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Martin_BM

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Everything posted by Martin_BM

  1. Martin_BM

    H&K MK23 1.0

    Bugs mentioned by Wipman fixed, new sounds thanks to RobertHammer added, but what gaps, can you make a screenshot ? [EDIT] 1'st post updated
  2. Martin_BM

    H&K MK23 1.0

    Check yor PM
  3. Martin_BM

    H&K MK23 1.0

    Sorry, there is a bug in readme, magazine name is "12rnd_45cal_HKMK23" for Mk23 and "10rnd_45cal_HKMark23" for Mark23
  4. Martin_BM

    H&K MK23 1.0

    Thx for bug report, I will fix them, but I don't have better sounds
  5. Martin_BM

    H&K MK23 1.0

    This light is added like in OFP to soldier not to weapon
  6. Martin_BM

    H&K MK23 1.0

    Thx all for comments. Sorry I don't know how to make working laser or flashlight (its possible ?) Yes, this HK MK23 with HK lam and suppressor from Phase I trials (1st version of MK23) Weird thinking , its better to have 100 same wapons than 0,
  7. Martin_BM

    New M107 ammo

    There's no other ammo than default in Arma. In RL M107 can fire a MK 211 Mod 0 ammo, M20 ,M17 (tracer used in arma), M8, M1A1 (blank), M1 and many other. It's easy to recreate many of this ammo in Arma
  8. Martin_BM

    1st Infantry Division

    What about SF ?
  9. Martin_BM

    AI has rayvision?

    See yes but shooting from AK's ironsigts at 200+ distance is very very hard because at 200m front ironsight is covering full human size target Ofc experienced shooter can shoot efficiently at this distance but he must be good Sry for my English [edit] I mean in RL
  10. Martin_BM

    SLX Example Weapons

    Great news . Solus do you have a tutorial about creating specular maps ? (or can you write anything about specular maps here)
  11. Martin_BM

    RHS release 6

    Yeah, great update Kyle it is possible to turn on rotor dammage script on empty heli via waypoint or trigger ?
  12. Martin_BM

    RHS release 2

    How can I disable flare script ?
  13. Martin_BM

    RHS release 4

    Nice job Four greate relases in one week
  14. Martin_BM

    RHS release 2

    Any chance to make this great heli roundels compatible, especially Iraq version. And it is possible to add via script exhaust covers to others helis than P version ?. Dynamic armament will be great but i know that i'm asking for too much
  15. Martin_BM

    ACES

    Any update Footmunch ?
  16. Yes, those models are great but only for looking. It's sad but a lot of them have about 10 000 or more faces
  17. Martin_BM

    grass

    I think this isn't this grass : eddyd1 I want grass from eddyDÂ
  18. Martin_BM

    Jonny´s ACU SF´s

    never seen seals in digi camo you have some pics? im not uptodate on seals :S I don't have accurate picture of seal wearnig digital camo but navy is reciving new cammo called NAVPAT. I have only this photo, I read that woodland and desert are similar to MARPAT. I don't say that seals are wearning digital cammo but maybe they will be when whole navy will.
  19. Martin_BM

    Jonny´s ACU SF´s

    Yeah, it will be great Â
  20. Martin_BM

    Jonny´s ACU SF´s

    Great units, but can you make SEAL in new navy digital cammo to ?
  21. Martin_BM

    F/A-18E Super Hornet & More

    This from your avatar About F/A-18E, little bit more work and your plane will be excellent. Great news about ACES
  22. Martin_BM

    F/A-18E Super Hornet & More

    Great news, but what with RAH-66 Â ?
  23. Martin_BM

    Mercenaries 1

    Outstanding job miss
  24. Martin_BM

    DMA LIBYA

    Ag_smith please make it enterable
  25. Martin_BM

    RKSL Studios

    Yeah, great job btw. where i can download those clouds ?
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