Maverick52GZ
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I'm currently working on my first mission and I'd like to know if there is a scripting command to keep the units standing or crouched. These units are guarding a base, behind a sandbag wall, and are in safe mode so that they look like it's just another boring day guarding the base. When the action starts I'd like them to to be able to stay standing or crouched based on whatever the AI thinks, but I don't want them to go prone behind the sandbags. They also dont like to stay exactly where i drop them, they want to wander off. Also, if anyone knows any good scripts/tricks to make these guys defend their position more realistically than a "HOLD" waypoint, please, let me know.
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Jon Doe Kit It was right here on page 9.
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You could probably get away with lowering the poly's in the brush guard thingie. Also, the recesses in the bumper could be added in the texture. Otherwise, I'd say everything is pretty much good for poly's. Detailed enough to look good, but not too much to lag. In fact, it's probably low enough that you could add in the mirrors, handles on the back doors, and the light on top of the roof. And the tires from the real pic, are a must. Tires like that just make me smile as im driving in the ofp country side.
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I don't believe there is a difference in the LVTP7 and the AAV7. Link Regardless, OFP needs a quality AAV7. I'm currently working on reskinning the ToW AAV7, as I thought it was the only AAV7 released. Miles Teg, if you like to inform me of the model changes needed to improve the AAV7, please give me a PM, as I'd like to make this as accurate as possible. Also maybe a link or two to the other ones you mentioned... And not to veer off-topic, I love the new Marines, top notch, well done. Although I didn't get the backpacks to work using the code you provided... probably just because i was in a hurry and overlooked something.
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New universal dynamic grass script
Maverick52GZ replied to djukel's topic in OFP : MISSION EDITING & SCRIPTING
just be patient a little while longer... -
Very true. Part of the reason I'm asking for help. I've done some addons for other games, that, well, wouldn't be anywhere near ofp quality(due to that engine, and my age/skills at that time), but the models that I've made, and my photoshop skills have increased since then. Right now, basically, im learning the ways of OFP. I may not be able to work as quickly as others, and I may have trouble doing some of the things needed for this, but I'm dedicated to doing things right. My girlfriend took our laptop on a trip to california(to visit family for the holidays), and on that laptop is most of my work. Once I get that back (tomorrow night) I'll start working on everything again. I'll try to get some screens posted of the island, as everything else right now is still standard addons anyone could download. For now though, I'll show a few screens that show I can do more than just type  http://img.photobucket.com/albums/v258/Mav52/Example1.jpg http://img.photobucket.com/albums/v258/Mav52/Example2.jpg Edit: In example 1, you see what was originally planned to be my first OFP addon(a long time ago) on the left, and on the right, a model that I made for a friend who was trying to create his own 3d engine. In example 2, you see a engine that I was modeling for just for fun. You can probably see a bunch of different stages in those 4 pics alone. The only model that was finished is the space ship, although it requires textures. The truck is mostly textured, mostly modeled, and would just need to be converted into use for OFP. The engine, well...lack of interest, not alot of reference photo's, a poor model to put it into, and not alot of time forced me to stop working on that. Plus, look at how much I would have to simplify it to make it run smoothly.
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RCA - Realistic Combat Atmosphere Every play a mission in OFP, and feel distant from the action? RCA's goal is to change this. Other mods such as ECP and FFUR do a excellent job in enhancing the effects and atmosphere of the game, but without proper missions to increase immersion in the game, using features such as artillery, CAS, resupply, and medevac these effects go to waste. If you are truely part of a large army, where is all of the support that you could possibly be surrounded by? Where are the other operations that should be going on? The community has made practically everything anyone could ever want for this game, but the problem lies with compatibility and unity of these addons and scripts. Weapon and armor values may be greatly skewed, scale of models may be off, and textures normally are never similar. Instead of taking the approach that most other mod's do(creating all the addons from scratch to keep a sense of unity) I've decided that a better course of action would be to use what is available. Modifying existing addons to create the sense of unity not only decreases the time taken to develop and finish the mod, it decreases the time that YOU have to wait for a playable version. Of course the use of others addons would never be done without their written permission, which is my #1 priority. There will be no stolen content in this mod. This leads me up to the more specific information of the mod. Not wanting to make another version of the same conflict (all the WW2 games out, along with the several mods for OFP) I took some time to research certain conflicts over the world. After my research I decided that a fictional conflict based in the near future (such as the ghost recon games do...) would be the best to allow freedom of editing, and still keep it realistic to todays standards. I don't know how many of you are familiar with the conflict that has been going on in Sri Lanka for decades. If you're not aware of it, I suggest that you take some time and research it a bit as it is interesting. In short, the government of Sri Lanka is fighting a force called the Liberation Tigers of Tamil Eelam, or the LTTE. The LTTE is mainly a "conventional" army with elements of "terrorist" forces. The LTTE is regarded as a terrorist organization in many countries, but the LTTE denies that they are terrorists, but freedom fighters instead. In our campaign(that will come with the atmospheric effects) you will play as a soldier sent to the area to fight "The War on Terror". The LTTE has become more active and violated the cease fire agreement that they held with Sri Lanka. Not being able to defeat the LTTE by itself, the Sri Lankan government has asked for help. The united States has