MadTommy
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Everything posted by MadTommy
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error creating direct3d 9 graphical engine arma 2
MadTommy replied to daddog's topic in ARMA 2 & OA - TROUBLESHOOTING
You said you were using the beta patch right? If so look in your Arma root folder for Launch Arma2 OA Beta Patch short cut and try that to launch Arma. I have the same issue and this shortcut is the only way i can launch the game without getting this error. As someone posted above, this is often a short cut issue. Good luck. -
Can you shoot a bolt action rifle accurately & quickly with a gamepad? I consider that impossible, couldn't hit a barn door. I think you'll get badly owned.
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Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
oh dear.. point scoring is it. :rolleyes: The difference should be obvious to someone of your experience, the difference is the end goal. But i'm not going to get it to that, the goal of PR has been stated so many times i won't waste my time trying to explain it to you. According to your argument every game since the 1st FPS has ripped of it's predecessor in some way or another. PR are very aware of the similarities.. it works well so why reinvent the wheel, they wanted a similar HUD so they made one from scratch, you should take it as a compliment. ;) -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Just wait and see. But PR is NOT an addon pack..being offered to the community to be used as it desires. Its a gameplay mod, there is a massive difference. There are 1000s of great addons for people to use as they wish, i suggest people use those rather than getting their panties in a twist about not being able to use PRs assets. -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
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Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I heard that the mod will remove the ability to play vanilla Arma or any other mods. Once you install it you'll never be able to play anything else. My cousin's sister's friend snogged UK_Force last week and he let it slip. :eek: -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That is what you missed. -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
PR is fundamentally a gameplay mode for player vs player, well actually team Vs team. Not coop. As such the mod itself will simply not work as SP. Whether you can use individual PR assets alone in SP or Coop is somewhat irrelevant as they alone are not the mod. -
Hmmm Ok I've been having this issue a lot at the minute.. yes I have TrackIr.. i'll look in this direction. Thanks. Its very annoying. Running latest CO version patch 1.57 (not steam) and TrackIr Version 5.1 beta 02.
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Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
LOL kind offer indeed! :) It appears to be exceptionally hard to say anything in this thread without annoying some sensitive soul who appears to be the centre of knowledge and all things wonderful. I very much hope those who play arma and wish to play in a PvP environment with no AI will embrace this mod, and give it a fair crack. I can't wait to try it with 99 odd other humans.. with no bloody AI dicking about :bounce3: Bring it on. -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Deano is the lead Developer... :) -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I hope the big WIP in red on the screenshots would answer this.. it is simply work in progress. :) -
Project Reality - WIP Discussion
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I've managed to read most of this thread... the one thing that springs out to me is...the apparent assumed isolation of each community. This is simply not the case. I know for a fact there are many like me who enjoy both games, and have done so for years. I'm just bemused by the division many seem to see. Both games enjoy and benefit from the same player base.. we all enjoy 'realistic' fps games, and will continue to do so. Long live Arma with its diversity of addons & mods & long live PR with is focus on PvP teamwork 'all in one' approach. What a happy collective they will make. Choice for all wants. :) -
Project Reality Development
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It would go against what the pr team stands for.... i know that they started with an very gaming arcade shooter with the ambition to make it far more realistic, i'd eat my hat if they planned to dum down the realistic elements of arma2, quite the opposite is expected. You don't have anything to fear in that regards. The pr community and dev team love their realism. :) -
Project Reality Development
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
All you need to do is keep abreast of this section.. http://www.realitymod.com/forum/f380-project-reality-news New news will always be on the 1st post so you wont need to troll through the forums. But i'm sure the important news will filter through to this post... finding it amongst all the tat may be hard though. Its a shame the views on both sides appear to have been polarised by a few idiots... that's the power of the interwebs i suppose. The fanboys should meet behind the bike shed and have it out. :) -
Project Reality Development
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
As a long time Pr & Arma player i find many of the posts in this thread as comical. There have also been many mature and positive posts. Any team who have the resources & experience that the PR team have should be welcomed with open arms. Why a new mod trying a different approach should be seen with such suspicion is beyond me. At least its given me a chuckle! -
Project Reality Development
MadTommy replied to craig.turner's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
^^ you speak the truth. That is the PR plan. It'll be nice to have PvP public servers that only requires one download / mod / addon. -
are the developers themselves able to run this flawless?
MadTommy replied to ryan80's topic in ARMA 2 & OA - TROUBLESHOOTING
People are always assuming everyone has the same problems they have.. remember people without problems generally don't post in the troubleshoots section of forums! I have no problems.. running at 1680 x 1050 all settings very high - fps varies from 20 - 35. on a Nvidia 260, cpu: Intel E8400 @ 3 Ghz, 4 GB Ram (1066) on Win7 (x64) RC I found playing in windowed mode reduced any fluctuation in fps. -
You'll get far in life blaming everyone but yourself. Vista's not the issue, many people are running on it with no problems. P.S my firend can bend iron bars across his neck.. but for some reason i can't. I blame God :p
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Unplayable lag spikes, reboot crashes, loading screens
MadTommy replied to maturin's topic in ARMA 2 & OA - TROUBLESHOOTING
Looks like your cpu is the bottleneck. I'd guess changing your graphics settings make no difference?... if so it'll point to your cpu. Upgrade needed. :( And/or maybe your system is clogged with crap.. fresh install on OS or a good clean out might help. -
NVIDIA video card(s) owners read here!
MadTommy replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
i don't have any real performance issues, everything on very high or high. average approx. 25 fps. (varies between 20 - 35 on Domination at 4km view & full grass) 260 gfx. (dual core Intel E8400 @ 3 Ghz) Driver: 186.18 I was getting oddly fluctuating fps.. and playing in windowed mode seemed to help, seems more consistent. None of the other 'fixes' made any difference. -
Cheers mate. :) Nice tweaks & improvements.
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^^ that will be it..they are within 200m. Thanks edit: all working.. now I need to work out a new layout ala my starting position and respawn locations...200m is quite a long distance in regards to my mission.. :)
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Thanks for your hard work.
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Thanks norrin, seems like a great addon... I've implemented this into a mission of mine.. prior to fully tweaking it and adjusting some of the many settings i wanted to test it... however i'm running into a little problem that has me a little miffed. When i 1st choose a unit and spawn in i'm met with a black screen and a messages that reads: "Unit selected is unconscious please press escape, return to the menu and choose another playable unit". However my player is not unconscious.. i can still fire and run around.. its just the screen is black. Also when i press escape i can see the player standing where he spawned as expected. The really odd thing is... if i 'suspend' and then try again with the same slot/player selected it will work and i can spawn and see again, as it were. Any ideas?