

Morticus
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core_pfieldgroups_3
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Making Mission's on ARMA (Co@30_RSS_V???.sara)<br>Playing Total War Games and other Stratagy games.<br><br>Paintball
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Only way i have sorted this out is as follows Group leader has to be high rank 2 next rank down 3 next rank down untill you get to private This works for me. Mort
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Hi guys i looking for helpers for my new mission. I am in need of a Ranking system similar to the evo. I been looking at evo and Domination and trying to combine the best of both types of mission for the comunity but i need some help. The mission is in the early stages but it starts at the Pasario airfield as do Domination and EVO. I have obtained the ok from Killjoy to work on such a project. so it would be nice to transfer things like the support etc accross from evo combined with the lifting of stuff from domination. Â I would also like to make the side missions random simular to Domination instead of just picking them from a list. All i need from you guys is the help to put to gether such a complex mission. At this time the skeliton mission uses the DAC version 2 AI which is great but very heavy on resorces unless no more then one zone active at a time. Hope some of you will help and contribute in the mission and make the mission a true comunity mission. Thanks Morticus. you can take a look at the skelition mission here Mission
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Just one question. Did you ask Killjoy about changing his mission ? Reason: just good manners, i dont like pleople changing my missions without at least letting me know. And i dont use anyones stuff unless i at least name them in the credits.
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Hmmm strange never had that message before. Can you give me any further details ?
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I am please to announce that version 2B will be available on Wednesady Night. I have changed a few locations of the Mission Targets and also added AI counter attacks to make it more intresting. Hope i have removed the bug for some people that reoprt crashing to desktop. I have run the Mission Multiple times on all 3 of my computers without this occuring. I have also done a few other tweeks here and there. Including a Airfield Base, Base in woods, and AI controled bases positioned all over map. Hope you enjoy it sorry for the delay in the update been buys on Burning Sea Mort.
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This depends on the target the radio towers, this takes out the reinforcements in that zone. but the towns this is diferent.  The towns have a limited amount of reinforcements. Corazol is far the hardest town to take as it has 3 zonez each zone has its own reinforcements.  To stop these reinforcments you would need to find the Base Camps and destry these there for stopping them spawn. Each base camp is placed at Random each mission to prevent the mission being too boring, along with unit creation. In therory no mission game should be the same. The problem with the recruiting is that this does not work in single player, i made it wor working on a dedicated server. I will sort out a single player/local server version as i had to modify the recruitment script so that it would work with the mission. I am glad you like the mission I trying to give people something diferent to play. I always liked a mix of missions to play. Sould have you a single player mission and a updated version of the mission for this week end for you guys. Hope to see you all playing my mission on a server near you soon  Thanks for your comments guys. hope you like the little road blocks and small bases here and there
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Thanks for the report on them issues. Â I am already trying to address some of them and should be relasing a update to version 2B soon. I have verion 2a already removing lots of lagg and i have changed a few objectives as well as added some extra, but i have not released this as of yet. Regarding the CTD, I not sure what is causing this but i am loooking ito it as i have a number of reports of this happening. I think it could be a local script that gets its self into a bit of a mixup. You can download my test version of the Mission if you like but please be aware this will change as i constantly updating it. Here is the link. All Test versions of my missions I will update the forum when the next version is available. #SnRaCe Thx glad you like the mission but i not sure what ya mean by keeping the vips out of the BH. I can only assume you are wanting the mission to use land based vehicles only and no helicopters. I am aware that the VIP's can be transported to the LZ with not much trouble depending on the verion of mission you are running. I am in the current process of changing the mission slightly as in you have to rescue the VIP's first from a enemy camp then transport them to the safe zone. I hope to have a forum set up for the Transport mission soon when i release Version 2.
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Thx Guys i try my best just trying to give you all more missions to play other than Evo and Domination. Dont get me wrong they great and i learned a lot form Xeno and Kiljoy. Mort. Try the VIP Transpork mission i sure you like that too RSS VIP Transport
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BURNING FIELDS Mission Version 2 Released Overview The mission starts you in the northern sara map. Your objectives have been marked and ther is no order to there completion. I would suguest to make a plan and stick to it to reduced server load. You are on the side of the SLA forces and you will be outnumbered and out gunned from the start. AI Bluefor have Tanks, heli's, Plains and Artillery at ther disposal. Good luck hope you enjoy the mission. Quick note, if you get any DAC errors just Restart mission. New features included, 1. Mobile spawn unit via the mobile field hopsital. 2. Added a extra 3 missions inc blowing up a building 3. Improved amount of armour in towns. 4. Server FPS improved. 5. Farps can be setup like in Evo 6. Engineers can unflip vehicles like in domination 7. Not all base equipment respawns, (just to make it harder) 8. New Woodland base. 9. increased Ai men to 6 per person.(including yourself) Possible future plans. To be able to set up a mobile base including bunker guns medical etc. Add side missions for extra bonuses like domination. Morticus Making missions for the suicidesquad. http://www.suicidesquad.co.uk Mission Download from Armaholic.com C030_RSS_BurningFields_V2
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Hi guys i also noticed the para failures but i find if it fails press esc again and it will redeploy. it saved my skin lots of times. bit like a reserve parashute
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Mapfact releases DAC 2.0 for ArmA
Morticus replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Hi guys Been testing DAC i love it. I am testing a mission that should be released in next few days. Its a simple mission but uses Dac to the full without addons so can be run on a standard server. It is currently been tested on the SES server 109 beta (http://www.suicidesquad.co.uk) Mission name is RSS_VIPTRANSPORT_V1d (uploading tonight).- 376 replies
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Mapfact releases DAC 2.0 for ArmA
Morticus replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
OK that works to the point where initilized how can i make it wait till all waypoints created and units created and then Zones deactivated ?- 376 replies
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Mapfact releases DAC 2.0 for ArmA
Morticus replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Cheers mate you too good to me.- 376 replies
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Mapfact releases DAC 2.0 for ArmA
Morticus replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
I need a little help. I know i can place a blank screen with a word or fraze in it say "generating world" type text and and i need the DAC_Basic_Value == 1 before moving off this screen. But I having a brain block how the hell do i do this ? when i try the game loads, starts and DAC Generates then the screen flashes on and then the game continues but DAC not completed. I think i going mad Some one just point me in correct direction. Mort.- 376 replies
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Mapfact releases DAC 2.0 for ArmA
Morticus replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Cool i was just getting mixed up works a treat now thanks. Mort- 376 replies
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