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MuteAssassin

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Everything posted by MuteAssassin

  1. Is there any place that lists and defines the scripts that is allready in the game coded by Bis? I just found out about the Vapor Trail script that is in the game? called in init _xtype = [this,1] execvm "CA\Data\ParticleEffects\SCRIPTS\misc\aircraftvapour.sqf";
  2. It would be nice to have a refrence sticky for atleast, the common Scripts that is in the game. or even a text doc you can download for refrence. format: Name Discription Ways to call the script you would think that this would be the wiki.
  3. I have sent a mission to a friend to use as a template for editing. Found out that his Arma2 will not see any script even thou it is properly called out in editor. he had a Mission is "read only error" even thou he had cleared the folder and mission.sqm properties. I thought mabe my comp Win7x64Ulti put some encription on it, so i had him open the doc and copy it to a new mission.sqm even did that with the scripts. no matter what we do arma2 will not load the scripts, tried puting the scriptsin a folder named scripts and calling it in the editor [this] exec "scripts\whatever.sqs" nothing i can think of will work. My computer runs everything perfectly. i edit all the time I know the templatemission runs flawlessly on my machine. so now im thinking it is the operating system mabe some file protection? Any help or thoughts are greatly apperciated. ---------- Post added at 06:38 AM ---------- Previous post was at 05:45 AM ---------- Found the problem, Arma2 Has to create the mission folder, I guess Arma will creat the permissions. You can not creat a mission folder outside of arma2 . Arma 2 will not use it correctly.
  4. -------------------------------------------------------------------------------- i Have 10 CDF Men in a group guarding a tented area "HQ". Ive set up 2 Illumination Towers with a searchlight in each. My goal is if any of those 10 men ,HQMAN_1 - HQMAN_10", get shot, a solider will moveInGunner to each of the SarchLights, SearchLight_1 - SearchLight_2. Im having trouble getting the trigger to get dammage of all 10 men. can i use 1 trigger to monitor dammage of all the men and if one of those men get shot it will activate the trigger. I have a trigger "Light1" that will monitor the getdammage trigger to Action SearchMan_1 moveInGunner SearchLight_1; [searchLight_1] exec "randomwatch.sqs"; with a countdown of 4 seconds. I also Have another trigger "Light2" to monitor "Light1" and on action SearchMan_2 moveInGunner SearchLight_2; [searchLight_2] exec "randomwatch.sqs"; with a count down of 8 seconds. My trouble is what should my condition of the trigger that gets dammage? I can use this code GetDammage HQMAN_1>=1.0 but when i do this GetDammage HQMAN_1>=1.0; GetDammage HQMAN_2>=1.0; GetDammage HQMAN_3>=1.0; It does not work.
  5. Thank you all for your help
  6. I belive that your answer "checking behavior" is a better way about doing this. I like that the trigger sets off when the unit is in danger, In wich the combat mode would change. would I try this CheckBehavior "HQMAN_1" = "COMBAT";
  7. Delete Post, Posted in wrong Area
  8. ive tried all i know and nothing. Im a noob at this i guess. I really need this speacil little addition to my mission. want to be able to have a search light mounted in a truck like a weapon and run a searchlight script. I need this for a coupple of convoys. any help would be greatfull.
  9. MuteAssassin

    How to add a search light to a pu truck

    this is awsome!! but ive been tring to go further and use this http://community.bistudio.com/wiki/attachObject My goal is to get an open ural to patrol with the search mounted. Doc I thank you for your help. do you have anymore ideas? mabe attachedObject in the ural init? Ive named my unit and search and substituted them for "this".
  10. MuteAssassin

    How to add a search light to a pu truck

    sounds good thanks doc, ill give it a try. I kept tring to use the attachObject.
  11. MuteAssassin

    How to add a search light to a pu truck

    Is this even possible?
  12. MuteAssassin

    Lost-World Returns

    This mod sounds so cool, i cant wait till its out.
  13. the error says "you can not play/edit this mission cause it is dependent on downloaded content that has been deleted" What the heck does that mean? I used bas_framwork, used some scripts: randomwatch.sqs ied.sqs ammobox_1.sqs vehi_respawn.sqs
  14. MuteAssassin

