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Mpdehnel

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About Mpdehnel

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  1. Mpdehnel

    Road creation

    Sorted it, you need to do it in VLB / create shape files of the road paths etc. & then make it part of the terrain. Works a treat!
  2. Mpdehnel

    Road creation

    I've found some of the standard roads under \vbs2\roads\ (in p3d form) but most of them won't open with O2, & the ones described in the german Visitor3 Tutorial don't match up entirely with those in my folder, but they were similar. As they didn't open in O2, I can't see what settings they have!
  3. Mpdehnel

    Road creation

    Sorry, this has probably been asked a thousand times before but I can't find an answer to it. How do I create models for Road Networks? What things / spec does the content of the *.p3d need to follow for the 'straight section' dialogue and others etc. to accept a model as a road? I've tried putting down roads as Artificial Objects or New Roads objects, but they dont' stick to the terrain well - i.e. they don't follow the lie of the land & hence look awful. If there's an easy way of getting roads to stick to the ground without having to go through and manually edit every section I put down, I'd be very grateful for your help!
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