Bad Pilot
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Everything posted by Bad Pilot
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this is my favourite Evo for Arma2. 3.7 has added lots of nice touches and fixes over 3.6 - and 3.6 was great. IMO, Normal version is not too hard for single player, so an easier version is unnecessary. After the next official patch, maybe you can add a setting for the number of players in order to scale the enemy. Or, you can script it so the server adjusts enemy reinforcements to suit the number of players ;). The hardcore version btw is not to be taken lightly! The first town held for 24hrs! The situation was partially caused by a UAZ-MG hidden in the forest. When I was working on my Arma1 Evo ripoff, I considered adding code to make the town surrender if there were players in the town for a certain length of time AND there had been no kills or deaths. Just an idea for consideration - it's great as it is.
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the function keys set the editing mode i.e. it changes what you see on the map and what happens when you double click.
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I've been banned from the French "[G8][LEGION]" PvP server for the actions of someone else. I can't find any contact info for this clan so am helpless to sort it out. sadfaced!
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AIDEZ-MOI: anyone know the [G8][LEGION] clan?
Bad Pilot replied to Bad Pilot's topic in ARMA 2 & OA - MULTIPLAYER
Well, lonestar I love Provence and I like playing arma2 on the G8 server. Thanks for your assistance. 'bieng'! Vlado, thankyou too. Let's play! -
AIDEZ-MOI: anyone know the [G8][LEGION] clan?
Bad Pilot replied to Bad Pilot's topic in ARMA 2 & OA - MULTIPLAYER
thanks for the links. i was raping the hell out them with a cobra the other day and nobody minded. well, i didn't understand any complaints ;). I do get a good game there and had no trouble before this so was not happy about the ban! -
Well, I did a bit more testing on my 3-screen 5.1 setup before attempting to fix it. - engine noises usually behave completely properly, though less well behaved for helicopters - engine noises sometimes have the wrong volume - weapon noises are incorrectly positioned: once they're off the centre screen, they sound like they're out of sight way off to the side even when they're actually just a bit off centre --- Then I ran Oktane's little test and it ran perfectly - I was able to navigate to any relative position with my eyes closed. --- Then I set the Default Communication Device to some other device on the other (X-Fi) soundcard. Previously, it was set as my 5.1 headphones. Having made that change, I played Arma2 ...with mixed results. - engines have gone insane: it's like my left ear is simultaneously inside every engine within a 1km radius. In the background, I can hear the correct engine sounds... - weapon sounds are correctly placed, _I think_ The game is now unplayable :D EDIT --- plugged in some stero headphones and set that default comms device to Speaker Arma2 now works perfectly. Nice one, oktane!
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Request: Alternative vegetation detail
Bad Pilot replied to GLeek's topic in ARMA 2 & OA - SUGGESTIONS
The OP sounds like he's clueless -
oktane i have missed this thread for a while and will try your program over this weekend.
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I've a single 8800GTX. I'm mostly on foot in Arma2 but recently I've been having a ball in Cobra helos and have increased the viewdistance whilst flying (from 1500 to 3000). After flying for 10 minutes or so, I start getting the visual glitches you'd associate with overheating gfx. If I land quick and set the view distance low again, it recovers, but if I continue, it very soon locks up my machine. The funny thing is that my 8800 is reporting a temp of 62 celsius which doesn't seem very hot to me. I wonder whether the quality of my power supply causes the problem as the resistance in the card increases with temperature. I do have a strange setup... Main PSU - 560W, good quality Secondary PSU - 330W, awful quality, sat on the floor & hotwired so it doesn't need a power button :) Primary gfx - BFG 8800 GTX OC (receiving power from hotwired secondary PSU) Secondary gfx - Radeon X700 Pro :D Game resolution 3072x768 (Software TripleHead)
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Matrox TH2GO - 5040x1050 and 4320x900 - Tips on how to setup
Bad Pilot replied to thales100's topic in ARMA 2 & OA - TROUBLESHOOTING
Can anyone explain what the fov numbers mean, so that I can work out the numbers for triple-head with widescreen in the middle with 4:3 on the outside, please? At the moment I'm running 3 x 4:3 with the widescreen as an extra bit of desktop, not used in the game. I'm using Kegetys' SoftwareTripleHead and it is amazing if you don't need SLI/Crossfire support -
Server issue - missions not loaded fully
Bad Pilot replied to mugaben's topic in ARMA 2 & OA - TROUBLESHOOTING
Dedicated is different in that locality is a factor. Scripts might run on the server, one client, all clients, or all clients plus server... Have you got all that handled? -
My workaround is to tap left or right sidestep. I'll vote for it.
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How to synchronize by trigger or script?
Bad Pilot replied to splatsh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
At the start of the mission, could you sync it to a marker or an invisble hpad. Then setpos the item on the relevant player when you want it? -
unusual AI behaviour based on host's position
Bad Pilot replied to nichevo's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Are the west_man and east_man variables being communicated to the server reliably? I would expect that on a dedicated server, both boats would not move. -
Array iteration
Bad Pilot replied to demon cleaner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If that was me demon cleaner, i'd edit the first post to make the problem a bit harder ;) -
iskindof bugged ?
Bad Pilot replied to nuxil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
in the original test, isn't "this" supposed to be "_this"? -
The simple syntax for variable testing
Bad Pilot replied to Adesso's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I haven't even looked at the script but are you suffering from what seems to be the 1.03 multikill/multideath bug? Sorry, I am in the middle of cooking. -
Help with Warfare Benny Edition needed
Bad Pilot replied to NightHawk2009's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry to burn you on your first post without even taking the time to say 'hi, welcome!". My bad. -
Help with Warfare Benny Edition needed
Bad Pilot replied to NightHawk2009's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
give benny a chance. or a pm... (it's not real money :D) -
giving my soldier a m136
Bad Pilot replied to Relemar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In Arma1, you could overload the ammo slots with a script. Maybe there's no upper limit! :eek: -
onPlayerDisconnected
Bad Pilot replied to doomanchu's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When the player disconnects, all his AI - which were local to the client computer - move to the control of the server. You can spawn a script on the server for each AI created which loops round (or waitUntils...) the right moment and then kills them. Or maybe it's easier to check every minute or two whether you have stray AI wandering around. if !(isPlayer (leader _unit)) then {deleteVehicle _unit}; -
Stop vehicle bouncing on vehicle respawns
Bad Pilot replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't quite see what you're doing but it's possible the new vehicle is spawning on top of the old one before the old one is properly removed. what happens with a 2 second wait, for example? -
Servers Crash with Radio triggers
Bad Pilot replied to R34P3R's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
your trigger calls a script in the 'client' folder. the trigger is created on the client? more details plz. -
ungrouping a unit in a script...?
Bad Pilot replied to daza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Aw, I just came back here to put the [] in :) -
ungrouping a unit in a script...?
Bad Pilot replied to daza's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The script doesn't do anything afterthe removeAction line! Maybe vpciv1 join (group player); is all it takes?