Maceme
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Hello, this week I have purchased Arma 2 Combined Arms from Sprocket (downloadable version). I installed Arma 2 (F:\Bohemia Interactive\Arma 2), and after, Arma 2 OA (F:\Bohemia Interactive\Arma 2 Operation Arrowhead). Then I installed the patch 1.52 to 1.54. And then I tried to install the patch 1.05 to 1.07 for Arma 2, but a error message tells that Arma isn't installed. I can play both games, Arma 2 1.05, and Arma 2 OA 1.54 without problems, except that I can't play the maps, vehicles... of Arma 2 in Arma 2 OA. How can I install the patch 1.07, and how can I play the content of Arma 2 in OA? Thanks in advance.
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They have send me the key. 24hrs in holidays too  . Thanks.
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Hello, Â I formated my computer yesterday, and when I inserted my serial number for activate the new installation, it tells me that I need to obtain a new serial number. I mailed to supportvente@metaboli.com, but they haven't send me the new serial yet. How many time they will expend for give a new one? I hope they aren't in holidays . Thank you in advance.
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Some days ago I posted a sample config of cfgmodels and cfgskeletons for working wheels, dampers... in a car: http://www.flashpoint1985.com/cgi-bin....t=71906
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Problem with speed of AI custom vehicle
Maceme posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
Hello, I continue working in my vehicle addon, and now I have added turreted mg and proxys... Now it works fine in game, the only problem I have now is that the AI drives the vehicle very slow (at 10Kph), when the maximun speed is 85kph. This only occurs when only AI are inside vehicle. If I'm in gunner position, and I order to go fast the AI driver will go at top speed. But if I'm the officer of a group, and order the vehicle to move to one point it will go always very slow . The vehicle still only have the first reoslution LOD, View Pilot (=Gunner), Geo, Memory and Land Contact. Can be because I don't have View Geo LOD? I think it is for tell what the players and AI can see throught the vehicle from outside . Thanks in advance. -
What type of vehicle are you working on? I made a working cfgmodel for a car: http://www.flashpoint1985.com/cgi-bin....t=71906 Edited: Oh sorry now I see that you are working in an aircraft. Post the config, someone will take a look to it.
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Changing the default driver in a manned vehicle?
Maceme replied to dwringer's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I don't understand totally your problem. Put the boat empty and then create the units that you want to load in, and put in the init field of the unit that you want in the cargo "this moveincargo x", and for the unit you want to begin in driver position "this moveindriver x" (without ""). And for the gunner "this moveingunner x". X is the name of the vehicle (you must type the name in the "name" field of the boat). This answer your question? -
Yes, you have the Google Translator too, that is what I have used .
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Hello, in this topic I posted a working config for vehicle, but without turrets, and only the cfgmodel and cfgskeletons: http://www.flashpoint1985.com/cgi-bin....t=71906 I haven't tried yet to make a turret from the addon I'm working on. When get it to work, I will post it. See how works it in the BI Sample models, and search in the Bohemia interactive Wiki.
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Thanks AT. My french isn't very good, but is better than nothing .
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Hello, there are some tutorial about the UV editor of O2? Or at least, can someone give me some tips about their use? Thanks in advance.
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Ok, thanks for the fast reply. I have the first german version, so the manual is in german...
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Hello, I don't like the blur / depth of field effect so I want to disable it. I disabled it in another installation, but now I don't remember how. I have searched in the forums, but I have not been fortunate. Thanks in advance.
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Hello,  there are a lot of addons that don't have working dampers, and this is because the code isn't very easy to understand. Well I don't understand it, but after hundreds of tests and fustration I got a working model.cfg. This is the working cfgSkeletons.: This is the working cfgModels The selections that you must do in O2 are the same that in the old OFP times. I don't know what mean "Zatoc", but in the model.cfg of the BIHummer it appears, so I use it in my config (and works ). There aren't any selection in the .p3d named "pravy predni zatoc" or "levy predni zatoc"  . Perhaps the code ins't perfect but works fine  (at least for me). Hope this helps to the community.
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Great addons, but the dampers don't work (I think that because this you hurts when jumping). You must change somethings in the config. This is a working cfgSkeletons.: This is a working cfgModels There are a lot of addons that don't have working dampers/suspension. With this example code you can get it working perfectly (it is extracted from BIHummer model.cfg). Also the dust isn't at the correct place when runing. This should be because the land contact or memory points (I don't rememeber) aren't in the correct place. But I'm not sure. Hope that this help you.