MuteAssassin
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Everything posted by MuteAssassin
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Bis Scripts that are in the game.
MuteAssassin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there any place that lists and defines the scripts that is allready in the game coded by Bis? I just found out about the Vapor Trail script that is in the game? called in init _xtype = [this,1] execvm "CA\Data\ParticleEffects\SCRIPTS\misc\aircraftvapour.sqf"; -
Bis Scripts that are in the game.
MuteAssassin replied to MuteAssassin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It would be nice to have a refrence sticky for atleast, the common Scripts that is in the game. or even a text doc you can download for refrence. format: Name Discription Ways to call the script you would think that this would be the wiki. -
Need Help with Arma2 or Vista 32?
MuteAssassin posted a topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
I have sent a mission to a friend to use as a template for editing. Found out that his Arma2 will not see any script even thou it is properly called out in editor. he had a Mission is "read only error" even thou he had cleared the folder and mission.sqm properties. I thought mabe my comp Win7x64Ulti put some encription on it, so i had him open the doc and copy it to a new mission.sqm even did that with the scripts. no matter what we do arma2 will not load the scripts, tried puting the scriptsin a folder named scripts and calling it in the editor [this] exec "scripts\whatever.sqs" nothing i can think of will work. My computer runs everything perfectly. i edit all the time I know the templatemission runs flawlessly on my machine. so now im thinking it is the operating system mabe some file protection? Any help or thoughts are greatly apperciated. ---------- Post added at 06:38 AM ---------- Previous post was at 05:45 AM ---------- Found the problem, Arma2 Has to create the mission folder, I guess Arma will creat the permissions. You can not creat a mission folder outside of arma2 . Arma 2 will not use it correctly. -
HELP, Need some brain power cause mine isn't cutting it
MuteAssassin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showthread.php?t=84474 -
Need Help with GetDammage Trigger
MuteAssassin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
-------------------------------------------------------------------------------- i Have 10 CDF Men in a group guarding a tented area "HQ". Ive set up 2 Illumination Towers with a searchlight in each. My goal is if any of those 10 men ,HQMAN_1 - HQMAN_10", get shot, a solider will moveInGunner to each of the SarchLights, SearchLight_1 - SearchLight_2. Im having trouble getting the trigger to get dammage of all 10 men. can i use 1 trigger to monitor dammage of all the men and if one of those men get shot it will activate the trigger. I have a trigger "Light1" that will monitor the getdammage trigger to Action SearchMan_1 moveInGunner SearchLight_1; [searchLight_1] exec "randomwatch.sqs"; with a countdown of 4 seconds. I also Have another trigger "Light2" to monitor "Light1" and on action SearchMan_2 moveInGunner SearchLight_2; [searchLight_2] exec "randomwatch.sqs"; with a count down of 8 seconds. My trouble is what should my condition of the trigger that gets dammage? I can use this code GetDammage HQMAN_1>=1.0 but when i do this GetDammage HQMAN_1>=1.0; GetDammage HQMAN_2>=1.0; GetDammage HQMAN_3>=1.0; It does not work. -
Need Help with GetDammage Trigger
MuteAssassin replied to MuteAssassin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you all for your help -
Need Help with GetDammage Trigger
MuteAssassin replied to MuteAssassin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I belive that your answer "checking behavior" is a better way about doing this. I like that the trigger sets off when the unit is in danger, In wich the combat mode would change. would I try this CheckBehavior "HQMAN_1" = "COMBAT"; -
Delete Post, Posted in wrong Area
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How to add a search light to a pu truck
MuteAssassin posted a topic in ARMA - MISSION EDITING & SCRIPTING
ive tried all i know and nothing. Im a noob at this i guess. I really need this speacil little addition to my mission. want to be able to have a search light mounted in a truck like a weapon and run a searchlight script. I need this for a coupple of convoys. any help would be greatfull. -
How to add a search light to a pu truck
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
this is awsome!! but ive been tring to go further and use this http://community.bistudio.com/wiki/attachObject My goal is to get an open ural to patrol with the search mounted. Doc I thank you for your help. do you have anymore ideas? mabe attachedObject in the ural init? Ive named my unit and search and substituted them for "this". -
How to add a search light to a pu truck
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
sounds good thanks doc, ill give it a try. I kept tring to use the attachObject. -
How to add a search light to a pu truck
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
Is this even possible? -
This mod sounds so cool, i cant wait till its out.
