Marccom
Member-
Content Count
158 -
Joined
-
Last visited
-
Medals
Everything posted by Marccom
-
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
wait...i will take a look it is in characters2.pbo... take a look in the different folders (BLUFOR,...) there you will find the different soldier.p3d use the extractmodelcfg-tool to split the soldier.cfg out and open it with the wineditor. when youre still searching for the skeletonbones for anim use this: and this -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, can some body help me with my config for the gatling gun? Have some entries about Barrelrotation and tracers that dont want to work. I cant find the mistake. tracers: rotation: thats nice...thanks in advance -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@guiltyspark guess you are quite right. the t800 and his weapons will be the center for the next weeks. the model of the gatling is quite ready. needing some textures now. guess i will do it in the evening. Made some experiments with the mats. i was quite right. when the colortone and specular is quite dark in buldozer(ARMA1) then it is just right for ARMA2. Seems that ARMA2 is showing specular and chrome effect much stronger than ARMA1. the t800 is looking quite better now. maybe pics later i am little sorry that i had to delete the shadowLOD. shadows are very very detailed in ARMA2 but the shadwo of the whole skeleton is too much just like in ARMA1. i had to think about that. that could be difficult. @bravo 6 i will take a look. in ARMA2 are many many things that are possible. @kolt if i had a bad day and made and said things where i know by myself that they are not right. I guess i would try it with the word with the "rr" in the backmiddle. Simple behavior as if there was nothing works only in quite less situations. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@kolt stay out of here. i am not interested in your suggestions. you know why. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
missions? hehehe...ask again in a year or some like that ;-) in the moment i have only some hours in the evening to make progress. first i will finish the gatling. then i have to improve the T800. thats all needing time and some is a bit difficult. hope the new BITools will come soon. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
when i am really satisfied with the t800, the t-600 will follow. at the moment i have some time in the evenings to go further with the work. I am making some progress with the gatling. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
sweet -
CAA1 - BI ArmA addons in ArmA II
Marccom replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
simply great! nice work -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
it will take some time till i will start some work on aerial units, but when time has come i will follow this input. In this whole theme i will try to stay close on originals from the movies...as close as possible and when possible. Other sources will have influence but without priority. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Maxpower, mikebart i will make some experiments with the rvmats. We'll see what I can make better with old tools. the reason for shadow failures i just found. It is simple the shadow-LOD. seems that Arma2 dont like flipped shadow models. @opf12345 youre right...T3 is not really the most fantastic film of the movie series -
my T800 is a nude model...is that enough:D
-
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@opf12345 thanks for all the stuff again. somebody sent me this stuff as i started my project for arma1...was it you, too? take a look at the war scenes of T3, too...there is shown the gatlinggun-lookinglike weapon that i am working on now. some kind of this stuff will be used for sure. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@cyclone83 thanks for nice words first. to your complain: i am not really sure what you mean. maybe you can show me a movieshot or something like that to explain. to the "masculinium look" read my answer to sholios state @sholio thanks a lot. it is poosible that you are right that the head seems to be a bit small. the whole skeleton with head inclusive is configured that it can be hided under a muscoulus builded BI-Soldier. For standard BISoldier the T800-skeleton is already to big. Just take a look on movieshots of T2 and so on, and you will see that the blank T800 skeletons are not very big looking. @MaxPower no...the T800 Skeletons shouldnt look plain chrome. I wish them to look a little bit battleproofed. Actually it is the problem that the color is a little too bright and so it is looking like white and grey (just how you said). I have to change the color a little bit darker and set the shining little lower. @mrDuebel thanks a lot. i will do it Now i have to reconfiguer my system first. I have loaded the windows 7 test client some weeks ago and it is time to go back to my vista version. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
*thread with point of interest deleted* -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@ganimed1976 thats very nice.i appreciate that. there is still some work to do and the M101 is still not working fine. the knife is not bad. we'll see. @zeoboromir How do you mean that or do you mean that something is looking strange? the shape or textures? there will be some changes...the mats need resetting and the textures some improvements. @all i am working on a new gatling gun. Model base is the TC_Minigun. But this model is too big, because the base is the M134 (human handling impossible). I changed some model parts and made the weapon shorter and some parts smaller to get a model similar to (X)M214. some testures will be reworked and i will try to make some tracers like my gatlingrifle in ARMA1. At present time this tarcers are all not working in ARMA2...maybe there are some new commands in the configs. I'll try to find that. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I love you, too P.S.:You were hating on me? What does it mean in detail? -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks a lot. Thats very nice. portet from OFP *pah* REady that is not really. seems to me ARMA 2 reads out textures and matconfig some brighter as ARMA1. At days the T800 are shining too bright. Thats not looking very nice. I have to change that first and some other things. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@kolt when you're not knowing details it is sometimes better to be quiet. this T800 are months and uncountable nights of work and are definitely not converted from OFP. take a look at the OFP-Terminators and then take a look at this ones. there are quite less similaritys. Nevertheless the work of xavier was very good, for what was possible in OFP. loved his Terminators much and they were a strong inspiration. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
First Pics how already sometimes mentioned: the gatlingrifle will have no future and will be replaced -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
the end of the addon plan is of course a modpack to produce that atmosphere as close as possible. But that will take time and it is necessary to make one step after another. So for the next weeks or month it will automatically come that you are quite right. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not possible...ther were no terminators ;-) @madrussian i didnt seen T4 yet, but i think i will change that more or less quite soon. it will definitely have some influence on my addons. Nevertheless i guess T2 will stay the center of my plans. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, Is welcome, but not my business. i have no further knowledge about mission scripting yet. At the moment it is more important for me to understand the ARMA2 unit system. I figured out that ARMA2 has some new classes that have to be mentioned btw changed in the addons config.cpp. further some old config words are unguilty in ARMA2. f.e. "side" is now "faction" ...so further it is not side= "TEast"(OPFOR) or "TWest"(BLUEFOR) and so on. Instead it is faction="RU" (Russian/OPFOR), ..."USMC" (BLUEFOR), ..."GUE" or ..."ZIV" Changing the requiredversion to 1.0 (instead of 1.14 or something like that) and changing the factions is not enough at my Terminators. Think that there is something wrong with some classes. I will search for them some later. need some sleep. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thats right. i dont understand that, too. further i didnt understand, why James Cameron didnt made T3 and T4. I am sure that would be better for the quality and storyline of the movies. I tried to convert the mod yesterday. all weapons are working, the units not. no fialure messages but were not found in editor or weapons room. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I am in contact with somebody, who wants to build a modding company with me. salvation should be a base. maps and so on shall be inserted in the plan, too. But that shouldnt be underestimated. Bulidling maps like this mean a lot of work and will end in a longterm project. I will make some tests with my existing models first. i am just reinstalling some tools. greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
there were no T600 in the first 3 Terminator parts