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OberSchutze

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Everything posted by OberSchutze

  1. OberSchutze

    MP Dynamic missions

    Right now I am trying to figure out each one in my mission. I loaded the MSO folder into it and it started having some power system sim going on, I just need HVT and weapon cache stuff so I need to figure out how to do that. The other two scripts it looks like I need to create the objectives before I can test them further. Thanks again everyone for the suggestions.
  2. OberSchutze

    MP Dynamic missions

    I have tried using MSO now and I think I am doing it wrong or it is conflicting with my use of DAC. Mikie that would be awesome thanks. Marker I think that thread is missing some a file needed or I am missing the way you execute it in the mission.
  3. OberSchutze

    MP Dynamic missions

    I figured out how to use SOM however I have noticed a few issues such as when I die or disconnect then rejoin or respawn it breaks SOM. Any thoughts on what I am doing wrong with that? Also I think for my next scenario I make I will use this method you just showed, it seems pretty simplistic, thank you for taking the time to explain it. As for your example am I able to create a way so that if one of the objectives is alive that other ones do not pop? The mission I am making is a persistent environment until a server reboot or mission change. Thanks again for your help.
  4. OberSchutze

    MP Dynamic missions

    MSO looks neat, but it doesn't do what I want it to. It doesn't seem to have that randomness I was looking for.
  5. OberSchutze

    MP Dynamic missions

    Anyone have any ideas?
  6. OK thanks! Also I have noticed that when a player dies they lose the RSLO menu after respawn. Am I missing something I need to add to the syntex?
  7. Bummer. I love the weapons loadout feature, but on a TvT I want everyone to have the same fixed view distance so one person doesn't have a decided advantage.
  8. Well if I place the DAC init before everything in the init file the civilians spawn and do their cool stuff. If I place it after the pvp script files it does not initialize and the pvp scripts work just fine. It is sort of a if one works the other doesn't.
  9. Looks like a FSM issue or something such as that. This is a snippit of the report the whole thing is 800k characters so I cant post it.
  10. I was trying to use DAC to spawn the civilians and vehicles. Where is the RPT file located?
  11. Is there a way to disable the view distance slider serverside?
  12. Because it interferes with the CTF scripts I am using. I am trying to use DAC but it doesn't want to play nice with them.
  13. Hello, I am using SBSMac's PVP CTF script and I have run into a problem with DAC. I can either load DAC and the PVP scripts crashout and won't initialize, or I can load the PVP scripts and then DAC won't initialize. I am only trying to add ambient civilians and cars to Shapur and so far this have been the only way I know how to have it work, does anyone either know how to get these two scripts to work togeather, or is there another method of adding medium density civilian populations to Shapur.
  14. What am I missing here? //................................ // Ammo Box Germany //................................ // Settings _amountWeapon = 20; _amountAmmo = 30; _refreshTime = 360; // refill every 5 minutes _this allowDamage false; // Loop forever while {true} do { // Clear box clearWeaponCargo _this; clearMagazineCargo _this; // Fill box // German Weapons _this addWeaponCargo ["LIB_MP40", _amountWeapon]; _this addWeaponCargo ["LIB_M1908", _amountWeapon]; _this addWeaponCargo ["LIB_K98", _amountWeapon]; _this addWeaponCargo ["LIB_MG42", _amountWeapon]; _this addWeaponCargo ["LIB_MP44", _amountWeapon]; _this addWeaponCargo ["LIB_K98ZF39", _amountWeapon]; _this addWeaponCargo ["LIB_FLARE_PISTOL", _amountWeapon]; _this addWeaponCargo ["LIB_RPzB", _amountWeapon]; //Ammo _this addMagazineCargo ["LIB_32Rnd_9x19", _amountAmmo]; _this addMagazineCargo ["lib_8rnd_9x19", _amountAmmo]; _this addMagazineCargo ["lib_5Rnd_792x57", _amountAmmo]; _this addMagazineCargo ["lib_50Rnd_792x57", _amountAmmo]; _this addMagazineCargo ["LIB_1Rnd_RPzB", _amountAmmo]; _this addMagazineCargo ["LIB_1Rnd_flare_yellow", _amountAmmo]; _this addMagazineCargo ["LIB_1Rnd_flare_green", _amountAmmo]; _this addMagazineCargo ["LIB_1Rnd_flare_red", _amountAmmo]; _this addMagazineCargo ["LIB_1Rnd_flare_white", _amountAmmo]; _this addMagazineCargo ["LIB_Ladung_Big_MINE_mag", _amountAmmo]; // Wait the duration of the timer sleep _refreshTime; };
  15. I am having the same issue. I am using linux however. I have the mission pbos in the MPMissions Dir. Any help would be welcome. I just migrated over from using windows Dedicated server so this is a bit new to me.
  16. Yea the soviets are east, and there are 2 other factions, but there are no units populating them at the moment.
  17. Günter a side note, IFL:'44 the germans are blufor.
  18. That did it! Now I just need to finish converting the CTF module over and add a no base attack and my TvT CTF mission will be done.
  19. Tried reducing the amounts still same effect.
  20. The ammo boxes don't fill with the proper loads.
  21. I am also looking for this, also is germany respawn_west or respawn_east?
  22. I tried looking all over the forums and cannot seem to find what I am looking for. I built a FOB and don't want it to be destroyed by random helicopter crashes etc, and I am also trying to figure out how to make it so that the ALICE and other similar modules don't spawn anything within said FOB. Thank you for your time.
  23. OberSchutze

    Two questions

    It gives an error. invalid number in expression. nm I just had to take the s off of items. works great thanks!
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