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Bad Pilot

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Everything posted by Bad Pilot

  1. Bad Pilot

    Evo~Blue V3.x

    this is my favourite Evo for Arma2. 3.7 has added lots of nice touches and fixes over 3.6 - and 3.6 was great. IMO, Normal version is not too hard for single player, so an easier version is unnecessary. After the next official patch, maybe you can add a setting for the number of players in order to scale the enemy. Or, you can script it so the server adjusts enemy reinforcements to suit the number of players ;). The hardcore version btw is not to be taken lightly! The first town held for 24hrs! The situation was partially caused by a UAZ-MG hidden in the forest. When I was working on my Arma1 Evo ripoff, I considered adding code to make the town surrender if there were players in the town for a certain length of time AND there had been no kills or deaths. Just an idea for consideration - it's great as it is.
  2. Bad Pilot

    menues not opening.

    the function keys set the editing mode i.e. it changes what you see on the map and what happens when you double click.
  3. I've been banned from the French "[G8][LEGION]" PvP server for the actions of someone else. I can't find any contact info for this clan so am helpless to sort it out. sadfaced!
  4. Well, lonestar I love Provence and I like playing arma2 on the G8 server. Thanks for your assistance. 'bieng'! Vlado, thankyou too. Let's play!
  5. thanks for the links. i was raping the hell out them with a cobra the other day and nobody minded. well, i didn't understand any complaints ;). I do get a good game there and had no trouble before this so was not happy about the ban!
  6. Bad Pilot

    3D surround sound

    Well, I did a bit more testing on my 3-screen 5.1 setup before attempting to fix it. - engine noises usually behave completely properly, though less well behaved for helicopters - engine noises sometimes have the wrong volume - weapon noises are incorrectly positioned: once they're off the centre screen, they sound like they're out of sight way off to the side even when they're actually just a bit off centre --- Then I ran Oktane's little test and it ran perfectly - I was able to navigate to any relative position with my eyes closed. --- Then I set the Default Communication Device to some other device on the other (X-Fi) soundcard. Previously, it was set as my 5.1 headphones. Having made that change, I played Arma2 ...with mixed results. - engines have gone insane: it's like my left ear is simultaneously inside every engine within a 1km radius. In the background, I can hear the correct engine sounds... - weapon sounds are correctly placed, _I think_ The game is now unplayable :D EDIT --- plugged in some stero headphones and set that default comms device to Speaker Arma2 now works perfectly. Nice one, oktane!
  7. The OP sounds like he's clueless
  8. Bad Pilot

    3D surround sound

    oktane i have missed this thread for a while and will try your program over this weekend.
  9. Bad Pilot

    Geforce 8800 GTS Users..

    I've a single 8800GTX. I'm mostly on foot in Arma2 but recently I've been having a ball in Cobra helos and have increased the viewdistance whilst flying (from 1500 to 3000). After flying for 10 minutes or so, I start getting the visual glitches you'd associate with overheating gfx. If I land quick and set the view distance low again, it recovers, but if I continue, it very soon locks up my machine. The funny thing is that my 8800 is reporting a temp of 62 celsius which doesn't seem very hot to me. I wonder whether the quality of my power supply causes the problem as the resistance in the card increases with temperature. I do have a strange setup... Main PSU - 560W, good quality Secondary PSU - 330W, awful quality, sat on the floor & hotwired so it doesn't need a power button :) Primary gfx - BFG 8800 GTX OC (receiving power from hotwired secondary PSU) Secondary gfx - Radeon X700 Pro :D Game resolution 3072x768 (Software TripleHead)
  10. Can anyone explain what the fov numbers mean, so that I can work out the numbers for triple-head with widescreen in the middle with 4:3 on the outside, please? At the moment I'm running 3 x 4:3 with the widescreen as an extra bit of desktop, not used in the game. I'm using Kegetys' SoftwareTripleHead and it is amazing if you don't need SLI/Crossfire support
  11. Dedicated is different in that locality is a factor. Scripts might run on the server, one client, all clients, or all clients plus server... Have you got all that handled?
  12. Bad Pilot

    PVP anim bugs - vote if you care

    My workaround is to tap left or right sidestep. I'll vote for it.
  13. At the start of the mission, could you sync it to a marker or an invisble hpad. Then setpos the item on the relevant player when you want it?
  14. Are the west_man and east_man variables being communicated to the server reliably? I would expect that on a dedicated server, both boats would not move.
  15. Bad Pilot

    Array iteration

    If that was me demon cleaner, i'd edit the first post to make the problem a bit harder ;)
  16. in the original test, isn't "this" supposed to be "_this"?
  17. I haven't even looked at the script but are you suffering from what seems to be the 1.03 multikill/multideath bug? Sorry, I am in the middle of cooking.
  18. sorry to burn you on your first post without even taking the time to say 'hi, welcome!". My bad.
  19. give benny a chance. or a pm... (it's not real money :D)
  20. In Arma1, you could overload the ammo slots with a script. Maybe there's no upper limit! :eek:
  21. Bad Pilot

    onPlayerDisconnected

    When the player disconnects, all his AI - which were local to the client computer - move to the control of the server. You can spawn a script on the server for each AI created which loops round (or waitUntils...) the right moment and then kills them. Or maybe it's easier to check every minute or two whether you have stray AI wandering around. if !(isPlayer (leader _unit)) then {deleteVehicle _unit};
  22. I can't quite see what you're doing but it's possible the new vehicle is spawning on top of the old one before the old one is properly removed. what happens with a 2 second wait, for example?
  23. your trigger calls a script in the 'client' folder. the trigger is created on the client? more details plz.
  24. Aw, I just came back here to put the [] in :)
  25. The script doesn't do anything afterthe removeAction line! Maybe vpciv1 join (group player); is all it takes?
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