Marccom
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Everything posted by Marccom
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Hi folks, i made another decision. I will release immediatly the following package: - T800H - T800L - PlasmaRifle - GatlingGun and then you all can make betatests and suggestions for make it better till you will die with depletion After that maybe someone can give me a tip with the sitting position at the FatBoy Anim. At the moment im not really making progresses with that. Everytime i am turning parts of the arms its disfiguring some other parts. Its difficult. Greets Marc
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Hi folks, very nice to read all things here now. Thanks to all. Sure, youre right that i can take it easy. I am making, it's may work, so i am making decisions of release timetable. I have to mention that i made some misunderstanding. I didnt realize that it was only one single guy with this comments. If I got that from beginning maybe i didnt get so angry. But maybe it is the fact, too, that i am little angry about myself...no not myself, but situation...that i can only get forward so slowly at the moment. Further I decide to lift up the little secret about the sometimes mentioned "surprise". Because this little "surprise" i wanted to make "between times" has also a big part of gettingforward-problems. Well, it is...tattaaa...a Harly Davidson FatBoy. This one Arny uses in Terminator Judgement Day. The Model is ready and working fine, textures wont be problem...have tons of fine pics and so on and soundfiles are already finished, too. Problem is to change the sitting position from TT650-Base to the Harley. Sitting Angle and changing the legs was no problem. The big broblem are the arms. Because the holding-angle of the arms is very short by TT650 and i need the full arm range for the Harley. Changing sitting-anim direct with O2 is never working. RTM-Box works fine with the things above...but the arms are getting me crazy. Maybe someone can help or has ideas or can recommend other tools. Further Problem is the Terminator Model 101. Suddenly i have problem with shadows that i never had before. O2 and ingame is showing very dark shadows on this model and i cant find the information they get to produce this shadows....checked all data. All other models i made before dont have/had this failure....dont understand that. shadow is so dark that Arnys face is not really visible and his grey shirt is showing black....strange. Maybe someone else had those failure and found a solution. Stay tuned. I wont give up Marc
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Ups...misunderstanding....sorry for that. Thanks for clarifying and nice words. I dont think that i could let my fingers from that thing...but after some weeks of forced adjournment and trying to find back in stuff it is terrible to read those shit here.
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Hi, i am back from hospital now. i cant believe what i get to read here. When i read those things i am gonna to like throwing this all thing to wastecan or i make my progresses just like i want and can and play with my terminators of my own. I dont have to release this. When i am too slow for you and all this thing here is going on nerv you all only have to tell this...i have no problem to stop all this thing.Nobody will give me anything, when i do. I dont know what guys are here...only childs going to school and wasting all time with ARMA-playing when coming home? I am 30 years old, family-father of two children and have a fulltime job. All that i do with ARMA is my holy sparetime...all that time I theft away from time for my wife, my children, my dog and all things that i have to do. all that hours, all that evenings, all that nights, all that free days...all that brain puzzling what is working and what not...and i did that all alone. Some nice guys gave tips and so on but no one really helped me with this work...nobody! And now some kiddy guys here have the nerve to speak about "never release" and "big mouth"? Didn't i spend so much useless time to release pics and vids? I have to think about that....if it is usefull to further waste time to report here or to release anything anytime...for what, for who? When all is too slow and taken to much time...make your Terminators by your own!!!
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Hi, oh yes...please do that. I would appreciate that. I am still working on my "surprise"...little more work as expected. And i have to finish the textures of the T800 M101. After that I will do some final tests and the beta can come. Greets Marc
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Hi, öööh...ok...Arny is an Infiltrator No...jokes away...i think you mean Infiltrators in Resistor-Look. No that will not be included, cause i didnt began the work yet on Resistors...so no Infiltrators, too. But dont be sad...next year will also have a christmas Greets Marc
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Ok guys, my decision is the following: I am making some progresses here and there and my "surprise" and the T800 Model 101 is going forward, too. (found a schwarzenegger-face made by a guy called "Dude"...not perfect but not really bad) So i am planning to make a first upload on first December (2008) with the following including: - T800L (L = light = PlasmaRifle) - T800H (H = heavy = GatlingGun) - PlasmaRifle - GatlingGun - T800 Model 101 (Arnold as shown in T2) - Winchester Model 1887 sawed shotgun - a "little" surprise Sorry for keep you waiting. Greets Marc P.S. Sorry that all Pics are away but AOL deleted all services of AOL Hometown in Germany at 31 oct 08 without warning
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Change Driver Position on Bike/Motorbike
Marccom posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi guys, is someone out there who can give me a tip how it is possible to change the driver position of the driver of bikes and motorbikes? On TT650 and M1030 the driver has the arms in a short angle...i wanna change his arms reaching a bit longer. And the legs little more forward and the angle of knees closer to 90degrees. Thanks a lot Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi again, ok the MayartmPack dont work with MayaPLE because the pack needs *.ma and the PLE version works with *.mp But the way Mateck described with RTMToolbox is not so unfine as i originally thought. Most important: Its working! Some more work and a bit long winded...but working. I will do it further this way. Thanks Mateck! Greets Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi, I just downloades Maya PLE (free Learning Edition) and will try if the animation kit is working with it. If not i will try your suggested way with Toolbox. Will tell here what is working Greets Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Ok, thanks...will try it. Greets Marc Edit: That will not work. I have to see the changes while editting. Other wise I had to start 2 programs after every little change. So it woeld take years till i had finished necessary changes -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi, ok...animations in O2 are not working. two possibilities: 1. O2 crashes wihle exporting the matrices 2. O2 saves and exports the matrices but shows fully disformed p3d after reopening. Someone another idea to make working anims for bike sitting? Greets Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi, ok...cant reach a progress on this problem. tried several more times but cant export the animations to a rtm-file. O2 is crashing everytime. Cant find the failure. Nobody an idea? Greets Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hi, have a problem again: when i updated the sitting positions and try to export the matrices O2 shows failure messages "coordinates for "..." not found" ("..." = f.e. NVG, proxies,...) though all parts are there. After showing all failure messages O2 is crashing and all work is for the wastecan. Tried it three times now. What is the problem? Greets Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Thats working Thanks a lot again. Greets Marc -
