Martin_BM
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Posts posted by Martin_BM
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I have problem with human shadow, it looks like one on this screen from combat photography. I tried to use one from BIS sample model and one from Syndies mlods, they have same bug . Please maybe someone have working shadow lod for infantry unit or know how to correct this bug ...
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This is only warrning, if everything in game works fine don't bother
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Or try to use proper rvmat for aimpoint dot
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Hi
I added hands from res soldier (mlod by Syndie) and its doesyn't working . Maybe somebody have working hands from res soldier or know how to fix this bug :
Please help
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great tut thanks
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I'm not using config entries, i think i made it correct but it dont work
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I thought so, but my rvmat is working in o2, in Arma not
look and help me please
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It is necessary to use cfg materials and cfgtexturetomaterials in config.cpp if i'am using rvmat files ?
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My way :
1. Printscreen in o2
2. Edit in Photoshop
3. Convert to paa
4. Line in config
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Hi
There is a GL with revolving animation in one of weapon packs ...
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Nice tutorial, can you add some info about how do UV on more complicated structures like cylinder ?
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Great thanks, "P" helped
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I tried this and no good efect , i think that i must to line up vertexes. It is possible to make this "not manually" ?Quote[/b] ]Sharp/smoothing off? (U&I) try recalculating the normals ? (F5) and have you ran check faces? (structure > check faces) -
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After placing dlls update your DLL folder in options (even if it doesn't change)
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nevermind ...
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Quote[/b] ]ST coordinates means the UV mapping is fooked up or parts have been mirrored.
I'am making new face and UV but it doesn't help
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Hi
I have two waird errors in my model
1'st
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
* Cannot generate ST coordinates
2'nd
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">
* Non-linear mapping
Any body know how to fix this errors, please help
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Great thanks to you 2
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Hi
Anybody know how to create this format ?
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Quote[/b] ]Using Tags for addons
I really, really think people should be more aware of this and also be more active in using them. It's not too hard to register a tag and start using it, 'onest.
"HK" tag is not registered because it have 2 letters
Quote[/b] ]To the addon author: I havent looked at the config yet, but I do hope you have the same hit-values for supressed and un-supressed. The 230gr FMJ bullets tend to travel between 800 and 850fps depending on load. Its pointless to load any harder loads, so the bullet is always subsonic.Yes ther is one and same ammo type for normal and SD mag.
Quote[/b] ]I think this error comes from the fact that the shadowlod is not closed properly.
I will check this, btw how can i get this ArmA.RPT file ?
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Freshman I dont know why ther is so much errors, this addon work good for me. Maybe its becouse of import from CS
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning: hk_mk23\hk_mk23sd.p3d:1 Error while trying to generate ST for points: 115, 119, 116 What this error means ?
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Great Addon!I was waiting a long time for a MK23 Pack.
Additionally to the things Wipman mentioned, I think the slide does not go back far enough.
Also there are gaps on the sides of the back of the slide. These gaps do not exist on the real weapon.
Bugs mentioned by Wipman fixed, new sounds thanks to RobertHammer added, but what gaps, can you make a screenshot ?
[EDIT]
1'st post updated
Problem with human shadow
in ARMA : O2 MODELLING
Posted
I tried this way but its not working, shadow from bis model looks fine (no unclosed topology) but ther is still same bug on head :/
[EDIT]
Bug fixed