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MuteAssassin

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About MuteAssassin

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  1. It would be nice to have a refrence sticky for atleast, the common Scripts that is in the game. or even a text doc you can download for refrence. format: Name Discription Ways to call the script you would think that this would be the wiki.
  2. Is there any place that lists and defines the scripts that is allready in the game coded by Bis? I just found out about the Vapor Trail script that is in the game? called in init _xtype = [this,1] execvm "CA\Data\ParticleEffects\SCRIPTS\misc\aircraftvapour.sqf";
  3. I have sent a mission to a friend to use as a template for editing. Found out that his Arma2 will not see any script even thou it is properly called out in editor. he had a Mission is "read only error" even thou he had cleared the folder and mission.sqm properties. I thought mabe my comp Win7x64Ulti put some encription on it, so i had him open the doc and copy it to a new mission.sqm even did that with the scripts. no matter what we do arma2 will not load the scripts, tried puting the scriptsin a folder named scripts and calling it in the editor [this] exec "scripts\whatever.sqs" nothing i can think of will work. My computer runs everything perfectly. i edit all the time I know the templatemission runs flawlessly on my machine. so now im thinking it is the operating system mabe some file protection? Any help or thoughts are greatly apperciated. ---------- Post added at 06:38 AM ---------- Previous post was at 05:45 AM ---------- Found the problem, Arma2 Has to create the mission folder, I guess Arma will creat the permissions. You can not creat a mission folder outside of arma2 . Arma 2 will not use it correctly.
  4. Thank you all for your help
  5. I belive that your answer "checking behavior" is a better way about doing this. I like that the trigger sets off when the unit is in danger, In wich the combat mode would change. would I try this CheckBehavior "HQMAN_1" = "COMBAT";
  6. -------------------------------------------------------------------------------- i Have 10 CDF Men in a group guarding a tented area "HQ". Ive set up 2 Illumination Towers with a searchlight in each. My goal is if any of those 10 men ,HQMAN_1 - HQMAN_10", get shot, a solider will moveInGunner to each of the SarchLights, SearchLight_1 - SearchLight_2. Im having trouble getting the trigger to get dammage of all 10 men. can i use 1 trigger to monitor dammage of all the men and if one of those men get shot it will activate the trigger. I have a trigger "Light1" that will monitor the getdammage trigger to Action SearchMan_1 moveInGunner SearchLight_1; [searchLight_1] exec "randomwatch.sqs"; with a countdown of 4 seconds. I also Have another trigger "Light2" to monitor "Light1" and on action SearchMan_2 moveInGunner SearchLight_2; [searchLight_2] exec "randomwatch.sqs"; with a count down of 8 seconds. My trouble is what should my condition of the trigger that gets dammage? I can use this code GetDammage HQMAN_1>=1.0 but when i do this GetDammage HQMAN_1>=1.0; GetDammage HQMAN_2>=1.0; GetDammage HQMAN_3>=1.0; It does not work.
  7. Delete Post, Posted in wrong Area
  8. MuteAssassin

    How to add a search light to a pu truck

    this is awsome!! but ive been tring to go further and use this http://community.bistudio.com/wiki/attachObject My goal is to get an open ural to patrol with the search mounted. Doc I thank you for your help. do you have anymore ideas? mabe attachedObject in the ural init? Ive named my unit and search and substituted them for "this".
  9. MuteAssassin

    How to add a search light to a pu truck

    sounds good thanks doc, ill give it a try. I kept tring to use the attachObject.
  10. MuteAssassin

    How to add a search light to a pu truck

    Is this even possible?
  11. ive tried all i know and nothing. Im a noob at this i guess. I really need this speacil little addition to my mission. want to be able to have a search light mounted in a truck like a weapon and run a searchlight script. I need this for a coupple of convoys. any help would be greatfull.
  12. MuteAssassin

    Lost-World Returns

    This mod sounds so cool, i cant wait till its out.
  13. MuteAssassin

    Error when people try to play my map

    I have been searching the editor for everything.. Thank you guy's very much. It has been only 10 min's and my problems are solved.
  14. MuteAssassin

    Error when people try to play my map

    YESSSS!!! i had placed an editor addon of a street light. can i delete it off of the mission sqm? Man there is some quick respances here . you guy's are awsome
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