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MRV

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About MRV

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  1. MRV

    Enemy LOS needs fixin'

    Agree with that, the AI simply has way to good eyes. As I stated in THIS posting before, they always know where you are as soon as they notice something is odd. They can see in the dark w/o nightvision and spot you at 100 Meters in distance in the middle of the night. And whats most rediculous: They spot you when you trigger a remote bomb. I really loved that Special Forces Missions in OFP, hiding in bushes and praying that the crew of the T80 passing by didn't see you. In ArmA you are always screwed when being that close to a tank.
  2. MRV

    Too difficult even on Easy Setting ?

    Ok, since I'm also not totally satisfied with the AI, I'll just state my oppinion here. I'm currently stuck in the Saboteur Mission where you have to sneak into the enemy base and blow up their tanks, this is where the Problems with AI are most noticeable I think: 1. Kills with one shot as discussed here are OK, but I agree with the statement that a soldier should take more time BEFORE shooting at all, the guards in that mission are not wearing NV-Goggles and it's about 2 am, but somehow they can see -and IDENTIFIY- me in about 50 till 100 Meters in range and trigger the alarm. How the hell do they do that??? I mean, if you have ever been out in nature at night, you might still be able to see far and walk around obstacles if your eye is used to darkness, but you have trouble to exactly tell if's a rock, a piece of wood or some psycho who is going to shoot or rape you The AI soldiers in game only need one sec to know that I'm NOT some kind of object (thats ok, cause I'm moving), that I'm NOT an animal and that I'm NOT one of their own guys. Thats unrealistic I think, in reality a soldier would see a movement in the dark, get suspicious, look closer (wtf???) and IF he can be sure it's a foe, aim and shoot. I hope you got my point: seeing is one thing, identifying another one....... 2. I'm using a silenced M4, with a patrol of 2 guys passing by at about 80 meters. I aim, shoot twice, and the first one is dead. I aim at the other one, he aims at me as well, he shoots first and i'm dead. He knew I was there, dispite the silencer which also makes my muzzle flash invisible. I'd assume that in reality a soldier whose mate is shot in the dark would be shocked and run for cover as he whould NOT know WHERE the shots came from. 3. I noticed, as well as in OFP, that triggering explosives by remote detonator gives you position away, this is something that really needs to be fixed. Great game anyway although I loved the Cold-War-Plot in OFP
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