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Metall

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Everything posted by Metall

  1. Hello, im trying to find out where all the placeable lamps/lights disappeared in editor after full release. During the alpha/beta phase I was able to in editor (if I remember it correctly) go to EMPTY>Objects and somewhere there were a whole bunch of various streetlights/lamps, halogen lamps, area lights, cool looking construction-site-like lamps/lights and now looking through the whole editor theres nothing but chemlights. Am I doing something wrong? Am I looking in the wrong place? or were the lights/lamps indeed removed? (was going to build a little start point in my night mission, and wanted to add some lighting to the area with street lamps and whatnot) Any ideas?
  2. Metall

    MP failure

    THANK GOD IM NOT ALONE...my head was about to explode..
  3. 1st question) Hi, im just testing different animations and they do work, only i was wondering how to make an animation such as character putting hands behind his back to keep the animation going for as long as i want to, cause even with safe behaviour on, the animation finishes in 2 secs and the character stands defaultly again. As i understand a loop script is needed. How does it look like? How do i use it? 2md question) When in the editor im testing around the "camera.sqs" thing. But i was wondering, how do i start a preview so the camera is  locked on a moving vehicle and is viewabale from the vehicle's perspective. For example when i start a preview i want the cam to be on a moving truck plane or chopper flying to the waypoint i gave, so while its flying i can move around cam and try different views and angles (sort of like the gen view u know, move cam 360 round the object). Because when i try to fill in the camera.sqs thing the camera starts on the ground if i inserted the code in the flying plane's directory and obviously putting it in a soldier on the ground directory would be useless cause i dnt wanna see the plane flying by and zoom in to it or whatever, i want the cam to be already locked on the flying plane from a plane's perspective. visual example would be great. Thanks.
  4. anyone have any ideas?
  5. Metall

    Moving lips/mouth?

    Thanks all, got it sorted. Only my lip moving sound plays twice, anyone know how to fix that?
  6. Hi all, i had a question about the moving lip thing. Im trying to record my voice or use other vocal to make the arma chracter move its lips. Now, i went through hell trying to get it to work for ofp and finally i did. But now with arma, i read from one of the arma sites that no such things are needed for arma which were used to get it to work for ofp. So no wav2lip program? no converting sounds to ogg and with a  specific mono setting or whatnot? cause ive asked the question on another arma fan site and the only guy who replied said that those things are not needed and now for arma u can do it somehow with scripts. Could someone please elaborate on that a little more or if i may ask as detailed as possible, what kind of script? do i need any special setting to record sound or does the sound itself has to have a certain setting, where do i put the sound and the script? maybe someone has a visual example? could some help plz? (incase the procedure is different than the one used for ofp) THanks.
  7. Metall

    Moving lips/mouth?

    yes i did, i tried making sound folder in my mission folder with lip and ogg in sound folder and description.ext in the mission folder and the same with sounds folder. and like its said above your example of descr.exe thing is missing a \ before the ogg file which has to be there according to many people and the arma wiki. either way i tried that too. SOMEBODY PLEASE!!
  8. Metall

    Moving lips/mouth?

    nope just tried it, thats not it... besides, the / is there in the examples of description.ext that i saw other ppl gave and its in arma bis wiki...but thanks. anyone else knows?
  9. Metall

    Moving lips/mouth?