    Error when people try to play my map

    I have been searching the editor for everything.. Thank you guy's very much. It has been only 10 min's and my problems are solved.
  15. MuteAssassin

    Error when people try to play my map

    YESSSS!!! i had placed an editor addon of a street light. can i delete it off of the mission sqm? Man there is some quick respances here . you guy's are awsome
  16. MuteAssassin

    Error when people try to play my map

    I started the map with the bas_f, earlier versions of the map where fine. I posted the whole mission sqm if anybody has time. as you can see it is all standard units. Im a noob to this and ive worked on this for 1.5 months. any help would be greatly apericeated.
  17. MuteAssassin

    Error when people try to play my map

    version=11; class Mission { addOns[]= { "desert", "cacharacters", "sara", "CAWater", "camisc", "caair", "caweapons", "cabuildings", "CATracked", "CAWheeled", "CAWheeled3_TT650", "map_misc", "casounds", "CAWheeled3_M1030" }; addOnsAuto[]= { "cacharacters", "CAWheeled", "CATracked", "CAWater", "CAWheeled3_TT650", "CAAir", "MAP_Misc", "camisc", "cabuildings", "caweapons", "casounds", "sara" }; randomSeed=9498627; class Intel { briefingName="M.H.M._Blackout_1-6"; briefingDescription="Destroy Enemy Power And Comunication Stations!"; resistanceEast=1.000000; startWeather=0.000000; forecastWeather=0.000000; year=2007; month=6; day=7; hour=0; minute=0; }; class Groups { items=90; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4845.608887,32.710308,15636.431641}; id=0; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; text="BAS_Server_Logic"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={12618.993164,3.690231,10800.628906}; azimut=175.000000; id=1; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.466667; init="f_GrpBLU11A = group this;"; }; class Item1 { position[]={12615.833984,2.562863,10793.344727}; id=2; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; rank="CORPORAL"; skill=0.357875; init="f_GrpBLU11A = group this;"; }; class Item2 { position[]={12618.258789,2.957975,10795.160156}; id=3; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item3 { position[]={12617.972656,2.813137,10794.241211}; id=4; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item4 { position[]={12621.057617,2.744494,10793.274414}; id=5; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item5 { position[]={12622.539063,2.868223,10794.687500}; id=6; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; rank="CORPORAL"; skill=0.333333; init="f_GrpBLU11A = group this;"; }; class Item6 { position[]={12622.253906,3.175027,10796.785156}; id=7; side="WEST"; vehicle="SoldierWMedic"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;removeallweapons this; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""M4A1SD""; this addweapon ""M9SD""; this addmagazine ""15Rnd_9x19_M9SD""; this addmagazine ""15Rnd_9x19_M9SD""; this addmagazine ""15Rnd_9x19_M9SD""; this addmagazine ""15Rnd_9x19_M9SD"";"; }; class Item7 { position[]={12611.670898,2.678148,10795.916016}; id=8; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item8 { position[]={12613.670898,2.795120,10795.916016}; id=9; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item9 { position[]={12615.609375,2.910734,10795.932617}; id=10; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13228.588867,6.480000,9152.752930}; azimut=60.000000; id=41; side="EAST"; vehicle="UralRefuel"; leader=1; skill=0.600000; text="ural_1"; }; }; class Waypoints { items=1; class Item0 { position[]={13237.526367,6.480000,9153.730469}; placement=5.000000; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={12773.287109,21.854269,8912.042969}; id=44; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""A"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12776.287109,23.139296,8907.042969}; id=45; side="EAST"; vehicle="TeamLeaderE"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12780.287109,23.373129,8907.042969}; id=46; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { presence=0.607296; position[]={12782.287109,23.763592,8907.042969}; id=47; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { presence=0.349786; position[]={12784.287109,24.184912,8907.042969}; id=48; side="EAST"; vehicle="TeamLeaderE"; rank="CORPORAL"; skill=0.333333; }; class Item5 { presence=0.124464; position[]={12788.287109,25.059126,8907.042969}; id=49; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item6 { presence=0.420601; position[]={12790.287109,25.456165,8907.042969}; id=50; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.378756; position[]={12919.874023,13.795277,8940.766602}; id=51; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""A"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12922.874023,14.008646,8935.766602}; id=52; side="EAST"; vehicle="TeamLeaderE"; rank="CORPORAL"; skill=0.333333; }; class Item2 { presence=0.642704; position[]={12926.874023,13.865546,8935.766602}; id=53; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { presence=0.494636; position[]={12928.874023,13.782336,8935.766602}; id=54; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { presence=0.719957; position[]={12930.874023,13.708817,8935.766602}; id=55; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; }; class Item5 { presence=0.800000; position[]={12936.874023,13.418925,8935.766602}; id=56; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item5 