Martin_BM
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Posts posted by Martin_BM
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Sorry, there is a bug in readme, magazine name is "12rnd_45cal_HKMK23" for Mk23 and "10rnd_45cal_HKMark23" for Mark23
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Thx for bug report, I will fix them, but I don't have better sounds
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This light is added like in OFP to soldier not to weapon
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Thx all for comments.
Quote[/b] ]what about the laser on the weapon does it work?Sorry I don't know how to make working laser or flashlight (its possible ?)
Quote[/b] ]In this pack is the SOCOM version ?Yes, this HK MK23 with HK lam and suppressor from Phase I trials (1st version of MK23)
Quote[/b] ]I was thinking about that weapon to do it in Arma , but you was fasterWeird thinking , its better to have 100 same wapons than 0,
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H&K MK23 0.9
For details and credits see "readme" file
Weapons :
Mk23
Mk23 SD (KAC suppressor)
Mk23 LAM (H&K LAM)MK23 LAM SD (H&K LAM and H&K
suppressor)
MK23 LAM (AN/PEQ-6)
MK23 LAM SD (AN/PEQ-6 and KAC suppressor)
Mark23 (civ version of MK23)
Mirrors :
http://www.filecloud.com/files/file.php?user_file_id=552831 (thx Mabes)
http://www.armaholic.com/page.php?id=1821 mirror from Armaholic
HK MK23 1.0 (FINAL)
fixed :
bugs mentioned by wipman
bug in readme (mag name)
added :
new sounds thanks to RobertHammer
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There's no other ammo than default in Arma. In RL M107 can fire a
MK 211 Mod 0 ammo, M20 ,M17 (tracer used in arma), M8, M1A1 (blank), M1 and many other. It's easy to recreate many of this ammo in Arma
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What about SF ?
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See yes but shooting from AK's ironsigts at 200+ distance is very very hard because at 200m front ironsight is covering full human size target Ofc experienced shooter can shoot efficiently at this distance but he must be goodQuote[/b] ]I dunno about you but I can see perfectly fine at 200m... why shouldn't AI?Sry for my English
[edit]
I mean in RL
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Great news . Solus do you have a tutorial about creating specular maps ? (or can you write anything about specular maps here)
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Yeah, great update
Kyle it is possible to turn on rotor dammage script on empty heli via waypoint or trigger ?
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How can I disable flare script ?
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Nice job
Four greate relases in one week
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Any chance to make this great heli roundels compatible, especially Iraq version. And it is possible to add via script exhaust covers to others helis than P version ?. Dynamic armament will be great but i know that i'm asking for too much
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Any update Footmunch ?
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Yes, those models are great but only for looking. It's sad but a lot of them have about 10 000 or more faces
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I think this isn't this grass :
I want grass from eddyDÂ
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Quote[/b] ]Great units, but can you make SEAL in new navy digital cammo to ?never seen seals in digi camo
you have some pics? im not uptodate on seals :S
I don't have accurate picture of seal wearnig digital camo but navy is reciving new cammo called NAVPAT. I have only this photo, I read that woodland and desert are similar to MARPAT.
I don't say that seals are wearning digital cammo but maybe they will be when whole navy will.
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request is a woodland version to........like just make the desert coloured vest into green and their helmets, while caps and boonies could be acu, green or blackcheers
top notch units
Yeah, it will be great Â
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Great units, but can you make SEAL in new navy digital cammo to ?
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Quote[/b] ]RAH-66? What RAH-66?This from your avatar
About F/A-18E, little bit more work and your plane will be excellent. Great news about ACES
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Great news, but what with RAH-66 Â ?
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Outstanding job miss
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Ag_smith please make it enterable
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Yeah, great job
btw. where i can download those clouds ?
H&K MK23 1.0
in ARMA - ADDONS & MODS: COMPLETE
Posted
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