistance against explosives and bullets but it cant minor resist against heavy physical force. A Tank can sustain very long big caliber MG-Fire, but when two tanks drive with 20kph into each other, some people have some bigger problems and a state a little more higher bill in postbox. So is it quite realistic that Terminators dont like metal crushers. Plasma Rifles and Plasma IEDs are ever sold in media as THE future weapons, sequals of thousand year old powdergunbased systems. So is it clear that they have to have readable improvements and advantages. So...what should be in the wishlist in first line what that should be...less sizes, yeah...ähm...less weights, oh yes...öh...cheap and easy ammoproduction, right...hmm...something is still missing...hmm...hmmm....ooh...yeah...i got it...sure....FIREPOWER! more Firepower! we need more firepower. In "Terminator I" Reese talked about the chances to resist the terminator...to survive. He said something like "...with this weapons, of this time?...i dont know...." How should some mankind Resistors combat against a horde of Machines like T800, Hunterkillers and pin throwing Waste Cans (not planned as ArmA addon yet)...not with M9 Pistols, i think. So...it is maybe something like realistic, that a under concrete parts holded, damaged T800 can be killed with 3 to 167 plasma headshots. So i hope i rescued a bit the image of Terminator story to be highly realistic and oriented as human daily business that should be surely the highest prior for my addons, too
  9. Marccom

    Project T-800

    all on the way that will end in a big bad mod  I am searching for some pics of a american politician...but i cant remember his name Some techinfos to the both guys above: the one on the first two pix is only for testing...its an updated BISoldier with a T800-Skeleton in it an some deleted mesh parts (so skeleton is shining through in 3D...that arent simple textures). But it had some failures (not visible on screens) that are and will be fixed. the last pic is showing the actual version of the blank T800-skeleton (hard to detect so i am mentioning that  ) Against the first versions, all parts of the model are updated for possibility to hide the skeleton in a muscoulus (BI)Soldier. So the pure skeleton is not looking so strong anymore like first versions. But when you take a look on skeleton versions in film and toy models and so on, you will realize that that is oriented on the originel terminator story. With both (Test-Hunters and Infiltrators) I made some performace tests with 30 T800 and more excluding all other scenery members on Sahrani and Rahmadi: NO VISIBLE PROBLEMS (on E6750 Dual Core 2.66 Ghz, 2GB RAM and NVidia 8600GT) Both Models has improved armor of 1000 points (in comparison f.e. T-72 = 900) but with standard body balance, that means that the T800 is little more sensitive at some parts...f.e. the head. He takes easily some Vulcan fire on body for a while (very nice looking like he gets throwing through the air by hitting bullets and continues running after getting back on ground) but direct headshots from heavyMG or SniperGun will straight him down appreciable sooner. After sending two of them terminating 40 Specnaz, i shot them down backwarts with a pistol  Direct hits from heavy guns (tanks etc) he takes two/three/four but remember that he is hardly to hit with the small soldierlike signature, otherwise in heavy war with debited armor one precise shot can be enough. Grenades are not complete tested out yet. I think so it is still "realistic" enough to hold the way open for thrilling combats with resistance soldiers when they'll be fighting for the right to live  I am planning to make more models of terminator storyboard...maybe a whole mod. we'll see. Now i want to make some improvements first. T800 Skeleton is needing some better textures and still had little failures in animation bones. After that i want to work out a idea how a ResitanceSoldier should look alike to directly go on to finish the T800 Infiltrator (first pix). At the end it is clear that all the nice Terminators will be on the evil side. So it is necessary that the Resistance get some strong backup. I dont know if you know who i mean but so much....he likes black sunglasses, big bikes, sawed shotguns and is interested in exhaust fumes in a nice small american state. Not very helpful, i know, but you'll see when ready  Greets Marc
  10. Marccom

    Project T-800

    ähäh...is not converted. and slowly i begin to regret this project. damm...what a work to get this animations usable and yesterday i had the crazy idea to update the whole Model for a special manner (no no...that will not be given away now...maybe later ). But a dumb question: Is it possible at ArmA Soldiers, too to change the mesh when under fire? Greets Marc
  11. Marccom

    Project T-800

    Thanks a lot. I think there will be a future weapon. I sawan addon jet with plasmalike shooting...so its possible. Greets
  12. Marccom

    Project T-800

    Me again, made some changes (Textures improved and set to 4096x4096) picture combo Made some experiments with Configs (model.cfg and config.cpp) but was not really successfull right now. Will try further on following days.
  13. Marccom

    Project T-800

    Ok, here i am...textures are done. Hope you like it. Model got some or many changes, too. Time to make the config. As always all kind of comment is wanted. Stay tuned.... Greets Marc P.S. Thanks for taking my project in news on armed-assault.de...i am very pleased. But some corrections: I am not waiting for some kind of permission. All parts i used as base are official granted for non-comercial use. Further the changes are so heavy that my T800 is not looking as any else T800 you can find in www. Nevertheless i wanna thank again James Murphy and Marek Paterczyk for bases, ideas and impressions.
  14. Marccom

    Project T-800

    Hi, that is XPETIT'S (Xavier Petit) T800 for OFP, right. Nice thing...man i had fun with it. I hoped all the time he will do it for ARMA again, before i decide to make one by myself but his Airwolf (nice, too) was more important, i guess. But stay tuned I am still working on my version. Textures need much work. Had done some versions but not perfect enough...i am making some new. Before I tried to design some but i guess now that plugging from pics is much better. Hope will give some updates soon. Greets Marc
  15. Marccom

    Project T-800

    sweet? A word to the suggested weapon: thats the thing that i mean. I've seen a addon with plasma weapon effects...something like a science fiction transformable jet. when its time to make the weapon i will talk with addonmaker about that. Otherwise, if someone is fancy to make such a weapon..feel free. ok...i will do some tests with detail textures now...hope will work. further i realized a little mistake: the round eye bodys are chromated outside. c u later
  16. Marccom

    Project T-800

    Hi, thanks a lot. I will work on this this evening (chrome). The weapon isnt made yet. maybe someone has a good idea. should be something like laser- or plasmaweapon. the configuration i will make after the model is perfect. had already read some tutors about that. Any question that the T800 have to be strong...not undestroyable...but strong. We will see. I remember the first versions of XPETITS T800 for OFP. they were bulletproof but fell down by one easy grenade...later he fixed that. i think it will cost some work to have a perfect tuning compromise. ...but step by step
  17. Marccom

    Project T-800

    Hi, it's the ca.pbo...found. thanks. Will test it in evening.
  18. Marccom

    Project T-800

    Hi, no i haven't...only a folder named "roads"
  19. Marccom

    Project T-800

    Thanks for tips but the addblend-effekt has not the result i was hoping for. Nevertheless i changed some textures: Now i will go to bed, but i am planning to create some textures to get back the details on the body. After that i will search for possibilities to get metal effekt on the textures. Greets Marc
  20. Marccom

    Project T-800

    Hi, youre right...quite thin that model. I didnt realize before that the scale difference between Oxygen and Bulldozer is so heavy. I made some changes. now its looking stronger in bulldozer (in Oxygen its looking like a Hunter Killer Tank  ) Greets Marc
×