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={12629.958008,12.042205,9113.383789}; id=58; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""B"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { presence=0.201718; position[]={12624.958008,11.929979,9108.383789}; id=59; side="EAST"; vehicle="BMP2"; rank="CORPORAL"; skill=0.333333; }; class Item2 { presence=0.385193; position[]={12634.958008,11.952393,9108.383789}; id=60; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12636.958008,11.910605,9108.383789}; id=61; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12638.958008,11.868793,9108.383789}; id=62; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item5 { presence=0.500000; position[]={12640.958008,11.974880,9108.383789}; id=63; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item6 { position[]={12642.958008,12.287000,9108.383789}; id=64; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item7 { position[]={12644.958008,12.621565,9108.383789}; id=65; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item8 { presence=0.874463; position[]={12623.648438,11.890746,9120.842773}; id=57; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item9 { presence=0.010000; position[]={12630.949219,12.183862,9088.908203}; id=66; side="EAST"; vehicle="T72"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4864.346191,33.365433,15638.729492}; id=42; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; text="server"; init=" x=[""init""] execVM ""ups-f.sqf"""; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.179185; position[]={12568.151367,0.921997,9963.661133}; id=43; side="EAST"; vehicle="PBX"; leader=1; skill=0.600000; init=" nul=[this,""Alpha"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={13186.616211,14.096999,8971.739258}; id=67; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""D"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13181.616211,13.995000,8966.739258}; id=68; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={13191.616211,13.995000,8966.739258}; id=69; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={13193.616211,13.995000,8966.739258}; id=70; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={13124.330078,19.596611,8854.217773}; special="CARGO"; id=71; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""D"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13119.330078,19.501587,8849.217773}; id=72; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={13129.330078,19.485001,8849.217773}; special="CARGO"; id=73; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={13131.330078,19.485001,8849.217773}; special="CARGO"; id=74; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12558.510742,41.011230,8369.327148}; special="CARGO"; id=75; side="EAST"; vehicle="SoldierEB"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""E"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12554.699219,41.685093,8348.044922}; special="CARGO"; id=76; side="EAST"; vehicle="SoldierEB"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""E"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12576.864258,42.380478,8379.091797}; id=77; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""F"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12585.864258,42.751175,8374.091797}; id=78; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12587.864258,42.747662,8374.091797}; id=79; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12589.864258,42.743164,8374.091797}; id=80; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={12927.364258,28.489389,8391.592773}; id=81; side="EAST"; vehicle="UAZMG"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""G"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { presence=0.105151; position[]={12922.364258,29.058529,8386.592773}; id=82; side="EAST"; vehicle="BMP2"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12934.364258,29.387383,8386.592773}; special="CARGO"; id=83; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12936.364258,29.570370,8386.592773}; special="CARGO"; id=84; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12938.364258,29.753244,8386.592773}; special="CARGO"; id=85; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item5 { position[]={12940.364258,29.893509,8386.592773}; special="CARGO"; id=86; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item6 { position[]={12942.364258,29.842342,8386.592773}; special="CARGO"; id=87; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={12667.789063,26.898321,8644.871094}; id=88; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""G"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { presence=0.755365; position[]={12662.789063,27.099085,8639.871094}; id=89; side="EAST"; vehicle="UralRefuel"; rank="CORPORAL"; skill=0.333333; text="refuel_2"; }; class Item2 { position[]={12672.789063,26.964085,8639.871094}; id=90; side="EAST"; vehicle="TT650G"; rank="CORPORAL"; skill=0.333333; }; class Item3 { presence=0.704206; position[]={12674.789063,26.937090,8639.871094}; id=91; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12676.789063,26.910080,8639.871094}; special="CARGO"; id=92; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={12678.789063,26.883087,8639.871094}; special="CARGO"; id=93; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item6 { position[]={12680.789063,26.851086,8639.871094}; special="CARGO"; id=94; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item7 { position[]={12682.789063,26.810595,8639.871094}; special="CARGO"; id=95; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.742490; position[]={13233.507813,11.947881,8756.722656}; id=96; side="EAST"; vehicle="T72"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""H"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13292.002930,6.480000,9150.583984}; id=97; side="EAST"; vehicle="SoldierEB"; leader=1; rank="CORPORAL"; skill=0.333333; init=" nul=[this,""I"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13225.591797,6.480000,9104.393555}; id=98; side="EAST"; vehicle="SoldierEAT"; leader=1; rank="CORPORAL"; skill=0.333333; init=" nul=[this,""I"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.565451; position[]={13631.281250,19.980000,8864.633789}; id=167; side="EAST"; vehicle="BMP2"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""v"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12395.822266,31.995001,8405.338867}; id=100; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.607296; position[]={12323.986328,38.900841,8555.378906}; id=101; side="EAST"; vehicle="SoldierEMG"; leader=1; skill=0.600000; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.172747; position[]={12392.151367,36.052746,8504.251953}; id=102; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12972.797852,18.000000,8663.806641}; id=103; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""J"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.394850; position[]={12953.819336,18.000000,8668.202148}; id=104; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""J"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12940.208008,18.000000,8645.375977}; id=105; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""K"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.185623; position[]={12946.620117,18.000000,8642.709961}; id=106; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""J"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12954.258789,18.069561,8617.423828}; id=107; side="EAST"; vehicle="SoldierEMG"; leader=1; skill=0.600000; init=" nul=[this,""L"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12880.359375,23.398611,8576.180664}; id=108; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""M"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12887.359375,23.706881,8571.180664}; id=109; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12891.359375,23.478701,8571.180664}; id=110; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12893.359375,23.348232,8571.180664}; id=111; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.179185; position[]={13014.330078,14.909460,8687.719727}; id=112; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""M"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13017.330078,15.309430,8682.719727}; id=113; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={13019.330078,15.392310,8682.719727}; id=114; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={13021.330078,15.405492,8682.719727}; id=115; side="EAST"; vehicle="SoldierESaboteurMarksman"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={13018.830078,21.906542,8530.170898}; id=116; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item1 { position[]={13014.326172,21.922253,8529.853516}; id=117; side="EAST"; vehicle="SoldierEAT"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""N"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; }; }; class Item30 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={14629.626953,43.965000,10756.982422}; azimut=290.000000; id=118; side="WEST"; vehicle="Truck5tRefuel"; leader=1; skill=0.600000; }; class Item1 { position[]={14643.654297,43.965000,10754.119141}; azimut=290.000000; id=119; side="WEST"; vehicle="Truck5tReammo"; skill=0.600000; }; class Item2 { position[]={14614.219727,43.965000,10759.523438}; azimut=290.000000; id=120; side="WEST"; vehicle="Truck5tRepair"; skill=0.600000; }; }; class Waypoints { items=1; class Item0 { position[]={14628.537109,43.965000,10756.962891}; placement=1.000000; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.755365; position[]={13324.169922,-2.025000,8586.836914}; special="FLY"; id=122; side="EAST"; vehicle="Mi17"; leader=1; skill=0.600000; text="mi17"; init=" nul=[this,""H"",""RANDOM"",""NOWAIT"&qu ot;] execVM ""ups-f.sqf"""; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.542919; position[]={12983.945313,-2.025000,9243.168945}; id=124; side="EAST"; vehicle="PBX"; leader=1; skill=0.600000; text="eastboat3"; init=" nul=[this,""charlie"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.211374; position[]={13321.504883,17.514084,8415.781250}; special="FLY"; id=126; side="EAST"; vehicle="KA50"; leader=1; skill=0.600000; text="ka50"; init=" nul=[this,""H"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.679185; position[]={12450.061523,18.162180,8828.784180}; id=127; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""spet1"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12453.061523,16.908739,8823.784180}; id=128; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12455.061523,16.201580,8823.784180}; id=129; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12457.061523,15.444629,8823.784180}; id=130; side="EAST"; vehicle="SoldierESaboteurMarksman"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item35 