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Error when people try to play my map
MuteAssassin posted a topic in ARMA - MISSION EDITING & SCRIPTING
the error says "you can not play/edit this mission cause it is dependent on downloaded content that has been deleted" What the heck does that mean? I used bas_framwork, used some scripts: randomwatch.sqs ied.sqs ammobox_1.sqs vehi_respawn.sqs -
Error when people try to play my map
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
I have been searching the editor for everything.. Thank you guy's very much. It has been only 10 min's and my problems are solved. -
Error when people try to play my map
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
YESSSS!!! i had placed an editor addon of a street light. can i delete it off of the mission sqm? Man there is some quick respances here . you guy's are awsome -
Error when people try to play my map
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
I started the map with the bas_f, earlier versions of the map where fine. I posted the whole mission sqm if anybody has time. as you can see it is all standard units. Im a noob to this and ive worked on this for 1.5 months. any help would be greatly apericeated. -
Error when people try to play my map
MuteAssassin replied to MuteAssassin's topic in ARMA - MISSION EDITING & SCRIPTING
version=11; class Mission { addOns[]= { "desert", "cacharacters", "sara", "CAWater", "camisc", "caair", "caweapons", "cabuildings", "CATracked", "CAWheeled", "CAWheeled3_TT650", "map_misc", "casounds", "CAWheeled3_M1030" }; addOnsAuto[]= { "cacharacters", "CAWheeled", "CATracked", "CAWater", "CAWheeled3_TT650", "CAAir", "MAP_Misc", "camisc", "cabuildings", "caweapons", "casounds", "sara" }; randomSeed=9498627; class Intel { briefingName="M.H.M._Blackout_1-6"; briefingDescription="Destroy Enemy Power And Comunication Stations!"; resistanceEast=1.000000; startWeather=0.000000; forecastWeather=0.000000; year=2007; month=6; day=7; hour=0; minute=0; }; class Groups { items=90; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4845.608887,32.710308,15636.431641}; id=0; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; text="BAS_Server_Logic"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={12618.993164,3.690231,10800.628906}; azimut=175.000000; id=1; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.466667; init="f_GrpBLU11A = group this;"; }; class Item1 { position[]={12615.833984,2.562863,10793.344727}; id=2; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; rank="CORPORAL"; skill=0.357875; init="f_GrpBLU11A = group this;"; }; class Item2 { position[]={12618.258789,2.957975,10795.160156}; id=3; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item3 { position[]={12617.972656,2.813137,10794.241211}; id=4; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item4 { position[]={12621.057617,2.744494,10793.274414}; id=5; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item5 { position[]={12622.539063,2.868223,10794.687500}; id=6; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; rank="CORPORAL"; skill=0.333333; init="f_GrpBLU11A = group this;"; }; class Item6 { position[]={12622.253906,3.175027,10796.785156}; id=7; side="WEST"; vehicle="SoldierWMedic"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;removeallweapons this; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""30Rnd_556x45_StanagSD""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""M4A1SD""; this addweapon ""M9SD""; this addmagazine ""15Rnd_9x19_M9SD""; this addmagazine ""15Rnd_9x19_M9SD""; this addmagazine ""15Rnd_9x19_M9SD""; this addmagazine ""15Rnd_9x19_M9SD"";"; }; class Item7 { position[]={12611.670898,2.678148,10795.916016}; id=8; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item8 { position[]={12613.670898,2.795120,10795.916016}; id=9; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; class Item9 { position[]={12615.609375,2.910734,10795.932617}; id=10; side="WEST"; vehicle="SoldierWSaboteurPipe"; player="PLAY CDG"; skill=0.200000; init="f_GrpBLU11A = group this;"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13228.588867,6.480000,9152.752930}; azimut=60.000000; id=41; side="EAST"; vehicle="UralRefuel"; leader=1; skill=0.600000; text="ural_1"; }; }; class Waypoints { items=1; class Item0 { position[]={13237.526367,6.480000,9153.730469}; placement=5.000000; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={12773.287109,21.854269,8912.042969}; id=44; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""A"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12776.287109,23.139296,8907.042969}; id=45; side="EAST"; vehicle="TeamLeaderE"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12780.287109,23.373129,8907.042969}; id=46; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { presence=0.607296; position[]={12782.287109,23.763592,8907.042969}; id=47; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { presence=0.349786; position[]={12784.287109,24.184912,8907.042969}; id=48; side="EAST"; vehicle="TeamLeaderE"; rank="CORPORAL"; skill=0.333333; }; class Item5 { presence=0.124464; position[]={12788.287109,25.059126,8907.042969}; id=49; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item6 { presence=0.420601; position[]={12790.287109,25.456165,8907.042969}; id=50; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.378756; position[]={12919.874023,13.795277,8940.766602}; id=51; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""A"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12922.874023,14.008646,8935.766602}; id=52; side="EAST"; vehicle="TeamLeaderE"; rank="CORPORAL"; skill=0.333333; }; class Item2 { presence=0.642704; position[]={12926.874023,13.865546,8935.766602}; id=53; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { presence=0.494636; position[]={12928.874023,13.782336,8935.766602}; id=54; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { presence=0.719957; position[]={12930.874023,13.708817,8935.766602}; id=55; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; }; class Item5 { presence=0.800000; position[]={12936.874023,13.418925,8935.766602}; id=56; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item5 { side="EAST"; class Vehicles { items=10; class Item0 { position[]={12629.958008,12.042205,9113.383789}; id=58; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""B"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { presence=0.201718; position[]={12624.958008,11.929979,9108.383789}; id=59; side="EAST"; vehicle="BMP2"; rank="CORPORAL"; skill=0.333333; }; class Item2 { presence=0.385193; position[]={12634.958008,11.952393,9108.383789}; id=60; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12636.958008,11.910605,9108.383789}; id=61; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12638.958008,11.868793,9108.383789}; id=62; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item5 { presence=0.500000; position[]={12640.958008,11.974880,9108.383789}; id=63; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item6 { position[]={12642.958008,12.287000,9108.383789}; id=64; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item7 { position[]={12644.958008,12.621565,9108.383789}; id=65; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item8 { presence=0.874463; position[]={12623.648438,11.890746,9120.842773}; id=57; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item9 { presence=0.010000; position[]={12630.949219,12.183862,9088.908203}; id=66; side="EAST"; vehicle="T72"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4864.346191,33.365433,15638.729492}; id=42; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.600000; text="server"; init=" x=[""init""] execVM ""ups-f.sqf"""; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.179185; position[]={12568.151367,0.921997,9963.661133}; id=43; side="EAST"; vehicle="PBX"; leader=1; skill=0.600000; init=" nul=[this,""Alpha"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={13186.616211,14.096999,8971.739258}; id=67; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""D"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13181.616211,13.995000,8966.739258}; id=68; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={13191.616211,13.995000,8966.739258}; id=69; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={13193.616211,13.995000,8966.739258}; id=70; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={13124.330078,19.596611,8854.217773}; special="CARGO"; id=71; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""D"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13119.330078,19.501587,8849.217773}; id=72; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={13129.330078,19.485001,8849.217773}; special="CARGO"; id=73; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={13131.330078,19.485001,8849.217773}; special="CARGO"; id=74; side="EAST"; vehicle="SoldierEG"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12558.510742,41.011230,8369.327148}; special="CARGO"; id=75; side="EAST"; vehicle="SoldierEB"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""E"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12554.699219,41.685093,8348.044922}; special="CARGO"; id=76; side="EAST"; vehicle="SoldierEB"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""E"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12576.864258,42.380478,8379.091797}; id=77; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""F"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12585.864258,42.751175,8374.091797}; id=78; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12587.864258,42.747662,8374.091797}; id=79; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12589.864258,42.743164,8374.091797}; id=80; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={12927.364258,28.489389,8391.592773}; id=81; side="EAST"; vehicle="UAZMG"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""G"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { presence=0.105151; position[]={12922.364258,29.058529,8386.592773}; id=82; side="EAST"; vehicle="BMP2"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12934.364258,29.387383,8386.592773}; special="CARGO"; id=83; side="EAST"; vehicle="SoldierEB"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12936.364258,29.570370,8386.592773}; special="CARGO"; id=84; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12938.364258,29.753244,8386.592773}; special="CARGO"; id=85; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item5 { position[]={12940.364258,29.893509,8386.592773}; special="CARGO"; id=86; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item6 { position[]={12942.364258,29.842342,8386.592773}; special="CARGO"; id=87; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={12667.789063,26.898321,8644.871094}; id=88; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""G"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { presence=0.755365; position[]={12662.789063,27.099085,8639.871094}; id=89; side="EAST"; vehicle="UralRefuel"; rank="CORPORAL"; skill=0.333333; text="refuel_2"; }; class Item2 { position[]={12672.789063,26.964085,8639.871094}; id=90; side="EAST"; vehicle="TT650G"; rank="CORPORAL"; skill=0.333333; }; class Item3 { presence=0.704206; position[]={12674.789063,26.937090,8639.871094}; id=91; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12676.789063,26.910080,8639.871094}; special="CARGO"; id=92; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item5 { position[]={12678.789063,26.883087,8639.871094}; special="CARGO"; id=93; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item6 { position[]={12680.789063,26.851086,8639.871094}; special="CARGO"; id=94; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item7 { position[]={12682.789063,26.810595,8639.871094}; special="CARGO"; id=95; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.742490; position[]={13233.507813,11.947881,8756.722656}; id=96; side="EAST"; vehicle="T72"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""H"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13292.002930,6.480000,9150.583984}; id=97; side="EAST"; vehicle="SoldierEB"; leader=1; rank="CORPORAL"; skill=0.333333; init=" nul=[this,""I"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13225.591797,6.480000,9104.393555}; id=98; side="EAST"; vehicle="SoldierEAT"; leader=1; rank="CORPORAL"; skill=0.333333; init=" nul=[this,""I"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.565451; position[]={13631.281250,19.980000,8864.633789}; id=167; side="EAST"; vehicle="BMP2"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""v"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12395.822266,31.995001,8405.338867}; id=100; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.607296; position[]={12323.986328,38.900841,8555.378906}; id=101; side="EAST"; vehicle="SoldierEMG"; leader=1; skill=0.600000; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.172747; position[]={12392.151367,36.052746,8504.251953}; id=102; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12972.797852,18.000000,8663.806641}; id=103; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""J"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.394850; position[]={12953.819336,18.000000,8668.202148}; id=104; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""J"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12940.208008,18.000000,8645.375977}; id=105; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""K"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.185623; position[]={12946.620117,18.000000,8642.709961}; id=106; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""J"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12954.258789,18.069561,8617.423828}; id=107; side="EAST"; vehicle="SoldierEMG"; leader=1; skill=0.600000; init=" nul=[this,""L"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12880.359375,23.398611,8576.180664}; id=108; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""M"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12887.359375,23.706881,8571.180664}; id=109; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12891.359375,23.478701,8571.180664}; id=110; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12893.359375,23.348232,8571.180664}; id=111; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item28 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.179185; position[]={13014.330078,14.909460,8687.719727}; id=112; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""M"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13017.330078,15.309430,8682.719727}; id=113; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={13019.330078,15.392310,8682.719727}; id=114; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={13021.330078,15.405492,8682.719727}; id=115; side="EAST"; vehicle="SoldierESaboteurMarksman"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={13018.830078,21.906542,8530.170898}; id=116; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item1 { position[]={13014.326172,21.922253,8529.853516}; id=117; side="EAST"; vehicle="SoldierEAT"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""N"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; }; }; class Item30 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={14629.626953,43.965000,10756.982422}; azimut=290.000000; id=118; side="WEST"; vehicle="Truck5tRefuel"; leader=1; skill=0.600000; }; class Item1 { position[]={14643.654297,43.965000,10754.119141}; azimut=290.000000; id=119; side="WEST"; vehicle="Truck5tReammo"; skill=0.600000; }; class Item2 { position[]={14614.219727,43.965000,10759.523438}; azimut=290.000000; id=120; side="WEST"; vehicle="Truck5tRepair"; skill=0.600000; }; }; class Waypoints { items=1; class Item0 { position[]={14628.537109,43.965000,10756.962891}; placement=1.000000; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.755365; position[]={13324.169922,-2.025000,8586.836914}; special="FLY"; id=122; side="EAST"; vehicle="Mi17"; leader=1; skill=0.600000; text="mi17"; init=" nul=[this,""H"",""RANDOM"",""NOWAIT"&qu ot;] execVM ""ups-f.sqf"""; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.542919; position[]={12983.945313,-2.025000,9243.168945}; id=124; side="EAST"; vehicle="PBX"; leader=1; skill=0.600000; text="eastboat3"; init=" nul=[this,""charlie"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.211374; position[]={13321.504883,17.514084,8415.781250}; special="FLY"; id=126; side="EAST"; vehicle="KA50"; leader=1; skill=0.600000; text="ka50"; init=" nul=[this,""H"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.679185; position[]={12450.061523,18.162180,8828.784180}; id=127; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""spet1"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12453.061523,16.908739,8823.784180}; id=128; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12455.061523,16.201580,8823.784180}; id=129; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12457.061523,15.444629,8823.784180}; id=130; side="EAST"; vehicle="SoldierESaboteurMarksman"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item35 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.679185; position[]={12440.001953,24.039162,9150.758789}; id=131; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""spet2"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12443.001953,24.081787,9145.758789}; id=132; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12445.001953,24.053133,9145.758789}; id=133; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12447.001953,24.015402,9145.758789}; id=134; side="EAST"; vehicle="SoldierESaboteurBizon"; rank="CORPORAL"; skill=0.333333; }; class Item4 { position[]={12446.662109,24.072124,9141.902344}; id=135; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item36 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={12596.912109,35.342186,8226.875000}; id=136; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""o"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12605.912109,34.996822,8221.875000}; id=137; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12607.912109,34.887665,8221.875000}; id=138; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.765022; position[]={12790.805664,38.217121,8194.550781}; id=139; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""p"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12795.805664,38.322586,8189.550781}; id=140; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12797.805664,38.287354,8189.550781}; id=141; side="EAST"; vehicle="SoldierEMG"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12801.805664,38.276707,8189.550781}; id=142; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.819743; position[]={12869.898438,27.571999,8456.656250}; id=143; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""q"",""RANDOM"",""MIN:"",2,""MAX:"",4] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12878.898438,27.459301,8451.656250}; id=144; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item2 { position[]={12884.898438,27.235741,8451.656250}; id=145; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item39 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.819743; position[]={12696.061523,28.546190,8365.047852}; id=146; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""q"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12703.061523,28.532473,8360.047852}; id=147; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item2 { position[]={12705.061523,28.506582,8360.047852}; id=148; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item3 { position[]={12711.061523,28.404366,8360.047852}; id=149; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12640.379883,26.329121,8681.133789}; id=150; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item1 { position[]={12642.147461,26.265476,8681.294922}; id=151; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item2 { position[]={12645.132813,26.215656,8679.580078}; id=152; side="EAST"; vehicle="SoldierEMiner"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""r"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item3 { position[]={12642.251953,26.356117,8678.619141}; id=153; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={12425.640625,30.902662,8539.929688}; id=154; side="EAST"; vehicle="SoldierEMiner"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""s"",""RANDOM"",""MIN:"",2,""MAX:"",4 ] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12411.760742,31.542410,8531.136719}; id=155; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item42 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={12430.727539,30.848658,8440.751953}; id=156; side="EAST"; vehicle="SoldierEB"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""s"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12451.543945,30.864178,8436.585938}; id=157; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item43 