Mak
Member-
Content Count
47 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Mak
-
Rank
Lance Corporal
-
All I know is, the majority of the island isn't a flat strip of prepared agricultural field. I thought Resistance's "high" setting nicely simulated the many dells and dips that appear in rural terrain. Seeing as I'm clearly on my own on this one, I won't speak of it again. I would have agreed with you if the bumps werent so deep and much more scarce. (not every 5 meters) Same idea I had as well. It seems like wherever there is a hill or a bump, it's always an extremely prominent and steep one. There aren't any gradual rises and falls in hills. And when there are... it leads up to a large hill or a mountain. Sure there are some crops and farmlands, but even those are surrounded by trees and steep hills. I think that they may have overdone the topography part of the island.
-
Putting Colorado in perspective, Sahrani is smaller than Denver. What the Developers were thinking was how to make such a massive scale game in a way that is economical in terms of system performance and man hours. There is no way you could model Los Angeles in rich, glorious detail with streaming terrain and expect to create a product that will run on current technology and be finished with a reasonably sized team. That said, I'm sure that most of our computers aren't up to the task of handling everything that this game currently has to offer. The countryside looks ridiculously awesome, but I've never seen it with more than 4000m view distance and most settings on low. I can't wait to play this thing on future technology so I can experience the full she-bang. Understood, but what I am getting at is that the object placement and lack of objects seems odd. I guess that's what you can expect from a 40 dollar game though huh? I just found it odd that after every hill you climb, there is another one very similar to it on the other side with the same amount of trees etc. There are some forests, but they really don't seem to be "big" at all. And the only flat terrain that I can see is in the desert. Why wouldn't grass land be flat sometimes as well? I think it would be nice to see a variation of buildings from city to city, and maybe some four lane highways?
-
I was thinking about this for a while now, mainly when I drive down my road, hop on the freeway, pass by suburbs and cities... I just realized that I have yet to come across a traditional 4,6, or 8 lane street, highway, or even freeway in Sahrani. Every city in Sahrani has the same buildings on the same corners, with little variation for complexes, hangers, churches, schools. All of the terrain seems to be the same as well. I remember taking a trip up to Colorado and driving along the mountainside. Sahrani has moutains... but no roads that go up them. Not only that, but if they did have roads going up the side of mountains, they probably wouldn't even be level, but rather even with the terrain showing a lack of detail. Yes, ArmA does look amazing, graphics wise. There is tremendous detail built into the objects... but what about the layout of Sahrani itself. I just don't see much for detail on this island.
-
Nice to know Frederf is helping the community in so many ways... It's not acceptable to take your frustration from your bad day out on others... They don't deserve it and you should know better. You're the one who was "owned".
-
Not to be obnoxious or sarcastic, but I'm the only one who picked the UAZ and other transport vehicles?? I think these are the most feared especially the UAZ because they get in and get out the quickest out of any vehicle. Not only that, but they are hard to take down since they are a small object that moves quickly. Usually when a UAZ infiltrates a base, the driver and passengers will live if the driver takes proper courses. This is very risky because that UAZ just let 1-3 enemies into your base as your team lets it go unnoticed.
-
TheReddog, That's the same with me! Had ArmA working fine for 2 months and all of a sudden when I reformatted my new PC I started getting the memory error.
-
I changed the HDR Precision from 8 to 16 like some have said and I played for an hour and I was fine... I'm not saying this fixed it, I'm just saying it didn't happen for that full hour I booted up ArmA and played. I'll keep running it to see if it does happen again.
-
Same here. I reformatted my computer and now I get that error every 5 minutes and it shuts down ArmA. It never has happened before the reformat.
-
I think the game would be better if Fixed-wing aircraft were erased period. And dare I say this, but maybe even if we didn't have any Helicopters either?? Nah, we need to get places fast, after all it is a big map we are talking about. I just don't see how BIS can get away with this. The infantry are fine I guess, and the vehicles could be improved a little bit, but the flight model even on helicopters in this game is just disappointing, and almost ruins the fun of the game. Correct me if I'm wrong, but ArmA IS supposed to be a realism game and/or simulation, right?
-
What I have been saying for all this time and people keep shooting down my opinion. I don't see the point of having fixed-wing aircraft currently in ArmA, simply because the flight model is basically like BattleField 1942's WWII Flight Model. If we can't get it even in the vacinity of "useful" then what's the point of having them? It's not just the A-10, all flight models for fixed-wing aircraft is just terrible in ArmA, and I hope BIS will fix this soon. I'm not asking for a full-blown flight model like IL2 Forgotten Battles, Pacific Fighters, and Microsoft's Flight Simulator X, but lets at least get the basics down first.
-
When you don't mow the lawn so you can experience that cool "lying down grass" effect when prone.
-
I can't believe that no one here uses CH Sticks. What a bummer... you guys are really missing out.
-
Double post, sorry Here is the link to Newegg, in which you can get the CH Fighterstick for only $102 3 4-way hats and an 8-way hat, plus many other buttons. You won't be let down if you purchase this. And they last - Read some reviews on there and some people have had it for almost a decade. http://www.newegg.com/Product/Product.aspx?Item=N82E16826169102
-
In my opinion Force Feedback is just a gimmick like Playstation 2's Dual Shock or "Rumble" is to their controller. It doesn't enhance your ability to play, only the immersion factor. To be honest, I am one of those gamers who always turned the Rumble off because it was a distraction and it was also annoying. You pay a lot of extra money for the force feedback and in the end, you might not even care about it.
-
What you need is this: This is the CH Fighterstick by CH Products. A little pricey at $149.99, big, but has all of the features you need and MORE. The precision on this baby is amazing, and how do I know this? Because I own one. These joysticks never fail. If they do, its more likely a component inside the stick - No worries, CH has the solution. Not only do they make great joysticks that last forever, but they sell replacement parts for cheap so you can easily fix what has gone bad or been broken. They also have rudder pedals which you don't need, but I would recommend them for any other flight sim and also the immersion factor. I have had this joystick for 4 years now. It has been one of the best investments I've made in PC Gaming. It also comes with X and Y axis trim controls for your more advanced flying. Games I have played with this stick are: IL2 Sturmovik IL2 Forgotten Battles + Expansion Pacific Fighters Microsoft Flight Simulator 2004 - A Century of Flight Microsoft Flight Simulator X Operation Flashpoint Armed Assault Not only have I been able to play these games with this joystick, but I have been able to play them WELL. It is understandable that it is a little on the spendy side, but they do offer a Combatstick 568, which has the same performance with fewer buttons for about 40 dollars less.