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.679185; position[]={12440.001953,24.039162,9150.758789}; id=131; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""spet2"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12443.001953,24.081787,9145.758789}; id=132; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12445.001953,24.053133,9145.758789}; id=133; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12447.001953,24.015402,9145.758789}; id=134; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12446.662109,24.072124,9141.902344}; id=135; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item36 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={12596.912109,35.342186,8226.875000}; id=136; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""o"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12605.912109,34.996822,8221.875000}; id=137; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12607.912109,34.887665,8221.875000}; id=138; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.765022; position[]={12790.805664,38.217121,8194.550781}; id=139; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""p"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12795.805664,38.322586,8189.550781}; id=140; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12797.805664,38.287354,8189.550781}; id=141; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12801.805664,38.276707,8189.550781}; id=142; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.819743; position[]={12869.898438,27.571999,8456.656250}; id=143; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""q"",""RANDOM"",""MIN:"",2,""MAX:"",4] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12878.898438,27.459301,8451.656250}; id=144; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item2 { position[]={12884.898438,27.235741,8451.656250}; id=145; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item39 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.819743; position[]={12696.061523,28.546190,8365.047852}; id=146; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""q"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12703.061523,28.532473,8360.047852}; id=147; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item2 { position[]={12705.061523,28.506582,8360.047852}; id=148; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item3 { position[]={12711.061523,28.404366,8360.047852}; id=149; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12640.379883,26.329121,8681.133789}; id=150; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item1 { position[]={12642.147461,26.265476,8681.294922}; id=151; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item2 { position[]={12645.132813,26.215656,8679.580078}; id=152; side="EAST"; vehicle="SoldierEMiner"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""r"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item3 { position[]={12642.251953,26.356117,8678.619141}; id=153; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={12425.640625,30.902662,8539.929688}; id=154; side="EAST"; vehicle="SoldierEMiner"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""s"",""RANDOM"",""MIN:"",2,""MAX:"",4 ] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12411.760742,31.542410,8531.136719}; id=155; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item42 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={12430.727539,30.848658,8440.751953}; id=156; side="EAST"; vehicle="SoldierEB"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""s"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12451.543945,30.864178,8436.585938}; id=157; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item43 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12146.965820,17.505569,9751.683594}; id=158; side="EAST"; vehicle="BRDM2"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""t"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12141.965820,17.345678,9746.683594}; id=159; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12158.750000,17.194662,9755.638672}; id=160; side="EAST"; vehicle="UralOpen"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12153.965820,17.358011,9746.683594}; id=161; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.719957; position[]={12521.443359,30.657387,8560.466797}; id=162; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""u"",""RANDOM"",""MIN:"",1,""MAX:"",4] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12530.443359,30.005554,8555.466797}; id=163; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12532.443359,29.923304,8555.466797}; id=164; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12534.443359,29.841103,8555.466797}; id=165; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13645.860352,21.521891,9108.850586}; id=166; side="EAST"; vehicle="BRDM2_ATGM"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""v"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13300.186523,6.480000,9109.243164}; id=99; side="EAST"; vehicle="SoldierEMG"; leader=1; rank="CORPORAL"; skill=0.333333; init=" nul=[this,""I"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item47 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12831.736328,19.619736,8815.181641}; id=168; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""w"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12838.736328,19.385750,8810.181641}; id=169; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item2 { position[]={12840.736328,19.359919,8810.181641}; id=170; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item3 { position[]={12844.736328,19.404921,8810.181641}; id=171; side="EAST"; vehicle="SoldierEG"; skill=0.200000; }; class Item4 { position[]={12846.736328,19.427429,8810.181641}; id=172; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item48 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={13056.814453,19.971443,8849.414063}; id=173; side="EAST"; vehicle="SoldierEAT"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13036.088867,19.971638,8848.173828}; id=174; side="EAST"; vehicle="SoldierEB"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={13029.180664,19.971638,8849.414063}; id=175; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item49 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={13062.007813,10.481888,8967.928711}; id=176; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13075.176758,11.218829,8969.647461}; id=177; side="EAST"; vehicle="SoldierESaboteurPipe"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={13085.196289,11.921176,8966.498047}; id=178; side="EAST"; vehicle="SoldierESaboteurPipe"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={13100.942383,12.624129,8966.785156}; id=179; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item50 { side="CIV"; class Vehicles { items=2; class Item0 { position[]={13248.104492,12.595309,8967.429688}; id=180; side="CIV"; vehicle="Civilian"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13254.132813,12.320242,8967.648438}; id=181; side="CIV"; vehicle="Civilian12"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item51 { side="CIV"; class Vehicles { items=2; class Item0 { position[]={13119.258789,12.923323,8967.244141}; id=182; side="CIV"; vehicle="Civilian10"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={13127.693359,13.358170,8966.605469}; id=183; side="CIV"; vehicle="Civilian10"; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item52 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12984.820313,19.980000,8850.738281}; id=185; side="CIV"; vehicle="Civilian10"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item53 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13077.997070,19.971420,8846.309570}; id=184; side="CIV"; vehicle="Civilian20"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item54 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12885.997070,19.485001,8827.227539}; id=186; side="CIV"; vehicle="Civilian2"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""w"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item55 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13467.118164,19.980000,8946.646484}; azimut=145.000000; id=187; side="CIV"; vehicle="Bus_city"; leader=1; skill=0.600000; init=" nul=[this,""v"",""RANDOM"",""NOWAIT"&qu ot;] execVM ""ups-f.sqf"""; }; }; }; class Item56 { side="CIV"; class Vehicles { items=3; class Item0 { position[]={13191.118164,19.485001,8850.956055}; id=188; side="CIV"; vehicle="TT650C"; leader=1; skill=0.600000; init=" nul=[this,""d"",""RANDOM"",""NOSLOW"&qu ot;,""NOWAIT""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13211.922852,19.485001,8848.904297}; id=189; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item2 { position[]={13179.219727,19.485001,8847.666016}; id=190; side="CIV"; vehicle="TT650C"; skill=0.600000; }; }; }; class Item57 { side="CIV"; class Vehicles { items=5; class Item0 { position[]={13221.680664,36.252426,8144.072266}; id=191; side="CIV"; vehicle="TT650C"; leader=1; skill=0.600000; init=" nul=[this,""H"",""RANDOM"",""NOSLOW"&qu ot;,""NOWAIT""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13306.079102,28.605110,8101.862793}; id=192; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item2 { position[]={13231.610352,37.559494,8057.170410}; id=193; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item3 { position[]={13182.166992,38.411198,8123.418945}; id=195; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item4 { position[]={13169.305664,41.193493,8063.393555}; id=196; side="CIV"; vehicle="TT650C"; skill=0.600000; }; }; }; class Item58 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13103.764648,44.021999,8111.789551}; id=194; side="CIV"; vehicle="TT650C"; leader=1; skill=0.600000; }; }; }; class Item59 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13555.985352,19.980000,9134.644531}; azimut=295.000000; id=197; side="CIV"; vehicle="datsun1_civil_1_open"; leader=1; skill=0.600000; init=" nul=[this,""v"",""RANDOM"",""NOWAIT"&qu ot;] execVM ""ups-f.sqf"""; }; }; }; class Item60 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12990.450195,4.005240,9054.511719}; id=198; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""z"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12995.450195,3.960000,9049.511719}; id=199; side="EAST"; vehicle="SoldierEG"; skill=0.200000; }; class Item2 { position[]={12997.450195,3.960000,9049.511719}; id=200; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { position[]={12999.450195,3.960000,9049.511719}; id=201; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { position[]={13005.450195,3.960000,9049.511719}; id=202; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item61 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={13048.650391,8.440144,8929.181641}; id=203; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""a1"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13044.189453,8.765318,8935.464844}; id=204; side="EAST"; vehicle="SoldierEG"; skill=0.200000; }; class Item2 { position[]={13046.189453,8.765318,8935.464844}; id=205; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { position[]={13048.189453,8.765318,8935.464844}; id=206; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { position[]={13054.189453,8.865577,8935.464844}; id=207; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.494636; position[]={13246.204102,9.306676,9003.363281}; id=208; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""a2""] execVM ""ups-f.sqf"""; }; }; }; class Item63 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12518.677734,3.296516,9621.027344}; azimut=325.000000; id=213; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c4"; }; }; }; class Item64 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12516.593750,3.345791,9623.976563}; azimut=135.000000; id=210; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c1"; }; }; }; class Item65 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12519.344727,3.035878,9623.983398}; azimut=215.000000; id=212; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c2"; }; }; }; class Item66 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12519.821289,3.108536,9622.171875}; azimut=285.000000; id=214; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c5"; }; }; }; class Item67 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12516.901367,3.372446,9621.304688}; azimut=30.000000; id=211; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c3"; }; }; }; class Item68 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13459.427734,19.978712,9029.823242}; id=215; side="CIV"; vehicle="Civilian8"; leader=1; skill=0.600000; init=" nul=[this,""a3"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; }; }; class Item69 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13633.204102,19.980000,8898.313477}; id=216; side="CIV"; vehicle="Civilian6"; leader=1; skill=0.600000; init=" nul=[this,""v"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; }; }; class Item70 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13530.705078
  18. I have the downloaded cz. vr of arma with 1.05 patch. Ofp had a advanced option of the editor. I thought arma didn't but ive read threads saying click in to advanced mode. I dont have that option , it should be in the column of save,merge,load,... right? how can i enable this  if it is true?
  19. This will solve all your problems. Its BAS-Frame work. http://www.armaholic.com/page.php?id=912 Its easy to use and it bypass alot of headache's Thou there are other's out there. this is made for arma. at least try it . and i promise that you will use it all the time here is The briefing html <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <meta name="GENERATOR" content="ofp"> <title>Title</title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- NOTES --> <! --- -----------------------------> <h2><a name="Main"></a>Notes</h2> <h4><p> <br> *** Insert mission notes here. *** <br><br> <a href="#Credits">[Mission Credits]</a><br> </p></h4> <hr> <! --- -----------------------------> <! --- End of NOTES --> <! --- -----------------------------> <! --- -----------------------------> <! --- PLAN --> <! --- -----------------------------> <h2><a name="plan"></a>Plan</h2> <h4><p> <br> *** Insert mission briefing here. Two examples of marker links are: <a href="marker:mkrInsertion">insertion point</a> and <a href="marker:mkrExtraction">extraction point</a>.*** </p></h4> <hr> <h4><p><a name = "OBJ_1"></a>*** Insert objective #1 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_2"></a>*** Insert objective #2 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_3"></a>*** Insert objective #3 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_4"></a>*** Insert objective #4 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_5"></a>*** Insert objective #5 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_6"></a>*** Insert objective #6 here. ***</p></h4> <hr> <! --- -----------------------------> <! --- End of PLAN --> <! --- -----------------------------> <! --- -----------------------------> <! --- DEBRIEFINGS --> <! --- -----------------------------> <hr> <br> <h2><p><a name="Debriefing:End1">Ending #1</a></p></h2> <br> <h4><p> *** Insert debriefing #1 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End2">Ending #2</a></p></h2> <br> <h4><p> *** Insert debriefing #2 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End3">Ending #3</a></p></h2> <br> <h4><p> *** Insert debriefing #3 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End4">Ending #4</a></p></h2> <br> <h4><p> *** Insert debriefing #4 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End5">Ending #5</a></p></h2> <br> <h4><p> *** Insert debriefing #5 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End6">Ending #6</a></p></h2> <br> <h4><p> *** Insert debriefing #6 here. *** </p></h4> <br> <hr> <! --- -----------------------------> <! --- End of DEBRIEFINGS --> <! --- -----------------------------> <! --- -----------------------------> <! --- MISSION CREDITS --> <! --- -----------------------------> <hr> <h2><a name="Credits"></a>Mission Credits</h2><br> <h4> <p> Version: *** n-n-n (DD MMM CCYY) *** <br> Designer(s): *** Insert name(s) here. *** <br> <br> *** Insert further credits here. *** <br> <br> Made with BAS f.<br> <br> <br> <a href="#Main">[back to Notes Menu]</a> </p> </h4> <hr> <! --- -----------------------------> <! --- End of MISSION CREDITS --> <! --- -----------------------------> </body> </html>
  20. MuteAssassin

