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MrMisty

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About MrMisty

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  1. I really haven't found a single tutorial that take you from the beginning to end creating an addon. I've been reading all of them I can find and just putting the info together. Right now I've learned how to import, create & name LOD's, and what named selections are required for a weapon. I'm still kinda confused when it comes to the different shaders involved, but I'm starting to get the picture. The best advice I can give you is this: Read everything relevant on the PMC Editing Wiki, then read it again. Next get the BI tools, download the BIS sample models. Just 10 minutes studying those models cleared up so many questions I had. Any other questions, search the forums or just ask. As for the musket: I'll be gone this weekend, but I would like to have the model finished early next week, so I can work on the textures.
  2. I've started working on a basic musket, I'll post what I've got so far. Keep in mind this is not done yet. I still need to add the flintlock mechanism. Although I haven't textured it yet I put in a couple shaders on it for now. Here area a couple of renders:
  3. You had to press "R" to reload but that was it. It took forever to reload though.
  4. MrMisty

    From model to ingame

    Thanks a lot. OPFEC is a great site and is definitely a good start. Some of the tutorials are still for OFP, but they help with learning the fundamentals nonetheless.
  5. There was a mod like this for Half-Life/HL2. It was a blast to play online with a lot of people. I'd be willing to help you out with this. I'm experienced in modeling, but not so much in addon making. However, I'll see if I can work up a few things here you can use if you want to put a team together. I know I could use the experience.
  6. Hello, I am in need of some assistance. I have a few completed weapon models in maya, and would like to go about getting them ingame. I am able to create, uv map, and do basic textures/normal maps for models in maya, but that is about as far as it goes. I haven't used O2 yet, and would prefer to do the modeling in maya. What I am looking for is a tutorial or set of tutorials that takes me from where I am at to getting it working ingame. I've read most of the wiki info and am having a really hard time understanding the formats, how to export, LOD's etc. Does anyone have a link to one?
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