    thanks for what seems to be a detailed explanation but i did all u said and it still dont work. If you dont mind im going to lay out the procedure step by step as i do and please SOMEONE correct me where im doing something wrong or not doing enough. (whats strange is i did get it to work back in OFP times and since for arma its the same procedure i dnt see why this dnt work, i think im missing a step or there is some new thing that has to be done with arma) Ok so 1st i record a wav file, its 16 bit mono PCM 48.000 kHZ (ive tried all available kHZ and it still dont work so i dnt think theres a problem here) and i call it - sample1 Then i put that wav in wav2lip and i get sample1.lip, then i convert wav to ogg with a program with which i successfully done the moving lip thing in ofp before (dbpoweramp converter). ok so i now i have sample1.lip and sample1.ogg. Then i open notepad and put the following in - class CfgSounds { sounds[] = { sample1 }; class sample1 { name = "sample1"; sound[] = {"\sample1.ogg", db-35, 1.0}; titles[] = { }; }; } Then i save this file as - description.ext Before or after all the above i got to mission editor and put 2 soldiers on map, 1 is me the player, other is a guy next to me. i save the map and call it wavtst. then i got to C:\Documents and Settings\Myname\My Documents\ArmA Other Profiles\MeTaLL\missions\wavtst.Sara and put the description.ext and the lip and ogg file of same name in that folder. Then i go to mission editor again, load my saved map, click on the soldier next to me and name him - tom, then click waypoint and order him to move to me and in on activation field i type - tom say "sample1". (in ofp as i remember i did, u would go to effects and click on voice sounds and the name of my sound would be in there but that still hasnt happened to me once in arma, i dnt know if thats neccesary or supposed to happen in arma). so not having found the sound in voice section of effects i click preview and soldier moves to me and just when he reaches the waypoint it says - sound sample1 not found. or if i make a trigger and in on activaation field type tom say "sample1" and then make a waypoint for soldier to enter the trigger, nothing happens. and my sound doesnt appear in effects voice directory of trigger either. Im sorry for a long text but ive been busy with this for days and asked on many sites many people. SOMEONE PLEASE tell me if u can what im doing wrong or am i not doing something? Thanks.
  10. Metall

    Moving lips/mouth?

    Ok, ive tried to ask on other sites and i keep getting different answers. Some ppl tell me to make lips move, its not the same procedure as ofp and this time theres something needed to do with the scripts. But then i dont understand how do i deal with the sounds i record. What exactly do i do? Others say its just the same way as ofp and offer me OFP studio which seems to work same as wav2lip (converting files to ogg and lip) but ive tried it and nothing works. I make ogg and lip files of same name from a wav of certain sound specification. I make a description.ext text file and put the needed sound code in there with the name of my needed sound. I make a sound folder and put it in the folder with the mission im trying to work with. And i tried different combinations of putting sound folder or description.ext in differnt places and the editor keeps telling me the sound is not found. Could someone PLEASE!!! post a detailed step by step exaplanation of what has to be done! Is my approach wrong?  Am i missing some steps? Is it same procedure as OFP or something else? Where do i make the sound folder? My documents/arma other profiles/name/missions  or /user missions? (either way i tried em both so im doing something wrong). And where exactly does the decription.ext go? In sound folder or mission folder? (tried em both, sound still not found..) What has to be typed in and where? On activation  - soldiername say "sound"? like that? So someone who TESTED or knows for sure how the lip moving thing works FOR ARMA please HELP!!!
  11. How do i use a loop script..? What does it look like and where do i put it? Any other way to make the animation repeat?
  12. 1) Hi, i had a question, im just testing different animations and they do work, only i was wondering how to make an animation such as character putting hands behind his back to keep the animation going as long as i want to, cause even with safe behaviour on, the animation finishes in 2 secs and the character stands defaultly again. visual example would be highly appreciated. 2) When in the editor im testing around the "camera.sqs" thing. But i was wondering, how do i start a preview so the camera is already locked on a character. For example when i start a preview i want the cam to be on a plane or chopper flying to the waypoint i gave, so while its flying i can move around cam and try different views and angles (sort of like the gen view u know, move cam 360 round the object). Because when i try to fill in the camera.sqs thing the camera starts on the ground if i inserted the code in the plane's directory and obviously putting it in a soldier on the ground directory would be useless cause i dnt wanna see the plane flying by and zoom in to it or whatever, i want the cam to be already locked on the flying plane from a planes perspective so to say. visual example would be great. Thanks.
  13. Metall

    Moving lips/mouth?