come to their aid. You will play as a Marine, sent in during the middle of the conflict. The Marines have managed to devastate the LTTE in Sri Lanka and the LTTE command has since fled the island. The Marines have discovered where they fled to and have planned to assualt the LTTE on this new island. This is where the campaign will begin. The campaign will be taking place on a new island, combining safari, jungle, mountain, and urban terrain. You will have access to artillery, air, and armored support. You will be surrounded by action. Other squads will be on patrol, civilians will go about their buisness, Heli's will fly overhead en-route to their own objectives. As part of the US Marines, you will use authentic equipment used by actual Marines. LAV's, AAV7's, UH-1N's, CH-53's are a small portion of the equipment. You will use authentic Marine weapons such as the M16A4 and M249 SAW. The force you are fighting will represent the LTTE to the best of our knowledge. As they are not a major military force, they don't have the publicity to showcase all of their various equipment. The limited information we have on their equipment will be used to design their forces, along with what we could only assume they have purchased or created. As of right now, I am the only one working on this. I have assembled what the community has made and have decided what should be changed to provide unity, accuracy, and authenticity. I've started work on a island to base the conflict in. I've brain stormed many ideas to try and implement into the effects and atmosphere, along with features to get the best performance out missions while using as many units as possible. If I cannot get any help with this, I will continue work on it, but I garuntee it would not be finished before the release of ArmA. If anyone is interested in this, and is willing to help, please contact me via PM. Im interested in addon makers(modelers/textures/config), mission makers(although no work will be available until the island and addons are completed), experienced island creators, scripters, someone experienced with animations, someone experienced in the creation of effects(such as those in ECP and FFUR). If you posses any of these talents and would be willing to dedicate some of your time to this mod, please contact me. Even if you are only willing to help on a portion of the project (such as only retexturing one addon or something similar) you can still help alot. If you would require more information before making any decisions, please PM me, I'm willing to share more detailed information for anything you would need.
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Some of you people make me sad... Offtime took hours and hours of his own time to create this addon. Probably because HE wanted to play as a GROM operator. But then, he let you download it. He LET you download it, when he could of kept it in his own personal addon folder. All you have to do is take 15 seconds to type "May I please have the password to your GROM soldiers". Whats the big deal? Oh, you have a busy life? So what, PM, go continue with your busy life, and when you have time to play OFP again, bam, new toy. Personally I can't blame Offtime for his reactions. Some of you may call him immature for it, but look at the posts directed towards him. No one is critizing the little whiners that wont take the 15 seconds to use some excellent units. It's your choice guys, if you want to use the stuff, get the password. If your not willing to PM Offtime, then DON'T USE IT! I've always thought the missions excuse was lame. People say "dont put too many addons in your mission or people wont download it!". If people are willing to download your mission, they're willing to download the addons. The majority of the people on the net have broadband internet (although I don't), and it takes them a few minutes to download these addons. I have dialup and downloaded every single addon for the addon intensive Dynamic Afghanistan. It took awhile, but I feel it was worth it. Not only do you get to play a wonderful mission after downloading the addons, now you have more addons! And with the more addons you have, the less you'll eventually have to download(as you will potentially have downloaded the addon for a previous mission). Then you'll also have more addons to use in the editor on those 5 minute missions in desert island. Now I've read every post in this topic, all 9 pages, every single post. I saw why Offtime was doing this. He has answered the "why". It doesn't suprise me that you people are too lazy to send him a PM, when you wont even read the topic to try and answer your question before posting. And I'm sure you'd be the first people to shout "use the search" when a n00b asks a question. I assume from Offtime's comments that he is checking on ACTUAL interest in these units. Sure a download counter would work, but how many of those downloads would be 5 minute editor missions? If you send Offtime a PM, you geniunely want to use these units in OFP. You either want to see the excellence in quality, or have been wanting Polish units forever! He has listed 4 forums for you to PM him in, that should be enough to cover most active OFP members. If not, it's free to register, it takes less than 5 minutes. Plus, any news site could easly mention that these new units are password protected and require a PM to the author from the following 4 forums... Right there is all the information needed to get them going. Personally, I hope Offtime continues to release his work in this fashion. I like that it pisses off ungrateful bastards  I also hope that you people realize that Offtime isn't the one with the ego trip, you are.
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Oh...I thought this was about something else. my bad. Â As I havn't used grass.... ...in OFP Â Â I don't really know how it works... but lets say...up close, you get your nice tall pretty grass, for like 25 feet, then at 26 feet the grass gets slightly shorter, slightly less detailed, this continues to 35 feet, at 36 feet, less detail, shorter, up to 45 feet... and eventually it cuts off to where to dont notice it. It would basically be like LOD's, just defined by a script. the grass model/textures would just be defined in the script for the distance wanted. If this is how it works, forget about me, if not, some one should try it Â
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From the screenshot you posted, it looks excellent already. Normally a person is most critical of their own work, so I'd say, fix it how YOU want to fix it. If you feel like your done with the project, I wouldn't put much more time into it. Of course, if you do go option 3 and do the hard work, I'm positive that it will turn out to be...as Peter Griffin would say..."Freakin Sweet".