Change Driver Position on Bike/Motorbike
Marccom replied to Marccom's topic in ARMA : CONFIGS AND SCRIPTING (addons)
ok, thanks...found that files and download the rtmtoolbox. I am sorry, but i cant right find the way how to use it -
yes...that all is planned. But will take much time and at the moment i dont have really much. I am thinking about to make a small beta pack, only with the both exos and the weapons. Because here is nearly no progress in the project and my "surprise" is not finished yet, too. At the moment i have to manage education at work, have to deal with prewinter-measures for two houses and have to go to hospital in the middle of November for 10 days...i dont know how to set an ARMA-project between that things. this thread is getting to big...we begin to discuss 3-4 times the same things. i described several times what i m planning...Terminators, HKs, Gliders, Resistors,...and about the resistancequalitites of the terminators. Well, i'll try to find some time to make a little progress in the meantime and think about a first betapackage smaller as planned and without the "surprise". Greets Marc
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Hi, maybe youre right. But he put the bomb inside the chassis. when i made tests the sachel laid in front of the T800 on ground, so the mainforce of explosion went in upper direction and when i say 3to4 i mean one by one after another...not 3 or 4 at the same time. Greets Marc
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He means after I released the beta...that will take some weeks, cause no time at the moment. Greets Marc
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Hi, sorry folks...at the moment i have really really any time, to go on with the project. Will take two or three weeks till i have more sparetime. how much the t800 takes is already mentioned and there are no changes. the t800 has 2000 armor points. that makes him something about two times stronger than an Abrams. He takes 3to 4 bombsatchels. 2 rpgs but only one M136 in direct hit. many many handgrenades. some minutes the fire of 40 or more AK74/47 and MGs when not moving and init of any defence. Heavy MG and vulcan he can resist visible shorter. But when the armor is the only thing that is important, you can easy make your own terminator. take any BISoldier, go to the config.cpp, open it with notepad and write "armor=2000;" (or 3000, 4000, whatever) under class modelcfg. And tadaaaa...you have your own terminator. Greets Marc
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good input....will do OK...Winchester is ready and makes fun...maybe a little too strong. buck kills half a group when staying to near together ...bu against evil evil Terminators some strong weapon is needed. Now i will finish the Infiltrator (texture needs to be completed...f.e. leather jacket). Maybe some dark sunglasses. one version full mesh...one version damaged. no problem. at last a little surprise and the first beta can come. Greets Marc
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HI, theres no progress possible to sound, voices or HUD. I deleted this not working parts out of the configs. I will finish, the Infiltrator and the M1887 and after that i will release a first beta consisting of... T800L (L=light weapon=PlasmaRifle) T800H (H=heavy weapon=Gatling) T800 Model 103 ( when possible to find some good Arnie-Pics i would change it in Model 101) Gatling Gun PlasmaRifle Winchester M1887 Then you all can play around a bit and state your thoughts about it and maybe then some guys can be found for make changes in config for Sounds, Voices and the redview. But remember that i have not much time at the moment...will take some time till release. Greets Marc
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Hi, the t800 exo is going on making me crazy. dont matter what i wanna do in config to make hitsounds or voices...all shit. to come on other thoughts and make the work keeping on i made some changes to the humanfriendly infiltrator version (the blackguy who should become arnie some day) and made a new weapon...the sawed winchester M1887 that arnie uses in T2. there are only some problems with the sawed handle...the angle has to be a little bit corrected and i am searching if the model of ejecting cartridgecases is changable to shotgunlike. Rest of weapon is working fine. Greets Marc
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This thing is slowly getting me crazy. so far the making of t800 runs good and made lot of fun, but now i am at a point that is putting me in deep deep crisis. This shitty config-commands...is there anywhere a complete overview about all possible commands? i dont understand this... i put commands about the hitsounds in the config of the T800L...so far so good. But what makes the engine?...give the hitsounds ("kading" instead of "biff") to all units. i put the cfgvoice in the config of T800L. game is running but when the t800 wanna say somthing failure message f.e.: "at12/ is not an array". To test the new voiceformats in other way i put the voicecomands of the terminator in the folder of "Brian". Solution: Brian is still speaking like Brian. Häääääh??? Other Test: add folder terminator to the voices with all voicecommands and added the needed changes to the voice-config. Solution: Game is breaking. when i made tests with the HUDclass in Cfgmodels in the config of T800L. Engine is simply ignoring and shew nothing...just as were the config commands not there. i wrote a config for the big GatlingRifle to make the tuberevolver turning. Solution: Revolver is sometimes turning, sometimes not. sometimes it depends on the viewangle. most times its just looking like not turning. That all is making me going upset. Sometimes i would like to select P:\ and press delete...sending this shit back to 2029
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@nZDF Crash Thanks. but resolution is really bad. think i will do another one. @Col. Faulkner youre wrong. "T800" is the type of combat chassis an describes the evo level. "Model 101" describes the version of human camo. Model 101 is always looking like Arnold Schwarzenegger. Remember...the T800 Model 101 in the three parts of movie trilogy is never the same. Its everytime another Model 101. In third part it is further not an T800 anymore...its a T850 with advanced Power Supply. @IceBreakr Infiltrator is not finished. Greets Marc