    But it's an OFP sound lab.. I need ARMA. My question though was if the same procedure is needed to make lips move as the one used for ofp or is there a diffferent program /way to do it for arma? Someone please help determine how to make lips move in arma for sure.? same way as ofp or what? everyone says something different. any help, tips, visual examples are highly appreciated. Thanks
  14. Metall

    Bus

    lol ok...the ikarus makers site is posted above (Vilas Website) and that bus WAS there man but like i said it disappeared lol but it looked nearly ready.. the way i found it is i typed "ofp liaz" in search engine and it took me to this 1 site but now not there no more
  15. Metall

    Bus

    Hey, not too long ago i was searching ofp sites for some Russian bus addons. And i know there is the Ikarus bus and that other polish bus that have been released for a while but there is this other Russian bus which name i was searching for and i came across some site which i never saw before only when searching for the bus name where it showed a screenshot of that Russian bus which looked nearly done. The bus is called "Liaz" and below that screenshot it said that (as far as i remember the creators name was sumthin like <Archangel>) when its finished ull be able to buy or stamp tickets or sumthin and sumthin about conductor and walk around in the bus while its moving more importantly. But for the past half year or so i couldnt find that site again when searching the bus name or find the bus itself. So if someone has any info on that Addonmaker or that Liaz bus more importantly (which colour was green and white on the screenshot) cause the bus looked nearly ready and i think it said it would be released soon or any other cool buses besides the ones i mentioned before please help and post info or links on that. Also an addon request or suggestion if u wish.. The 2 Ikarus and 2 polish buses are well done on the outside, i mean the Ikarus on the outside looks just like it is in real life BUT i dont see why if its possible to make accurate "driver cockpits" for cars like ferraris and such why not make the accurate Ikarus driver cabin with real steering wheel at least and all the buttons to open doors for example cause ive seen it and it look interesting and it would give a real feeling of driving a long distance bus or sumthin. Now maybe buttons which open doors is too far but u can just make eye candy buttons and accurate to the real thing dashboard. I mean whoever made the Ikarus had the screenhots of outside of bus to make it and im sure there are inside photos too. cause man the original view for bus driver suck ass and ikarus one is nice and black and got all them buttoms and just a cool looking cabin. And another thing, the model of Ikarus that was released is not a really widely used bus model (whether it be driving in hungary where it was made or russia or anywhere else). More widely used model is same looking Ikarus only it has a "tail" if u know what i mean. It has a black rubber sort of harmonica conenction between the 1st and 2nd part of the bus almost like a train wagon and when the front part of the bus starts turning the back part of the bus behind the "harmonica" follows like a snaketail almost. So theres ur ADDON REQUEST - plz make or update Ikarus from this to this It would also be new and interesting challenge for ofp addonmakes to make that tail work and turn appropriately and also to make at least a little bit accurate cabin dashboard like for example the truck and trailers addon has nice truck drivng feel couse it had nice (not totally finished) but nice realistic cabin and nice wheel   So please help me find info on what im looking for and i hope someone makes the addon requst/suggestion i made. peace Â
  16. Metall

    Bus

    Well thats what it said, it said when released the maker says it will be possible to walk round the bus while moving and stamp tickets or sumthing like that..and the reason noone saw it is probably because noone but me typed in "Liaz" to search for that bus cause thats how i found it. I typed the name in and it took me to some site (it was no fancy ofp site, none of the ones regularly used) where i had to scroll down and there it was, the screenshot and saying release should be soon and the functions but then after a while i tried searching the same way but nuthing comes out anymore..i have also seen and heard of a double decker bus (2 floors) SO The bus is called "Liaz" and below that screenshot it said that (as far as i remember the creators name was sumthin like <Archangel>) when its finished ull be able to buy or stamp tickets or sumthin and sumthin about conductor and walk around in the bus while its moving more importantly. So if someone has any info on that Addonmaker or that Liaz bus more importantly (which colour was green and white on the screenshot) cause the bus looked nearly ready and i think it said it would be released soon or anyone knows of ANY other cool BUSES besides the ones i mentioned above please help and post info or links on that. ALSO please mind what i said about making the realistic or at least similar drivers cabin /dashboard for that Ikarus. Maybe open doors button with that pshhhhhhhhh sound would be possible.. ty
  17. Metall

    Bus

    Hey, not too long ago i was searching ofp sites for some Russian bus addons. And i know there is the Ikarus bus and that other polish bus that have been released for a while but there is this other Russian bus which name i was searching for and i came across some site which i never saw before only when searching for the bus name where it showed a screenshot of that Russian bus which looked nearly done. The bus is called "Liaz" and below that screenshot it said that (as far as i remember the creators name was sumthin like <Archangel>) when its finished ull be able to buy or stamp tickets or sumthin and sumthin about conductor and walk around in the bus while its moving more importantly. But for the past half year or so i couldnt find that site again when searching the bus name or find the bus itself. So if someone has any info on that Addonmaker or that Liaz bus more importantly (which colour was green and white on the screenshot) cause the bus looked nearly ready and i think it said it would be released soon or any other cool buses besides the ones i mentioned above please help and post info or links on that. ty
  18. Metall