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={12146.965820,17.505569,9751.683594}; id=158; side="EAST"; vehicle="BRDM2"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""t"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12141.965820,17.345678,9746.683594}; id=159; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; class Item2 { position[]={12158.750000,17.194662,9755.638672}; id=160; side="EAST"; vehicle="UralOpen"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12153.965820,17.358011,9746.683594}; id=161; side="EAST"; vehicle="UAZMG"; rank="CORPORAL"; skill=0.333333; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.719957; position[]={12521.443359,30.657387,8560.466797}; id=162; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""u"",""RANDOM"",""MIN:"",1,""MAX:"",4] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12530.443359,30.005554,8555.466797}; id=163; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; class Item2 { position[]={12532.443359,29.923304,8555.466797}; id=164; side="EAST"; vehicle="SoldierEAT"; rank="CORPORAL"; skill=0.333333; }; class Item3 { position[]={12534.443359,29.841103,8555.466797}; id=165; side="EAST"; vehicle="SoldierEB"; skill=0.200000; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13645.860352,21.521891,9108.850586}; id=166; side="EAST"; vehicle="BRDM2_ATGM"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""v"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={13300.186523,6.480000,9109.243164}; id=99; side="EAST"; vehicle="SoldierEMG"; leader=1; rank="CORPORAL"; skill=0.333333; init=" nul=[this,""I"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item47 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12831.736328,19.619736,8815.181641}; id=168; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""w"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12838.736328,19.385750,8810.181641}; id=169; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item2 { position[]={12840.736328,19.359919,8810.181641}; id=170; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item3 { position[]={12844.736328,19.404921,8810.181641}; id=171; side="EAST"; vehicle="SoldierEG"; skill=0.200000; }; class Item4 { position[]={12846.736328,19.427429,8810.181641}; id=172; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item48 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={13056.814453,19.971443,8849.414063}; id=173; side="EAST"; vehicle="SoldierEAT"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13036.088867,19.971638,8848.173828}; id=174; side="EAST"; vehicle="SoldierEB"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={13029.180664,19.971638,8849.414063}; id=175; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item49 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={13062.007813,10.481888,8967.928711}; id=176; side="EAST"; vehicle="SoldierESaboteurPipe"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13075.176758,11.218829,8969.647461}; id=177; side="EAST"; vehicle="SoldierESaboteurPipe"; rank="SERGEANT"; skill=0.466667; }; class Item2 { position[]={13085.196289,11.921176,8966.498047}; id=178; side="EAST"; vehicle="SoldierESaboteurPipe"; rank="SERGEANT"; skill=0.466667; }; class Item3 { position[]={13100.942383,12.624129,8966.785156}; id=179; side="EAST"; vehicle="SoldierEMedic"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item50 { side="CIV"; class Vehicles { items=2; class Item0 { position[]={13248.104492,12.595309,8967.429688}; id=180; side="CIV"; vehicle="Civilian"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13254.132813,12.320242,8967.648438}; id=181; side="CIV"; vehicle="Civilian12"; rank="SERGEANT"; skill=0.466667; }; }; }; class Item51 { side="CIV"; class Vehicles { items=2; class Item0 { position[]={13119.258789,12.923323,8967.244141}; id=182; side="CIV"; vehicle="Civilian10"; leader=1; rank="SERGEANT"; skill=0.466667; }; class Item1 { position[]={13127.693359,13.358170,8966.605469}; id=183; side="CIV"; vehicle="Civilian10"; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item52 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12984.820313,19.980000,8850.738281}; id=185; side="CIV"; vehicle="Civilian10"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item53 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13077.997070,19.971420,8846.309570}; id=184; side="CIV"; vehicle="Civilian20"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""x"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item54 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12885.997070,19.485001,8827.227539}; id=186; side="CIV"; vehicle="Civilian2"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""w"",""RANDOM""] execVM ""ups-f.sqf"""; }; }; }; class Item55 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13467.118164,19.980000,8946.646484}; azimut=145.000000; id=187; side="CIV"; vehicle="Bus_city"; leader=1; skill=0.600000; init=" nul=[this,""v"",""RANDOM"",""NOWAIT"&qu ot;] execVM ""ups-f.sqf"""; }; }; }; class Item56 { side="CIV"; class Vehicles { items=3; class Item0 { position[]={13191.118164,19.485001,8850.956055}; id=188; side="CIV"; vehicle="TT650C"; leader=1; skill=0.600000; init=" nul=[this,""d"",""RANDOM"",""NOSLOW"&qu ot;,""NOWAIT""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13211.922852,19.485001,8848.904297}; id=189; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item2 { position[]={13179.219727,19.485001,8847.666016}; id=190; side="CIV"; vehicle="TT650C"; skill=0.600000; }; }; }; class Item57 { side="CIV"; class Vehicles { items=5; class Item0 { position[]={13221.680664,36.252426,8144.072266}; id=191; side="CIV"; vehicle="TT650C"; leader=1; skill=0.600000; init=" nul=[this,""H"",""RANDOM"",""NOSLOW"&qu ot;,""NOWAIT""] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13306.079102,28.605110,8101.862793}; id=192; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item2 { position[]={13231.610352,37.559494,8057.170410}; id=193; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item3 { position[]={13182.166992,38.411198,8123.418945}; id=195; side="CIV"; vehicle="TT650C"; skill=0.600000; }; class Item4 { position[]={13169.305664,41.193493,8063.393555}; id=196; side="CIV"; vehicle="TT650C"; skill=0.600000; }; }; }; class Item58 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13103.764648,44.021999,8111.789551}; id=194; side="CIV"; vehicle="TT650C"; leader=1; skill=0.600000; }; }; }; class Item59 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13555.985352,19.980000,9134.644531}; azimut=295.000000; id=197; side="CIV"; vehicle="datsun1_civil_1_open"; leader=1; skill=0.600000; init=" nul=[this,""v"",""RANDOM"",""NOWAIT"&qu ot;] execVM ""ups-f.sqf"""; }; }; }; class Item60 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={12990.450195,4.005240,9054.511719}; id=198; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""z"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={12995.450195,3.960000,9049.511719}; id=199; side="EAST"; vehicle="SoldierEG"; skill=0.200000; }; class Item2 { position[]={12997.450195,3.960000,9049.511719}; id=200; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { position[]={12999.450195,3.960000,9049.511719}; id=201; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { position[]={13005.450195,3.960000,9049.511719}; id=202; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item61 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={13048.650391,8.440144,8929.181641}; id=203; side="EAST"; vehicle="SquadLeaderE"; leader=1; rank="SERGEANT"; skill=0.466667; init=" nul=[this,""a1"",""RANDOM"",""MIN:"",1,""MAX:"",3] execVM ""ups-f.sqf"""; }; class Item1 { position[]={13044.189453,8.765318,8935.464844}; id=204; side="EAST"; vehicle="SoldierEG"; skill=0.200000; }; class Item2 { position[]={13046.189453,8.765318,8935.464844}; id=205; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; class Item3 { position[]={13048.189453,8.765318,8935.464844}; id=206; side="EAST"; vehicle="SoldierEAT"; skill=0.200000; }; class Item4 { position[]={13054.189453,8.865577,8935.464844}; id=207; side="EAST"; vehicle="SoldierEMG"; skill=0.200000; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.494636; position[]={13246.204102,9.306676,9003.363281}; id=208; side="EAST"; vehicle="SoldierEB"; leader=1; skill=0.600000; init=" nul=[this,""a2""] execVM ""ups-f.sqf"""; }; }; }; class Item63 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12518.677734,3.296516,9621.027344}; azimut=325.000000; id=213; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c4"; }; }; }; class Item64 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12516.593750,3.345791,9623.976563}; azimut=135.000000; id=210; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c1"; }; }; }; class Item65 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12519.344727,3.035878,9623.983398}; azimut=215.000000; id=212; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c2"; }; }; }; class Item66 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12519.821289,3.108536,9622.171875}; azimut=285.000000; id=214; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c5"; }; }; }; class Item67 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12516.901367,3.372446,9621.304688}; azimut=30.000000; id=211; side="CIV"; vehicle="Civilian"; leader=1; skill=0.600000; text="c3"; }; }; }; class Item68 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13459.427734,19.978712,9029.823242}; id=215; side="CIV"; vehicle="Civilian8"; leader=1; skill=0.600000; init=" nul=[this,""a3"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; }; }; class Item69 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13633.204102,19.980000,8898.313477}; id=216; side="CIV"; vehicle="Civilian6"; leader=1; skill=0.600000; init=" nul=[this,""v"",""RANDOM"",""MIN:"",1,""MAX:"",2] execVM ""ups-f.sqf"""; }; }; }; class Item70 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={13530.705078 -
Is there an advanced option for the editor?
MuteAssassin posted a topic in ARMA - MISSION EDITING & SCRIPTING
I have the downloaded cz. vr of arma with 1.05 patch. Ofp had a advanced option of the editor. I thought arma didn't but ive read threads saying click in to advanced mode. I dont have that option , it should be in the column of save,merge,load,... right? how can i enable this  if it is true? -
How do i put mission breifings in edited missions
MuteAssassin replied to jordan_dj21's topic in ARMA - MISSION EDITING & SCRIPTING
