Bad Pilot
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Everything posted by Bad Pilot
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Group name in Lobby
Bad Pilot replied to rainbow's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm not trying to come across as thick ;) but I'm sure this has been done before. Maybe I was just dreaming. description.ext is the other place. I thought you could call the slots anything. "Operator", for example - I've seen that but it's not a classname is it? I'm at work so can't check very well. -
Someone with fresh set of eyes, spot the reason for undefined variable
Bad Pilot replied to shuko's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
for "_i" from 0 to (count TASKS_SERVER) do { for "_g" from 0 to (count TASKS_GROUPS) do { ... I also want to know: is this how For loops are done now?:butbut: -
Group name in Lobby
Bad Pilot replied to rainbow's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I thought it was done in mission.sqm? Never done it but sure I saw it there. -
edit: beaten to it :D
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Efficiency question: sleep vs waitUntil
Bad Pilot replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah, that's partly why I'm talking about a scheduler. The semi-hypothetical scheduler is already checking what's due to happen. Adding something to the list has little effect on performance as the list-item is not even looked at until the time it is needed. Computing a waitUntil (or the other kind of trigger) is relative hell for the processor because the required condition could sneak up on it from any direction. Here I am become a half-baked philosopher! Suma, put us out of our misery! -
I have changed my float to about 70% which is as much as I can before the gunsight moves out to either side-screen and becomes mis-aligned with the viewfinder. Liking it!
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Efficiency question: sleep vs waitUntil
Bad Pilot replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't: the humour was implicit in my post. Logically, a sleep command should be more efficient because the system knows exactly how long to leave the thread alone and can set itself a reminder for that time. Meanwhile the waitUntil is like an Obsessive Compulsive, forever going around the house checking that the gas and electricity are off. -
Efficiency question: sleep vs waitUntil
Bad Pilot replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
All of you are on your own thinking it makes more sense to check a sleep command every frame :D -
Efficiency question: sleep vs waitUntil
Bad Pilot replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Speaking as a noob, my idea for a scheduler is way more efficient than that. And, one of the biggest changes for servers in Arma2 was to introduce strict scheduling - so there is a scheduler. :P -
Military Symbols Module
Bad Pilot replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry for just guessing at you! I didn't even know you had to add a module! -
Efficiency question: sleep vs waitUntil
Bad Pilot replied to galzohar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If I'd created the sleep command, it'd be more efficient because you say "sleep 10" and it forgets about your script until it's reminded by a scheduler. Using waitUntil would generate comparisons every frame. So I prefer sleep thinking pros code like noobs llike me! -
Military Symbols Module
Bad Pilot replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I expect you can place them. Use the cursor keys to change type and colour after double-clicking on the map -
Military Symbols Module
Bad Pilot replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry, dunno about the editor, I'd use a script. There's a list of them all somewhere (maybe the biki) which I printed - I think there are over 140 in total. -
Military Symbols Module
Bad Pilot replied to dale0404's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you're not creating the new marker types. You've just enabled them. -
Yeah, let's have some real life in there!:)
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Setting up my own dedicated server for testing purpose
Bad Pilot replied to luckyhendrix's topic in ARMA 2 & OA - MULTIPLAYER
Aren't you supposed to run the dedicated server from a separate (copied) folder if you're hoping to run the client too? Haven't tried it on the same machine myself... When you run Arma, it kinda locks all the files. -
I want to be taller. Weird playing at the same height as the rest of you.
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I vote approval of the concept (I'd buy the lean version), but I'm sure MP benefits from SP dev work, so even if you don't use it, you're playing the result of a lot of hard work in all dev areas.
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If you read the manual you'll see that different sights are levelled at vastly different ranges, and I think this may influence how people perceive the sights and the weapons they're on. If you know where the zero is, you can point and shoot with a greater variety of weapons. I printed out this page and keep it on my desk for reference during play
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Mouseclicks in multiplayer browser
Bad Pilot replied to zeep's topic in ARMA 2 & OA - TROUBLESHOOTING
Same here, I have to click on the lowest tenth of any desired row. I'm using 12:3 aspect ratio with smallest interface size. -
Video memory, very high or default?
Bad Pilot replied to LOulOo's topic in ARMA 2 & OA - TROUBLESHOOTING
Default setting breaks my game down from 30-40fps to 10fps. The comment about using too high a setting causing conflicts with the game data and crashing the game is true. -
Pagefile tweak = much improved FPS
Bad Pilot replied to yarisbandit's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah, another partition doesn't help much - it can be worse or better than a single partition. Separate discs for the win. -
You just burned through 7 gigs of RAM?!?
Bad Pilot replied to maturin's topic in ARMA 2 & OA - TROUBLESHOOTING
And the low-level reason is your graphics card eats into your 4GB. If you have an AGP system, you lose more RAM according to your BIOS AGP aperture setting. Maturin, a "let me google that for you" moment indicates your card is PCI-E which means it demands none of your 4GB system RAM for itself - though it will still reduce your available RAM by the size of your VRAM (see my quote above). Anyway.., you say it's only happened once... Uninstall the game and have a lie-down. -
That's cos the red-dot sight doesn't just magnify the scope but the whole screen. I never worried about it before but it is a bit daft isn't it!
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This is my most desperate hour. Help me, ArmA2 community; you're my only hope.
Bad Pilot replied to Jonney Napalm's topic in ARMA 2 & OA - TROUBLESHOOTING
Things to check/confirm: - RAM diagnostic. Sufficient spare space on hdd for caching? Some favourite software or peripheral driver not needed for the game but interfering nonetheless? BIS want to hear about CTDs and there's a procedure for sending them crashdump files.