    Bus

    yeah but someone did make the Ikarus so someone needed it..but ok if making articulate vehicle is impossible (even though there is a train if that makes any sense) then what about the other 2 things that i posted besides the addon request? I asked if someone or the makers of that Ikarus can update the "drivers cockpit" so to say because u know there is this this huge US truck with 2 big trailers and what adds to realism is that it has custom steering wheel and custom accurate to real thing dash board so if someone could update that Ikarus with real or similar Ikarus dashboard and cabin that would be amazing. And maybe option to open doors? And another most important thing that u respectfully skipped lol was that i asked the following so if anyone can help plz with any info post it here. what i asked was - Hey, not too long ago i was searching ofp sites for some Russian bus addons. And i know there is the Ikarus bus and that other polish bus that have been released for a while but there is this other Russian bus which name i was searching for and i came across some site which i never saw before only when searching for the bus name where it showed a screenshot of that Russian bus which looked nearly done. The bus is called "Liaz" and below that screenshot it said that (as far as i remember the creators name was sumthin like <Archangel>) when its finished ull be able to buy or stamp tickets or sumthin and sumthin about conductor and walk around in the bus while its moving more importantly. But for the past half year or so i couldnt find that site again when searching the bus name or find the bus itself. So if someone has any info on that Addonmaker or that Liaz bus more importantly (which colour was green and white on the screenshot) cause the bus looked nearly ready and i think it said it would be released soon or any other cool buses besides the ones i mentioned before please help and post info or links on that. ty
  19. Someone help plz...im trying to make a character move lips when talking..ive done everything to the point where i have 2 files - talk1.ogg and talk1.lip. what do i do next? i dont understand the whole description.ext thing. And how do i make character talk when in game? can someone plz explain detailed step-by-step explanation of what exactly do i have to do after i converted everything correctly and have the 2 files mentioned above and after that where do i go in mission editor to enable the sound so soldiers lips move as he talks...plz help...incase u will recommend me to check the threads for wavtolip or sumthin like that - i have checked most of them if not all and they dont explain exactly what to do after u created the lip and ogg files...it just says sumthin like  - create description.ext , put sound files there and gives some code...now where do i put that code that says  - soldier say "talk1"? and how do i do this description.ext and is there no other way to make lips move..
  20. Hi, im looking for WW2 1941-1943 North Africa, Operation Torch (which really took place in morocco algeria and tunisia where the Allied forces of US Britain and Allied french troops summed up to attack and free german nazi occupied north africa to ease the Soviets job in Europe) US, British, and German Nazi units (and vehicles would be nice too) from that era in north africa. if someone could help plz where i can find the best and historically accurate (but not neccesary) units with whatever uniform they wore in africa at that time and also the right weapons of that time and place. So all i need is US, British, German units with uniforms from that time and place or/and any other well done ww2 US, British, and German units (and vehicles if u can) with correct weapons and also if u can help to find as many as possible ww2 planes of any country id appreciate it too. ty
  21. Metall

