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Mr Fenix

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Everything posted by Mr Fenix

  1. Mr Fenix

    Pagefile tweak = much improved FPS

    First rule of Windows is put the pagefile on its own disc if you can. Second rule is to uninstall all the crap you thought it'd be fun to have on there.
  2. Mr Fenix

    In game Text

    I think you have to customise every mission you host to contain this looping script. Unless you make a very long, repetitive server.cfg. I hope i'm wrong!
  3. XP 32-bit has a RAM limit of 4GB. The RAM available to you is either all your RAM or 4GB minus your VRAM, whichever is smaller. The largest amount of RAM allocatable to a single 32-bit application is 2GB. Use the -maxmem=x parameter to allocate Arma as much RAM as you can afford up to 2047MB which is the largest setting it can handle. Your XP 32-bit Pagefile is limited to 8GB. Arma isn't really using this so don't worry about it. Windows should run faster without a Pagefile if you have enough RAM for your needs. When I used XP 32-bit with 2GB RAM, I turned off my Pagefile and ran with -maxmem=1536, leaving 0.5GB for 128MB AGP buffering and the lean XP system. Arma and Arma2 do create their own memory caches on disc. It could be that you don't have space on the right hard-disc for this dynamic data. Look at your capacities and your settings again. I'd change your drivers too!
  4. I would like to know what the setting is. It needs quantifying so that we can optimise our experience. I use high or very high on a 768MB card. With my view distance, resolution and low quality settings, it works well. Because I don't know the numbers, it might be that my game is very poorly configured.
  5. _veh addEventHandler ["killed",{sleep 20; deleteVehicle _veh}]; I think.
  6. Mr Fenix

    SetDir variable ??

    setting facing direction on a bomb which is already dropped... what kind of effect do you expect?
  7. Mr Fenix

    Thank you sooo much for 1.3

    bye bye OP. unknown, there are no grey triangles programmed into the game -it's your gfx card overheating or failing to cope with the performance setting you set.
  8. Sometimes when you want to play, everyone else is out surfing, having a BBQ, watching a soap, sleeping, working or having sex. It's just the way it is sometimes. When there's nobody about, I think to myself, hell I should go outside. Or be nice to the gf :D.
  9. Mr Fenix

    Scripting question

    You want Mr Murray's Editing Guide.
  10. Mr Fenix

    woot need a pbo

    i'd suspect mission.sqm of having a missing section perhaps? Or you have a zero-length script.
  11. Mr Fenix

    woot need a pbo

    save as multiplayer mission get kegety's program called cpbo.exe
  12. Mr Fenix

    How do I send some men to a "squad"?

    Is this an editing question?
  13. Mr Fenix

    Fine, then nothing

    Are you installing the patches in order? I don't think you can just install 1.02 or 1.03.
  14. In the editor, don't you just edit the vehicle properties to "playable" or something like that? In script, you just createVehicle. How can this be a problem?
  15. Mr Fenix

    Wont work at all.

    does the arma.rpt file get created at this stage of game startup? might be worth a look though I have a feeling it doesn't kick in until mission load. how about using command-line parameters in the game shortcut, e.g. "-no splash -world=empty" in order to skip a possibly-glitched data file. I'd be suspicious of DirectX. Do other games work? I'm right in thinking you don't get any flicking over to Direct3D display before game crashes? Video drivers - roll 'em back / update them.
  16. I had this today on v1.03 in an Evo map. Out of 30+ kills it was just the first two which double-counted. It stopped after my first death (after 2 kills). That first death registered as 2 deaths, too! So with 2 kills and 1 death, my score showed 4 kills and 2 deaths. Then it behaved.
  17. That's never happened to me before!
  18. Mr Fenix

    Floating zone poll

    There's no option for 30%, which is how I prefer it. For kicks after noticing this thread yesterday, I tried to play with a 10% zone and a 75% zone. Both felt very wrong.
  19. lol! Perhaps you can get nearest objects of type "Land_A_Crane_02a"? Check this page.
  20. if (isNull driver _plane) then {deleteVehicle _plane};
  21. Mr Fenix

    init.sqf

    Good luck with the editing!
  22. Mr Fenix

    Fed up of Morons

    Register on ClanBase and sign the petition to get quality Arma PvP kickstarted into the mainstream http://clanbase.ggl.com/ladderpetition_vote.php?lpid=11329
  23. Mr Fenix

    Below spec machine

    Sad story! If you're running XP, then 2.8GB is almost as good as 4GB, because XP caps your available system RAM at 4GB minus your video RAM. So that's not so bad, eh! Next, your CPU is fine. Next, use "-maxmem=2047" on your Arma shortcut command line. For the video card (lol, wtf is a 6150SE?), even an ATI 3850 or nVidia 7800 will transform your experience.
  24. Where exactly is the code? And how exactly is it called? Is it SP or MP?
  25. for [{_loop=0}, {_loop<1}, {_loop=_loop}] do { GroupTank1 = CreateGroup West; Tank1 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 1, "FORM"]; tankc1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tankc1 moveInDriver Tank1; tankc2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tankc2 moveInGunner Tank1; tankc3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tankc3 moveInCommander Tank1; tankc4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tankc4 moveInTurret [Tank1, [0,1]]; Tank2 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 10, "FORM"]; tank2c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank2c1 moveInDriver Tank2; tank2c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank2c2 moveInGunner Tank2; tank2c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank2c3 moveInCommander Tank2; tank2c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank2c4 moveInTurret [Tank2, [0,1]]; Tank3 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 20, "FORM"]; tank3c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank3c1 moveInDriver Tank3; tank3c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank3c2 moveInGunner Tank3; tank3c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank3c3 moveInCommander Tank3; tank3c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank3c4 moveInTurret [Tank3, [0,1]]; sleep 600; {deleteVehicle _x} forEach (units GroupTank1); deleteVehicle Tank1; deleteVehicle Tank2; deleteVehicle Tank3; sleep 30; };
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