    105 patch demands softwrap re-License WT

    what about when another patch comes out? 1.06 1.07 When there is a patch, they should reset the amount of activations to the date of purchace. What about the people who reinstall their operating system, down the line? i reinstall about 2 times a year just to keep it fresh. Those who take care of there stuff get screwed? If i knew then what i know now,..... Ive only had this game 2 wks and am allready regreating Downloading it. I should have gotten myself a hard copy.
  21. MuteAssassin

    Confirmed release dates and countries.

    I just had seen the website update on arma. I see that Armed Assault will be on the shelves of Europe, February 16th Any update on a North America release? "U.S.A.?"
  22. MuteAssassin

    Horrible Performance...

    I had no idea this game was do diffrent from 1 pc to the next. It funs fine on mine 2560 x 1024 16:9 on dual 19" everything up, view distance at default. My Specs. SILVERSTONE SST-TJ05B-X Black ATX Mid Tower Case ASUS A8N32-SLI Deluxe AMD Motherboard AMD Athlon 64 X2 4200+ Manchester 2.2GHz Socket 939 oc to 2.38GHz ZALMAN CNPS9500Cooling Fan 2x Seagate Barracuda 80GB 7200 RPM SerialATA HD (RAID-0) stripe CORSAIR XMS 2GB (2 x 1GB) TWINX2048-3500LLPRO SILVERSTONE ZEUS SST-ST65ZF 650W Power Supply BFG Tech. 7800GTOC 256MB Viedo card Creative SOUND BLASTER X-Fi Fatal1ty SONY DRU800A 16X DVD±R DVD Burner Koutech IO-FPM220 3.5" Floppy Drive & Multi Card Reader 2x Samsung 930B 19" lcd monitor Nostromo N52 Gamepad Longitech G5 Laser mouse Longitech G15 Gaming keyboard.
  23. MuteAssassin

    Armed Assault Squad Directory

    UnSpoken Authority, ( U*S*A* ), North America UnSpokenAuthority.com Email: unspokenauthority@sbcglobal.net Status:Preparing,Private Training Dedicated Server
  24. MuteAssassin

    New autostart feature

    We have found this feature unneeded. when a admin logs in it should dissable all auto start crap. or at least let the admin have control of it with a "#timeout set 160" comand. We have a server, UnSpoken Authority ,and we tried to disable this feature with no end. "IT RUINS THE GAME PLAY!" We allways play the coop with Night/rain and 3 of the eight is slienced, and the rest ruins it with non sclienced weapons. Wish they would fix this.
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