Marco.A.Aguilar1
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Everything posted by Marco.A.Aguilar1
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Those units look nice and alive without the big foreheads.
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The maps are perfect for the National Guardsmen! http://www.ngb.army.mil/news/archives/081506-TX_assist_BP.aspx
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Where can I get my grubby hands on Classic Combat League and Wargames mp mission packs? I've played some of the old ones and loved them...I am just wondering where they are stashed or archived.
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Will ArmA have an ingame voice option or will we find ourselves using third-party applications like Teamspeak?
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FFUR 2006 2.0 Total conversion pack
Marco.A.Aguilar1 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Makes perfect sense Jackal, but I can't find the standalone .pbo in my FFUR folder. If the binocs and NVGs are in the same .pbo, how would have all this happened? -
FFUR 2006 2.0 Total conversion pack
Marco.A.Aguilar1 replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
This happens with WGL, BAS as well as FFUR06v2 when I pull up the binocs. Can someone help me? It looks to dorky to deal with...(this particular screenshot is a FFUR06v2 SF individual). -
Hey guys, I tried search for the modern OFP Wrist Watch that can be found in WGL and FFUR06 but all I would get was the 'OFP Watch' program. Does anyone know if there is a standalone .pbo with this wrist watch?
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Couldn't make it Wednesday night Strango, it was my fiances bday.
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VBS1 Lite and Australians in Vietnam
Marco.A.Aguilar1 replied to snoops_213's topic in BOHEMIA INTERACTIVE - GENERAL
Bah! Anything Bohemia Interactive I get! Noma Noma Noma Noma!!! -
How is it more expensive to have a dedicated server? Is there a way to use your own computer (extra computer) as a dedicated server in your own house for OFP1/ArmA? I am not sure how this all works...
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Thank you AgentFox2.
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How do I make so that these 'mugs' will appear on others screens during MP?
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I know what you mean, but I usually place the CS kiddies in the 13 year old range. I hate it when they yap on the mic. I remember this one server I played on had an admin that was 12 years old who was on 24/7. This kid had a power trip.
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WarGames League v.5 (WGL 5) Full Release
Marco.A.Aguilar1 replied to .kju's topic in ADDONS & MODS: COMPLETE
The thing is and what I recently found out is that WGL-OFP1 takes place in 1985 just like OFP1 itself. What I really admire is that they didn't remake everything entirely, making OFP1 a different looking game. They added features and kept the models the same with small modifications. Now if/when WGL goes to ArmA, you [might] be able to expect up to date military technology. Edit: Also remember that WGL doesn't want to sacrifice gameplayability to realism even though it still maintains the 'most realistic' MOD status. -
OFP photography - No images over 100kb - Pictures only, NO comments
Marco.A.Aguilar1 replied to Major Fubar's topic in GENERAL
This one was done by Nick (aka The Annihilator in game) FFUR2006 -
When you get shot by an enemy while piloting a plane, don't pilots usually gain consiousness after being hit while the plane is going down? Is it possible to keep the player alive while the plane is going down?
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WarGames League v.5 (WGL 5) Full Release
Marco.A.Aguilar1 replied to .kju's topic in ADDONS & MODS: COMPLETE
Thanks Q! I appreciate that. Stuntman: C&H are (in my opinion) the most realistic type of multiplayer mission. It is called Capture and Hold and it pits two human forces against each to sieze and hold control of territory (like in real wars). This is why I asked if WGL5 had more then one since it is perfect for it (which was awesome, but the only one they had for Nogova was to huge for my squad). Also, revival is nice. It is in Coop missions and allows people to be revived instead of respawning. For example, our squad moves out, you get shot and die. Once you hit the ground, your body turns into that model that has a laying corpse with an olive drab tarp over it. The cool thing is, any of your squad mates can revive you by standing right next to you for a certain amount of time. It sounds like voodoo, but it gets really fun. Especially when you are in a middle of a mission and a squad mate goes down, the mission itself will branch into various 'search and rescue' missions just to find and revive him so you both can continue on with the mission. Also, you don't have to revive if you don't want to :P -
WarGames League v.5 (WGL 5) Full Release
Marco.A.Aguilar1 replied to .kju's topic in ADDONS & MODS: COMPLETE
What revival and C&H missions are there in WGL or which ones are recommended? Also, does the Zeus Server have revival and C&H missions? -
Yeah, I got OFP:GOTY for $10 at Codemasters.
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WarGames League v.5 (WGL 5) Full Release
Marco.A.Aguilar1 replied to .kju's topic in ADDONS & MODS: COMPLETE
The problem are the servers on online play. They will over right all of your difficulty options. -
WarGames League v.5 (WGL 5) Full Release
Marco.A.Aguilar1 replied to .kju's topic in ADDONS & MODS: COMPLETE
What about rifles with optics? Those are tough to use on targets a building away. When I shoot targets in close range (real life), I use my judgement in depth and distance and the environment around me all without using the iron sights. I do this while picking up my rifle and budding it next to my cheek incase of 'last second decisions'. Good technique to improve CBQ skills. This is something that is hard to do in the virtual world. I believe this would have to be used by SWAT teams as well since they would not have time to focus in on the ironsights. Sometimes (never been in combat, only trained in senarios and tape drills) in CQB, you don't have time to pick up your rifle and focus in on the ironsights. Also remember that the crosshair isn't as acurrate as the ironsights, so if someone wants to eliminate the other first, they better use the ironsights and not spray with the crosshairs. The crosshair is that guidance we need for depth and distance. -
Operation FacePlant US Infantry v1.00
Marco.A.Aguilar1 replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Actually, FURR2006 has them. -
Wow...You're going to give the FP MOD guys a run for their money. Edit: I seriously need to learn to script so I can make an invasion mission featuring these guys!
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WarGames League v.5 (WGL 5) Full Release
Marco.A.Aguilar1 replied to .kju's topic in ADDONS & MODS: COMPLETE
A list of improvements i'd like to see: =July 18th -USSR Â to Russia -Russian and US Medic Soldiers to have Chin-straps -Improve Iron sights -Improve menu layout (GUI) by adding a military technology theme -Lower bullet kill impact from 4-5 hits to 2-3 -F22, SU-30, C130 -CFP-90 main pack to replace the vietnam war era A.L.I.C.E. pack -CFP-90 scout pack (attached to main pack) to replace 3 Day scout pack -SF to have M9 (with black holster) -Armored plates on MK-19 of Humvee -Fix the bug that allows us to see blood splatter through walls from bullet impact to the bodies -Overright BIS models to play WGL models on single player =July 19th -US Crew members to have M4A1 instead of M16 -No more fuzzing green vegetation markings on map -No 180 turn when looking all the way up or down -Reconsider crosshairs. It is more realistic without but remember that this is a game we play with a monitor. It is still somewhat of a 2D world and our perception is misjudged without guidance in the virtual world. -
Operation FacePlant US Infantry v1.00
Marco.A.Aguilar1 replied to CameronMcDonald's topic in ADDONS & MODS: COMPLETE
Been trying them since release. Very satisfied.