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MonsterXXX

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Everything posted by MonsterXXX

  1. Hi, I have some questions about damaged vehicle and vehicle respawn need to help. So can anyone tell me how to? 1. how do I setting the vehicle name in init line when it heavily damaged or wercked then apper name on the map? Example: XXX need repair 2. When I get out the vehicle it will respawned to start point. How do I change from the script?
  2. MonsterXXX

    Some questions need help

    It's work. But this script not I want. I just need vehicle name apper on the map when damaged not hint on game screen.
  3. MonsterXXX

    Some questions need help

    How do I change the script for for any type of vehicle? I was confused.
  4. MonsterXXX

    Some questions need help

    I have to say I'm not very good for english and mission edit. So can you help me step by step? 1. When I place a Functions Module on the map then under the init place: nul = [] execVM "helidamage.sqf". Do I enter something in []? 2. If I have 5 or more type vehicle how do I do?
  5. How do I add T-10 parachute for unit or vehical? What is ACE parachute class name? Can anyones tell? Thanks!
  6. MonsterXXX

    Some questions need help

    @cobra4v320 thank's for you replied my question so soon. Q2 was solved but Q1 I have no idea how to place it? If I using ingame edit how do I place vehicle mark to init line?
  7. Hi all, I have A2+OA but I would like to create my own dedi server. So anyone can tell which server tool can run server with mods? I tried to used server shortcut on desktop and put the parameter in target line but the target line was too short or how can I extend the target line length? Sorry for my bad english. Thanks.
  8. WOW!! I was tested in game and make me feel like in flight sim! Thank you for your hard work for our A2 fans. Without you that we can't play with it! Just few words to say, YOU ARE GREAT!!
  9. MonsterXXX

    how to place heli on air craft carrier?

    Put this in your init line "this setPosASL [position this select 0, position this select 1, 15.9]";
  10. MonsterXXX

    Island Panthera for ArmA 2

    Awesome map!! But if you can fix all of the runway # that wiil be 100% perfect!
  11. MonsterXXX

    CAA1 public release

    The Island Panthera working very well in CAA1 of A2. It's GREAT!
  12. MonsterXXX

    CAA1 public release

    -I was deleted the ZU23_RU the mission working now. I think ZU23_RU have some conflict with extra_vehicles file. Because when you put the ZU23_RU on the mission and even entry extra_vehicles in the mission.sqm list the server still kick you out and pop "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extra_vehicles" -The M113 Vulcan's point of impact is very weird you should check it out.
  13. MonsterXXX

    CAA1 public release

    To Bushlurker, The "Extra_Vehicles" is inside the "oac_core_2009_08_20.pbo" file. What should I do?
  14. MonsterXXX

    CAA1 public release

    To Kju, I have direct port of Xeno's current version of The Longest day A2 1.04 back to the original Arma 1 island Sahrani. But I can't play with it on my own dedicated server. Because it always show "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extra_vehicles". But I have checked my mission.sqm file the "extra_vehicles" is in mission.sqm addons and addons auto list. However I deleted or entry "extra_vehicles" in mission.sqs but thin problen still show up in after server crashed. I cannot play this mission after update the new(2009_08_22) CAA1 and OAC. But I could play it for previous CAA1 and OAC as well. So can you help? Thanks
  15. MonsterXXX

    MH-53E addon released

    To Gachopin, Thank you for big help!:notworthy:
  16. MonsterXXX

    MH-53E addon released

    How can I fold the rotor after lading and dismount?
  17. @kju: Thanks for help!:D
  18. This Ka50 addons working with ARMA2 map perfect. But it cannot work with Sahrani map form A1 to A2. Because KA50 won't showing on editor when I using Sahrani map on A2. The Mi28 working perfact with all maps.
  19. Hi Mark XIII, If use ARMA II Launcher how do I setting your mod? I use Alpinestar's Arma 2 launcher. please help. Thanks!
  20. I was put this scripts in Xneo's "The longest day" mission. But I can't play with it, when I go to platform it show two boats on there, and I can't see anything in actionmanu. I put "nul=[] execVM "Mission\BoatLaunch\LHD_Init.sqf";" in the missions init.sqf is it correct? Can you tell how to solution this problem? > 100kb
  21. MonsterXXX

    UKF Release: Jackal MWMIK

    That's a good news. Carry on!!:)
  22. MonsterXXX

    co30 DominationA2! One Team

    Which section and scripts I have to reedit in the mission?:confused:
  23. MonsterXXX

    co30 DominationA2! One Team

    I have a problem with the mission, when I update to 1.03 patch then I playing on my own dedicated server the current tesk will be overlay in everytime when you respawn. Could anyones tell me how to solution this problem? Thanks!
  24. Ok, The problem was solved thank you and Aurien for help.:man3:
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