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Martin_BM

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Posts posted by Martin_BM


  1. Quote[/b] ]Sharp/smoothing off? (U&I) try recalculating the normals ? (F5) and have you ran check faces? (structure > check faces)
    I tried this and no good efect confused_o.gif , i think that i must to line up vertexes. It is possible to make this "not manually" ?

  2. Hi

    I have two waird errors in my model

    1'st

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    * Cannot generate ST coordinates

    2'nd

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    * Non-linear mapping

    Any body know how to fix this errors, please help notworthy.gif


  3. Quote[/b] ]

    Using Tags for addons

    I really, really think people should be more aware of this and also be more active in using them. It's not too hard to register a tag and start using it, 'onest. sad_o.gif

    "HK" tag is not registered because it have 2 letters

    Quote[/b] ]To the addon author: I havent looked at the config yet, but I do hope you have the same hit-values for supressed and un-supressed. The 230gr FMJ bullets tend to travel between 800 and 850fps depending on load. Its pointless to load any harder loads, so the bullet is always subsonic.

    Yes ther is one and same ammo type for normal and SD mag.

    Quote[/b] ]

    I think this error comes from the fact that the shadowlod is not closed properly.

    I will check this, btw how can i get this ArmA.RPT file ? crazy_o.gif


  4. Freshman I dont know why ther is so much errors, this addon work good for me. Maybe its becouse of import from CS crazy_o.gif

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Warning: hk_mk23\hk_mk23sd.p3d:1 Error while trying to generate ST for points: 115, 119, 116 What this error means ?


  5. Great Addon!

    I was waiting a long time for a MK23 Pack.

    Additionally to the things Wipman mentioned, I think the slide does not go back far enough.

    Also there are gaps on the sides of the back of the slide. These gaps do not exist on the real weapon.

    Bugs mentioned by Wipman fixed, new sounds thanks to RobertHammer added, but what gaps, can you make a screenshot ?

    [EDIT]

    1'st post updated

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