Marccom
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I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi, by myself i used the bases as *.3ds ph00nix used *.wings. important is that the files are importable in O2. So the best is *.3ds or *.obj or you make a work direct in O2 and so as *.p3d But i have to say that i am doing nothing on this project since few month. Lost contact with ph00nix and couldn't find any motivation to go further here. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thanks for understanding....thats nice -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, i am sorry but the project is stopped again. Phoonix seems to have no time at the moment and i have not too. I will give a hint here when we are working again -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ph00nix is on holidays for a week and i am working on the model to make it adaptable on soldier-bodies. I thought this is not so interesstant to make regular news about that ;-) -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
there´s nor bad meaning, but all kind of thematic can be discussed to its death. Jimmy meant it good, i guess and ph00nix will find his ways to optimize his model. -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, ph00nix sent me an updated version of his HK Tank now and i just ported it to O2. I think all is looking good now and proportions are correct. All i can say is: Nice work.:cool: Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hi, nice...but track width is a bit to much now, i think *safeplacesearching* :-) and someting is wrong with the head. it is high in the back and the line is falling lower to the front. you made the arms now...very nice. keep an eye on the facecount and manifold mesh, please. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:-)) The infiltrator version is not from desk. just like with the Harley Fat Boy its creation is one of my maintargets. a little above in this thread i am talking about my plans and "wishes" that Terminators should be able to make body-to-body-attacks. Hitting down walls etc. should be part of those functions. full agreement. Would be nice somthing like this were possible. Greets Marc ---------- Post added at 11:15 PM ---------- Previous post was at 11:13 PM ---------- @ph00nix i guess i know what max power means. we can talk about it in detail internal. Nevertheless of some constructive critisizing and improvement-suggestions that model stays very good. dont worry. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, i hope and think ph00nix is also reading in this thread and will think about your suggestions and apart from this it is a first concept sketch. Guess it will get many changes on its way. Stretching on some proportions will not be a problem. Maybe he will tell somthing about his further plans here by himself. Its the same just like with my t800-model. both only first, very early views. Stay tuned -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What? -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi again, just as i said... ph00nix just sent me a first version of his HK Tank. In my opinion this thing is looking very good but take a look by yourself: this cooperation really begins to make me happy. :-) Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, thats no problem...you are not bothering. Till yet nobody went to death from little discussion. ;-)) Further your pic is not really uninterestent, because it is effectively showing what you mean. And you are right...in the first view the quality differences look very weak. An example like this would be very good possible with the t800-head, too...i guess At some points of the model i will use "tricks" like this (the one or other hole, dents, some "used-look-measures", eyes, teeth) but only at some points. For example the typical sinkholes in the chin will stay, just like the already mentioned foot- and handfingers and so on. Again the hint, that nevertheless the model will get some heavily changes in near future...and I guess it will loose the one or other poly with this. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, @crazy ace there is a terminator for OFP..that is not mine. For ARMA i released a beta package last year...when i am right it was in October...im not sure. take a look at armaholic, armedassault.info and so on and search for "terminator". you should be able to find something. @jimmy we'll try it...although my mainfocus is a bit on T II...in my opinion the best part. Longterm vision could be that we made models with a bit of all t-movies. @others above sorry...than i am definetly not a good modeller :-) what should not mean that you re not right, maybe you are. But i dont want to reduce this model too much and improvise all with maps. dont like it. there won´t be simple sticks with maps instead of feet and hands. low poly with shadow and normal maps will look good. and highpoly with maps will look better in my opinion. We`ll see what time will bring us -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, ok....thanks so far. But i dont agree with many thinks. there maybe is still some detail that is unnecessary and can be reduced....some things will be made. small bumps and so on can be faked, ok...but it will never look such as good, as some nice details figured out additionally with normal maps! chest and arm parts and so on could be setted with more low poly...but it would definitly loosing visible some form. feet as sticks with normalmaps? No way that would be looking awful! also foursided cables...smoothing will never be that powerful...the difference would be detectable. the head is always looking silly in easy modelview without textures, because some details are not worked out so (f.e. dark eyeholes,...). nevertheless the MUST be heavily reworked because in this shape it could never be hided behind a normal human face. I never said that am going to make terminators workable for all systems. Quality is more important than quantity. I realized how souverain my middle class systems runs with 30.000faces-t800 in arma and just slwowing down with the same in ARMAII. So i realized ARMAII is not a game for under equipped or older systems...unimportant if with 40.000faces-models or without. Nevertheless, thanks for critizising. Greets Marc -
I´ll be back - Terminator stuff in ARMA II
Marccom replied to Marccom's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi, you won´t believe it but i just tried the new BI-Tools and made some progress. I got it to reduce my third t800-model to be usable in Buldozer without loosing too much "beauty" Who knows a bit my previous model (for ARMA; on last shown pics here...the second ARMA-Model was only converted to ARMA2) will realize that this model has more mesh details (head, upper legs, Cables, arms, chest- and back-armor) and is much less "squeezed" (hands, fingers, cables, feet, footfingers). the price is that we are very close on faces-limit (40.000) in 0.0000-LOD with a bit above 39.000. (old model a bit above 29.000). the model is not perfectly sizeadapted to soldiermodels at presenttime and has actual no textures and materials (will come soon, i know...hope....guess...wish ;-) ). So the bodyimpress will change a bit with next steps. i will also completely change the body-anim-layout and maybe we find a way to make some different move anims (slower walk, different fast move, one-handed-fire,...). I am not sure...but think i shortly saw some body-attack-anim-scripts at zombie-addons for ARMA. When I am right and we could find a way we would like to make it possible that different terminators are able to choke soldiers, brake arms or legs and/or throwing soldiers through the map...choosable over right-click-menu. Maybe it is possible. We`ll see. ph00nix told me that he nearly finished a first model concept for the HK tank. yesterday i saw first pics of the tank track devices and i was quite impressed. You will see it by your own soon, i guess. Stay tuned