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Mara1681

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About Mara1681

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  1. Mara1681

    Hint doesn't working

    You don't understand! I don't use both of them in the same time, but they don't work neither. I tried everything! Like join (group) the trigger with player for activation, or testing if the player is alive... everything! But nothing work and moreover it started to warn me, that there is missing semicolon ( ; ) behind the command HINT. So is there a possibility of bug? That the hint command doesn't know strings... Where I should to report a bug???
  2. Mara1681

    addAction Help!

    Why I can't add some commands to the addAction? Should I always use scripts? What about only change some variable? That's stupid! Don't you think?
  3. Hint and hintC don't work in trigger with condition TRUE. Is it bug or am I doing something wrong? But in the showcases it's working...
  4. Mara1681

    SQM - problem

    What do you mean by deleting the unit? Do you mean to delete the unit from the SQM? So this: class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3123.0352,4.7947645,6035.5337}; azimut=-69.905998; id=1; side="WEST"; vehicle="B_diver_F"; leader=1; skill=1; init="this moveInDriver car1"; }; }; class Waypoints { items=2; class Item0 { position[]={2829.6003,2.138006,6106.3628}; combatMode="BLUE"; formation="DIAMOND"; speed="LIMITED"; combat="CARELESS"; expCond="true and speed car1 < 0.1"; expActiv="player action [""eject"", car1] "; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2938.6353,3.3499999,6017.666}; class Effects { }; showWP="NEVER"; }; }; }; ---------- Post added at 21:03 ---------- Previous post was at 20:33 ---------- That was only a joke... :D
  5. Mara1681

    SQM - problem

    That's sad, that czech studio has only english forum and besides the owners are czech nationality. The czech language is going to hell... never-mind. The problem is, that I have created mission where I used civil side. But after some time I figured out, that I will use some soldier from the west side. But as you can known, you can't change the side of already created unit. So I saved the mission and went to the documents, where is the mission located. I opened mission.sqm a replaced CIV to WEST and vehicle class. After that I saved the file and loaded the mission. The mission didn't open and it noticed "Problem with loading mission." or something like that.
  6. Zdravím, mám otázku... mohu tu psát ÄŒesky, když jste Äeský studio? Po odpovÄ›di samozÅ™ejmÄ› sepíšu problém...
  7. Thank you so much! I used this... for "_i" from 1 to count _bullet do ...to get first letter! B_545x39_Ball -> returns B as Bullet F_40mm_White -> returns F as Flare G_40mm_HE -> returns G as Grenade launcher M_Stinger_AA or R_M136_AT -> returns R as Racket
  8. Hello all, I have a command this addeventhandler ["HandleDamage",{odolnost=_this execVM "damage.sqf"}] and script: hintSilent format ["Damage:%1\nProjectile:%2",(_this select 2),(_this select 4)]; copyToClipboard (_this select 4); if ((_this select 4) == "GrenadeHandTimedWest" or (_this select 4) == "GrenadeHandTimedEast") { (_this select 0) setDamage damage (_this select 0) + (_this select 2)/15; } else { (_this select 0) setDamage damage (_this select 0) + (_this select 2)/50; } This script really works fine, but if pipebomb blows up near me, then the increased damage is to small. The string (_this select 4) returns a classname, then I would have to describe the whole script with variables. But I have got an idea to resolve it... http://community.bistudio.com/wiki/in_String_(VBS2) _classname = (_this select 4); _classname = ToLower _classname; if ("grenade" in _classname | "bomb" in _classname) { (_this select 0) setDamage damage (_this select 0) + (_this select 2)/15; } if ("ball" in _classname | "sd" in _classname) { (_this select 0) setDamage damage (_this select 0) + (_this select 2)/50; } It doesn't work, because in String (VBS2) is only for a game named Virtual Bettlespace 2... Is here some way, how to reach the same method in ArmA 2? Looking forward for your answers...
  9. [url]http://www.edisk.cz/stahni/08442/BUG.Takistan.zip_1.6KB.html[/url]
  10. Mission editing? No I think it is a game bug! 1. I created helicopter and group. 2. I set two waypoints to helicopter: - first waypoint Unload Cargo - second waypoint Move away 3. I moved the group into the helicopter with the help of this command - {_x moveInCargo hel1} forEach units group this The helicopter lands and drops off the group (first waypoint Unload Cargo), then the helicopter must take off and fly away (second waypoint Move), but it doesn't take off. Is there some reason, how to explain it?
  11. Hi All I try to create a new mission with ACR (Army of Czech Republic) and I used helicopters to transport a group near the city Feruz Abad. But here is a problem, as soon as the helicopter lands and drops off the group, then the helicopter must take off and fly away, but it doesn't take off. And I don't know why, is here someone who can help me or tell me the reason please? Looking forward for your answers... :)
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