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Metall

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About Metall

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  1. Hello, im trying to find out where all the placeable lamps/lights disappeared in editor after full release. During the alpha/beta phase I was able to in editor (if I remember it correctly) go to EMPTY>Objects and somewhere there were a whole bunch of various streetlights/lamps, halogen lamps, area lights, cool looking construction-site-like lamps/lights and now looking through the whole editor theres nothing but chemlights. Am I doing something wrong? Am I looking in the wrong place? or were the lights/lamps indeed removed? (was going to build a little start point in my night mission, and wanted to add some lighting to the area with street lamps and whatnot) Any ideas?
  2. Metall

    MP failure

    THANK GOD IM NOT ALONE...my head was about to explode..
  3. anyone have any ideas?
  4. Metall

    Moving lips/mouth?

    Thanks all, got it sorted. Only my lip moving sound plays twice, anyone know how to fix that?
  5. Metall

    Moving lips/mouth?

    yes i did, i tried making sound folder in my mission folder with lip and ogg in sound folder and description.ext in the mission folder and the same with sounds folder. and like its said above your example of descr.exe thing is missing a \ before the ogg file which has to be there according to many people and the arma wiki. either way i tried that too. SOMEBODY PLEASE!!
  6. Metall

    Moving lips/mouth?

    nope just tried it, thats not it... besides, the / is there in the examples of description.ext that i saw other ppl gave and its in arma bis wiki...but thanks. anyone else knows?
  7. 1st question) Hi, im just testing different animations and they do work, only i was wondering how to make an animation such as character putting hands behind his back to keep the animation going for as long as i want to, cause even with safe behaviour on, the animation finishes in 2 secs and the character stands defaultly again. As i understand a loop script is needed. How does it look like? How do i use it? 2md question) When in the editor im testing around the "camera.sqs" thing. But i was wondering, how do i start a preview so the camera is  locked on a moving vehicle and is viewabale from the vehicle's perspective. For example when i start a preview i want the cam to be on a moving truck plane or chopper flying to the waypoint i gave, so while its flying i can move around cam and try different views and angles (sort of like the gen view u know, move cam 360 round the object). Because when i try to fill in the camera.sqs thing the camera starts on the ground if i inserted the code in the flying plane's directory and obviously putting it in a soldier on the ground directory would be useless cause i dnt wanna see the plane flying by and zoom in to it or whatever, i want the cam to be already locked on the flying plane from a plane's perspective. visual example would be great. Thanks.
  8. Metall

    Moving lips/mouth?

    thanks for what seems to be a detailed explanation but i did all u said and it still dont work. If you dont mind im going to lay out the procedure step by step as i do and please SOMEONE correct me where im doing something wrong or not doing enough. (whats strange is i did get it to work back in OFP times and since for arma its the same procedure i dnt see why this dnt work, i think im missing a step or there is some new thing that has to be done with arma) Ok so 1st i record a wav file, its 16 bit mono PCM 48.000 kHZ (ive tried all available kHZ and it still dont work so i dnt think theres a problem here) and i call it - sample1 Then i put that wav in wav2lip and i get sample1.lip, then i convert wav to ogg with a program with which i successfully done the moving lip thing in ofp before (dbpoweramp converter). ok so i now i have sample1.lip and sample1.ogg. Then i open notepad and put the following in - class CfgSounds { sounds[] = { sample1 }; class sample1 { name = "sample1"; sound[] = {"\sample1.ogg", db-35, 1.0}; titles[] = { }; }; } Then i save this file as - description.ext Before or after all the above i got to mission editor and put 2 soldiers on map, 1 is me the player, other is a guy next to me. i save the map and call it wavtst. then i got to C:\Documents and Settings\Myname\My Documents\ArmA Other Profiles\MeTaLL\missions\wavtst.Sara and put the description.ext and the lip and ogg file of same name in that folder. Then i go to mission editor again, load my saved map, click on the soldier next to me and name him - tom, then click waypoint and order him to move to me and in on activation field i type - tom say "sample1". (in ofp as i remember i did, u would go to effects and click on voice sounds and the name of my sound would be in there but that still hasnt happened to me once in arma, i dnt know if thats neccesary or supposed to happen in arma). so not having found the sound in voice section of effects i click preview and soldier moves to me and just when he reaches the waypoint it says - sound sample1 not found. or if i make a trigger and in on activaation field type tom say "sample1" and then make a waypoint for soldier to enter the trigger, nothing happens. and my sound doesnt appear in effects voice directory of trigger either. Im sorry for a long text but ive been busy with this for days and asked on many sites many people. SOMEONE PLEASE tell me if u can what im doing wrong or am i not doing something? Thanks.
  9. Metall

    Moving lips/mouth?