    Wav2lip confusion

    im sorry Balshoiw but i still dnt quite understand thats why i asked for step by step example explanation otherwise i cant understand. Im really novice to the whole scripting, description.ext thing so a basic explanaion for u is absolutely confusing for me... Im just gonna give u my status of what i think i understand and what im confused with and if u or some could just please correct me or explain to me whats wrong..ok here it goes... i have an identically named .lip and ogg. file in codemasters/operation flash point/Users/Username/missions/missionname/sound folder Now as i understand i have to go to notepad and create a description.txt file. ok so i go to notepad i open it and i type in the following? class CfgMusic { tracks[] = { music }; class music { name = "talk1"; sound[] = {\sound\talk1.ogg, db+20, 1.0}; }; }; (Where talk1 is my .ogg and .lip file) is that correct so far??? if NOT then please post a correct way for my moving lips to work if YES then do i save this file as description.ext and put it in the /sound folder? And after that if all is correct do i go to mission editor and open effects and the sound should be there? and then i assign the sound to the unit i want to talk and press preview and i should see the guys lips moving and my sound playing? So please im really trying to make this work and if u could correct the above and help id really appreciate it.
  22. Ok guys thanks for telling me about mods and giving me links to mod sites that have barely any downloads when i said im not looking for mods. I asked if someone could give links to pages with downloads where i can find the BEST ww2 Aliied and axis units, weapons, vehicles and planes.. i think i found what i need as far as units go on some sites but if someone could post some links to the PAGES where i can find the BEST ww2 vehicles used in north africa and/or any other good ww2 vehicles and some ww2 planes then that should be fine. And also can someone help find cars like the ones in 1930's Ford Pack of any country. i just need some classy transport vehicles like that and like the ones used by nazis and Soviets for transporting officers and such. They nearly look like mob cars ( i saw somewhere on screenshot but dnt know where to get them.)
  23. ok well 1st Wildo im not looking for a mod on that and im not looking for maps or islands on that..im looking for a specific bunch of ww2 units with uniforms that were used during that time but most importantly place cause im sure US and British and Nazi uniforms in North Africa differ from the ones used in europe. And harley, ive been to that site and many other sites but i didnt find anything thats why i came here to ask if someone can help finding these specific things im asking so i did search before posting.. what i need to find is units (US, British, Nazi) with uniforms from during 1941-1943 north african conflict and preferably vehicles that were used in africa by any of the 3 countries or just vehicles from those years. And i know theres some stuff on the sites but if theres nothing that specific of what im looking for, then like in the last post i made, i asked for help to find if not exactly what im lookin for then the BEST ww2 US, British and NAzi units out there in ofp. so even if u give me a site that wont help me causei still wouldnt know which are the best so if u could just post some links to pages that have ww2 US, British, Nazi units with uniforms, weapons and maybe vehicles from african conflict 1941-1943 AND/OR the best ww2 US, British, Nazi units with uniforms, weapons and vehicles out there in ofp id really appreciate it. also if someone can post links to any country's ww2 planes cause i have a few but id like more it would also be nice.
  24. Metall

    Wav2lip confusion

    oh man Balscoiw lol ...im absolute noob in scripting and that sort of thing and what u tried to explain confused me even further... ok well 1st of all i was trying to get some questions answered from the last post where i mentioned that i already have an ogg and lip file so i know how to convert to ogg as i mentioned in the last paragraph of my last post where i tell my status up to this time so i still appreciate explanation bout converting but my problem is what EXACTLY to do after i have an identicly named ogg and lip files in my sound folder? And do i NEED to have started making my own mission for moving lips to work or i can just put the sounds in users/username/sound folder and go to mission editor, put 2 soldiers on clear map for example, type in some code somewhere and make one of them talk? could it work that way? Then this thing that u wrote "Create a file called: description.txt where you embedd the sound path and give the sound a name" Do i HAVE to do this for moving lips to work? if i do then i have no idea where to start and what to do. how do i create it? what do i type in? And then even if i knew how to unpack other missions to see description.ext i would still have no idea what to do and where to look at.. and i tried to open description.ext files and they wont open so i wouldnt know how to open them to edit with notepad and i dnt know what to edit anyway..plus i dont know how sound sample has to be embedded in description.ext. and then if u can, i also need more detailed info on what to do in the mission editor. what do i type in where? how do i call sound in the mission via trigger or script as u said? ok i think u realise my level of noobness in this now . so once again my status is i have an identicly named ogg and lip files in my sound folder (my above mentioned question was "Do i have to have started a mission for this to work or can i just go to editor and put 2 ppl on map and make one of them talk?") and my problem is what EXACTLY to do next as i have no idea how to do this description.ext thing and IF i need to do it all for moving lips to work and where and what exactly to type or do in the editor. i understand that i have to wright in a code with the name of the sound i want to use but i dnt know where to type it in and what to do next..so once again i appologise for the long msg but i do need a detailed explanation of what and how to do. thx all 3 of u though for trying to help this guy who loves ofp for years yet is totally noobish with scripting and such..
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