Marshall300
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RH Pistol Pack Remake for OA/CO
Marshall300 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice pack RH, would also be great to add OA flashlight support for the USP. If you decide to implement this, I'd also love to see the MEU(SOC) upgrade of the 1911. -
Rasman Joint Use Airfield
Marshall300 replied to Marshall300's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Once again, I asked for a permission to make a separate download so people wouldn't need to use YomaTools, what we got here is just an instruction on how to download it from City Life public server. Let's indeed wait for the rest of guys. -
Rasman Joint Use Airfield
Marshall300 replied to Marshall300's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First post updated. Now it requires much less addons, only those that were impossible to replace without screwing up the whole template concept. Download link is in the first post. -
Rasman Joint Use Airfield
Marshall300 replied to Marshall300's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, for some reason it seems it won't show items that were placed on map after the missing addon items, even if you edit the .sqm, which is odd because I used this method without any problems for other missions... So for now I made all addons required, sorry for that, but that's the easiest way to run this template for now. Soon I'm gonna try to make a Lite Version with most of the 3rd party addons removed or replaced though that might kill the initial atmosphere on some levels. You can say for sure it WILL lag, other than that if everyone else has all the addons it should go fine... -
Rasman Joint Use Airfield
Marshall300 replied to Marshall300's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Night lighting -
Here's a template of Military-Civil joint use airfield based in Rasman. The main idea was to make it look like something between Bagram and Kandahar Intl, only smaller... The perimeter is mostly secured by various guardposts and checkpoints, but for the sake of FPS i decided not to make any patrols. Required addons: You'll need Arma 2 CO with at least patch 1.54 installed MAP Editorupgrade (EU) opxmisc.pbo from Avgani Iraq & Afghan Village MLV Objects EddyD's soft shelter DOWNLOAD LINK Just extract to My Documents/Arma 2/Missions and open in editor. Screenshots of the facilities: UN compound Hospital Prison Main gate Visitors parking VIP parking Living quarters 1 Living quarters 2 Restricted area entrance Logistics area Vehicle compound The Base Fuel Depot Flightline Thanks to everyone who was involved in making of addons used in this template.
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Thanks for the hint, oh and is this possible to disable rearming system for a particular mission for every unit?
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Is there a way to stop a particular unit from spontaneous rearming? Something like "unit exec "fnc_Equipment_AI.sqf" but with the opposite command... Anyone tested this? BTW Robalo, what is the initial script that starts the whole process of rearming?
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Not sure if this thing has been already discussed but I noticed when AI mans M2 (probably other statics as well) it cannot see enemy unless its 100 meters away, even if they are fired at they still don't react. Am I the only one having this? Tested this issue in various circumstances ended up putting 5 M2's on one end of the runway and a bunch of OPFOR on the other, when OPFOR comes close enough and starts shooting at M2's they're just standing there not even changing direction... I'm running patch 1.54 and tested this without any addons so I guess that's a game issue... So is there any kind of fix for that?
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Switching lights
Marshall300 replied to Marshall300's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the answers, Carl, though I couldn't get your script to work I guess its something really close to what I'm looking for, I think a simple lightswitch script along with execVM in the object's init would do. It's just I'm a real noob when it comes to scripts, so if anyone could make a quick script which changes setLightBrightness parameter and other way round I'd really appreciate it. Thanks again... -
Can someone help me to figure out how to make a script so the player could manually switch the light on/off placed by lightattachobject, i mean so it would appear in action menu? Can it be done through the init or only a script?
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OA desert mercs
Marshall300 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
2 on the helmets thing. And yea, those look outstanding. -
Is there a way to place manned vehicles and statics on the map like in 2d editor? Or the only option is to give each unit a "getindriver" init?
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Arma 2 Addon request thread
Marshall300 replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Would be nice if someone ported BIS M939 trucks lineup from Arma 1 or have I missed it being already ported? I mean A2 MTVR's are only used by the Marines and don't really fit into OA which all is about the Army so we could use the existing models until we get HEMTT which F2F_BossHoggOutlaw is working on... -
Hey Myke, can you please look for the reason why sedan interior textures not showing.