    Ok, ive tried to ask on other sites and i keep getting different answers. Some ppl tell me to make lips move, its not the same procedure as ofp and this time theres something needed to do with the scripts. But then i dont understand how do i deal with the sounds i record. What exactly do i do? Others say its just the same way as ofp and offer me OFP studio which seems to work same as wav2lip (converting files to ogg and lip) but ive tried it and nothing works. I make ogg and lip files of same name from a wav of certain sound specification. I make a description.ext text file and put the needed sound code in there with the name of my needed sound. I make a sound folder and put it in the folder with the mission im trying to work with. And i tried different combinations of putting sound folder or description.ext in differnt places and the editor keeps telling me the sound is not found. Could someone PLEASE!!! post a detailed step by step exaplanation of what has to be done! Is my approach wrong?  Am i missing some steps? Is it same procedure as OFP or something else? Where do i make the sound folder? My documents/arma other profiles/name/missions  or /user missions? (either way i tried em both so im doing something wrong). And where exactly does the decription.ext go? In sound folder or mission folder? (tried em both, sound still not found..) What has to be typed in and where? On activation  - soldiername say "sound"? like that? So someone who TESTED or knows for sure how the lip moving thing works FOR ARMA please HELP!!!
  10. How do i use a loop script..? What does it look like and where do i put it? Any other way to make the animation repeat?
  11. 1) Hi, i had a question, im just testing different animations and they do work, only i was wondering how to make an animation such as character putting hands behind his back to keep the animation going as long as i want to, cause even with safe behaviour on, the animation finishes in 2 secs and the character stands defaultly again. visual example would be highly appreciated. 2) When in the editor im testing around the "camera.sqs" thing. But i was wondering, how do i start a preview so the camera is already locked on a character. For example when i start a preview i want the cam to be on a plane or chopper flying to the waypoint i gave, so while its flying i can move around cam and try different views and angles (sort of like the gen view u know, move cam 360 round the object). Because when i try to fill in the camera.sqs thing the camera starts on the ground if i inserted the code in the plane's directory and obviously putting it in a soldier on the ground directory would be useless cause i dnt wanna see the plane flying by and zoom in to it or whatever, i want the cam to be already locked on the flying plane from a planes perspective so to say. visual example would be great. Thanks.
  12. Metall

    Moving lips/mouth?

    But it's an OFP sound lab.. I need ARMA. My question though was if the same procedure is needed to make lips move as the one used for ofp or is there a diffferent program /way to do it for arma? Someone please help determine how to make lips move in arma for sure.? same way as ofp or what? everyone says something different. any help, tips, visual examples are highly appreciated. Thanks
  13. Hi all, i had a question about the moving lip thing. Im trying to record my voice or use other vocal to make the arma chracter move its lips. Now, i went through hell trying to get it to work for ofp and finally i did. But now with arma, i read from one of the arma sites that no such things are needed for arma which were used to get it to work for ofp. So no wav2lip program? no converting sounds to ogg and with a  specific mono setting or whatnot? cause ive asked the question on another arma fan site and the only guy who replied said that those things are not needed and now for arma u can do it somehow with scripts. Could someone please elaborate on that a little more or if i may ask as detailed as possible, what kind of script? do i need any special setting to record sound or does the sound itself has to have a certain setting, where do i put the sound and the script? maybe someone has a visual example? could some help plz? (incase the procedure is different than the one used for ofp) THanks.
  14. Metall

    Bus

    lol ok...the ikarus makers site is posted above (Vilas Website) and that bus WAS there man but like i said it disappeared lol but it looked nearly ready.. the way i found it is i typed "ofp liaz" in search engine and it took me to this 1 site but now not there no more
  15. Metall

    Bus

    Well thats what it said, it said when released the maker says it will be possible to walk round the bus while moving and stamp tickets or sumthing like that..and the reason noone saw it is probably because noone but me typed in "Liaz" to search for that bus cause thats how i found it. I typed the name in and it took me to some site (it was no fancy ofp site, none of the ones regularly used) where i had to scroll down and there it was, the screenshot and saying release should be soon and the functions but then after a while i tried searching the same way but nuthing comes out anymore..i have also seen and heard of a double decker bus (2 floors) SO The bus is called "Liaz" and below that screenshot it said that (as far as i remember the creators name was sumthin like <Archangel>) when its finished ull be able to buy or stamp tickets or sumthin and sumthin about conductor and walk around in the bus while its moving more importantly. So if someone has any info on that Addonmaker or that Liaz bus more importantly (which colour was green and white on the screenshot) cause the bus looked nearly ready and i think it said it would be released soon or anyone knows of ANY other cool BUSES besides the ones i mentioned above please help and post info or links on that. ALSO please mind what i said about making the realistic or at least similar drivers cabin /dashboard for that Ikarus. Maybe open doors button with that pshhhhhhhhh sound would be possible.. ty
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