messiahua
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Everything posted by messiahua
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Note for everyone with missing weapons problem: Remove any custom addons/mods and 99% some of them are cause for this.
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Russian ==> English/German (Deutch): How do I ?
messiahua replied to gerasmus's topic in ARMA - GENERAL
That's very bad, that you can't switch from Russian to English, because Russian translation is very bad and inapplicable in some places, especially control settings. -
Everyone is downloading... 120 kb/s
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If it'll be implemented in future, I would like to see control system exactly like in Splinter Cell. I think, that 2 additional keys would be not enough, you should be able to fluently control your movement and the best way is with mouse scroll and for example 10 "speed stages" from very slow to very fast. Also with this you don't need that slow walk switch and fast forward, so two more free keys to use for anything else. But the problem is action menu, which is activated by mouse wheel up and down, so there should be some thinking first - how to solve it. The second problem - animations (you would need x10 more animations for each move direction ). And I think, that this is major one, which won't allow to make such system in arma. Maybe only through some kind of dynamically modified animations...
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I sign my vote for this! Suggestion #2460
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There is already an issue at bugtracker: http://bugs.armed-assault.net
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You forgot to mention how many playable slots...
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I think, that someone should just copy that thread here without any discussion, because it is a good standard since that time.
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Maybe, you should buy a legit copy with legit CDKEY? If it is not the case, then contact BIS via email.
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Never heard of it. Even don't know what it is Really, it doesn't work for me.
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Oh yeah: 1) No 2) No 3) Maybe? 4) No 5) Maybe? 6) No 7) No 8) Maybe, but I think this is a problem only if you have no visible crosshair. 9) Don't know. Didn't play with SLX.
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Mapfact releases: AH-64A and CH-47D
messiahua replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
Very cool video I must say! Excellent job. -
http://community.bistudio.com/wiki/setAccTime
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I think democracy is the form of dictatorship
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Evolution V1.0 Large scale respawn coop
messiahua replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
That's because of lag or desync. -
Have any of you notice, that if you are using #reassign or #restart, server become very unstable, JIP bugs appear (when two persons control one soldier) and finally it may just crash. This was an issue in all versions of server. I'm just curious, when this commands will be fixed?
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Dedicated server stops responding to queries
messiahua replied to PaveQ's topic in ARMA - MULTIPLAYER
This problem was since 1.00 beta release! Just sometimes, something happens and it just stops to respond on queries, but it happens during game, when players are actually online (not when it is empty). Only restart helps. -
Mod-Tools. Will this usher in everything we yearn?
messiahua replied to BLSmith2112's topic in ARMA - ADDONS & MODS: DISCUSSION
I think that the tools should had been released even before the actual game release -
Mod-Tools. Will this usher in everything we yearn?
messiahua replied to BLSmith2112's topic in ARMA - GENERAL
I think that the tools should had been released even before the actual game release -
Grass - human brain - moving objects
messiahua replied to INNOCENT&CLUELESS's topic in ARMA - GENERAL
True ONLY for AI, but other players see you perfectly It depends on the mission. setTerrainGrid -
I think it is not a problem to implement such system via scripts and in-game menus.
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I think it is not a problem to implement such system via scripts and in-game menus.
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Feedback needed - Ammo box scripting
messiahua replied to suma's topic in ARMA - MISSION EDITING & SCRIPTING
Ohh, now I see. So if I do something in trigger or init field, then it executes on all clients. Thanks for the tip -
Feedback needed - Ammo box scripting
messiahua replied to suma's topic in ARMA - MISSION EDITING & SCRIPTING
I'm not good at scripting, especially in MP scripting, I often make mistakes in this "locality" thing, but I just have to do some and I just blindly write everything as I consider right and then I even can't figure out why is some problem occurring in game. I'm filling weapon and ammo crates with command like nul = [this] execVM "weaponboxWH.sqf" in their init field and in that script i'm removing everything and adding my stuff via addweaponcargo and addmagazinecargo. So, if I understand right the problem, in my case I need a global effect for this command to work right. (voted for this ) -
I vote YES for any realistic feature, even if it is too realistic for a game