This will solve all your problems. Its BAS-Frame work. http://www.armaholic.com/page.php?id=912 Its easy to use and it bypass alot of headache's Thou there are other's out there. this is made for arma. at least try it . and i promise that you will use it all the time here is The briefing html <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=windows-1250"> <meta name="GENERATOR" content="ofp"> <title>Title</title> </head> <body bgcolor="#FFFFFF"> <! --- -----------------------------> <! --- NOTES --> <! --- -----------------------------> <h2><a name="Main"></a>Notes</h2> <h4><p> <br> *** Insert mission notes here. *** <br><br> <a href="#Credits">[Mission Credits]</a><br> </p></h4> <hr> <! --- -----------------------------> <! --- End of NOTES --> <! --- -----------------------------> <! --- -----------------------------> <! --- PLAN --> <! --- -----------------------------> <h2><a name="plan"></a>Plan</h2> <h4><p> <br> *** Insert mission briefing here. Two examples of marker links are: <a href="marker:mkrInsertion">insertion point</a> and <a href="marker:mkrExtraction">extraction point</a>.*** </p></h4> <hr> <h4><p><a name = "OBJ_1"></a>*** Insert objective #1 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_2"></a>*** Insert objective #2 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_3"></a>*** Insert objective #3 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_4"></a>*** Insert objective #4 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_5"></a>*** Insert objective #5 here. ***</p></h4> <hr> <h4><p><a name = "OBJ_6"></a>*** Insert objective #6 here. ***</p></h4> <hr> <! --- -----------------------------> <! --- End of PLAN --> <! --- -----------------------------> <! --- -----------------------------> <! --- DEBRIEFINGS --> <! --- -----------------------------> <hr> <br> <h2><p><a name="Debriefing:End1">Ending #1</a></p></h2> <br> <h4><p> *** Insert debriefing #1 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End2">Ending #2</a></p></h2> <br> <h4><p> *** Insert debriefing #2 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End3">Ending #3</a></p></h2> <br> <h4><p> *** Insert debriefing #3 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End4">Ending #4</a></p></h2> <br> <h4><p> *** Insert debriefing #4 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End5">Ending #5</a></p></h2> <br> <h4><p> *** Insert debriefing #5 here. *** </p></h4> <br> <hr> <br> <h2><p><a name="Debriefing:End6">Ending #6</a></p></h2> <br> <h4><p> *** Insert debriefing #6 here. *** </p></h4> <br> <hr> <! --- -----------------------------> <! --- End of DEBRIEFINGS --> <! --- -----------------------------> <! --- -----------------------------> <! --- MISSION CREDITS --> <! --- -----------------------------> <hr> <h2><a name="Credits"></a>Mission Credits</h2><br> <h4> <p> Version: *** n-n-n (DD MMM CCYY) *** <br> Designer(s): *** Insert name(s) here. *** <br> <br> *** Insert further credits here. *** <br> <br> Made with BAS f.<br> <br> <br> <a href="#Main">[back to Notes Menu]</a> </p> </h4> <hr> <! --- -----------------------------> <! --- End of MISSION CREDITS --> <! --- -----------------------------> </body> </html> -
105 patch demands softwrap re-License WT
MuteAssassin replied to Paco454's topic in ARMA - TROUBLESHOOTING
what about when another patch comes out? 1.06 1.07 When there is a patch, they should reset the amount of activations to the date of purchace. What about the people who reinstall their operating system, down the line? i reinstall about 2 times a year just to keep it fresh. Those who take care of there stuff get screwed? If i knew then what i know now,..... Ive only had this game 2 wks and am allready regreating Downloading it. I should have gotten myself a hard copy. -
I just had seen the website update on arma. I see that Armed Assault will be on the shelves of Europe, February 16th Any update on a North America release? "U.S.A.?"
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I had no idea this game was do diffrent from 1 pc to the next. It funs fine on mine 2560 x 1024 16:9 on dual 19" everything up, view distance at default. My Specs. SILVERSTONE SST-TJ05B-X Black ATX Mid Tower Case ASUS A8N32-SLI Deluxe AMD Motherboard AMD Athlon 64 X2 4200+ Manchester 2.2GHz Socket 939 oc to 2.38GHz ZALMAN CNPS9500Cooling Fan 2x Seagate Barracuda 80GB 7200 RPM SerialATA HD (RAID-0) stripe CORSAIR XMS 2GB (2 x 1GB) TWINX2048-3500LLPRO SILVERSTONE ZEUS SST-ST65ZF 650W Power Supply BFG Tech. 7800GTOC 256MB Viedo card Creative SOUND BLASTER X-Fi Fatal1ty SONY DRU800A 16X DVD±R DVD Burner Koutech IO-FPM220 3.5" Floppy Drive & Multi Card Reader 2x Samsung 930B 19" lcd monitor Nostromo N52 Gamepad Longitech G5 Laser mouse Longitech G15 Gaming keyboard.
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UnSpoken Authority, ( U*S*A* ), North America UnSpokenAuthority.com Email: unspokenauthority@sbcglobal.net Status:Preparing,Private Training Dedicated Server
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We have found this feature unneeded. when a admin logs in it should dissable all auto start crap. or at least let the admin have control of it with a "#timeout set 160" comand. We have a server, UnSpoken Authority ,and we tried to disable this feature with no end. "IT RUINS THE GAME PLAY!" We allways play the coop with Night/rain and 3 of the eight is slienced, and the rest ruins it with non sclienced weapons. Wish they would fix this.