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Martin_BM

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About Martin_BM

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    Martial arts, bodybuilding, military, GUNS, fighting :)
  1. Add mags first then weapons
  2. Hi I can't run Bis halo script with newest CBA. Please somebody help. I have Arma 1.07 without OA
  3. I have Arma2 1.07 without OA. Script works fine when i'm not using CBA, with CBA nothing happens
  4. Yes, my mistake. I have newest CBA
  5. Hi I can't run genuine halo script with newest XEH. Please somebody help
  6. Martin_BM

    Problem with hidden selection

    I added correct face texture but i dont know how to make my hidden selection works like "oblice" because rest of the head have bis's random face.
  7. Hi I made parts of the head as a hidden selection, when i want this selection to be visible i have weird bug. Is there another way to make hidden selection visible than using _unit SetObjectTexture [0, "blabla.paa"] ? Screens : When selections is hidden : http://img241.imageshack.us/img241/4638/hiddenselectionsfg2.jpg When i use SetObjectTexture : http://img519.imageshack.us/img519/6130/hiddenbugvp9.jpg Please help me
  8. Martin_BM

    Arma feedback thread - based on 1.12

    Its great that "rocket jumps" with ags17 and mk19 are fixed . But please make losing weapons in water choseble
  9. Martin_BM

    F/A-18E/F Super Hornet

    Yes they where. I checked today and some times its works fine but other time one bomb is visble, i think its because my low pc
  10. Martin_BM

    F/A-18E/F Super Hornet

    Hi, little proxy bug. When in this configuration, after all mk83 are dropped one is still visible ...
  11. Martin_BM

    F/A-18E/F Super Hornet

    This fully-dynamic weapon loadouts is very nice but hp11 and hp01 are switched. There is no targeting modes for long range weapons in action menu. Btw this weapon loadouts should be added to other planes like A10 or AV8
  12. Martin_BM

    Arma feedback thread - based on 1.11

    Is that really a bug, or intentional? It's been in the game for a long time... I had always assumed that you get to a point where you've been in the water so long that you are far too tired to carry your equipment AND tread water, so you drop your equipment to survive. Yes but this intention is killing amphibious operations. Whole swiming system is used only when you must be in water (eg. ejection from a plane ). It easier and much more realistically to kill soldier or remove weapons using scripts than using scripts to prevent such "nice" intention .
  13. Martin_BM

    Arma feedback thread - based on 1.11

    Patch works for me ok, but ther is two things that really piss me off : 1. Mk19 and AGS recoil making vehicles to perform rocket jumps 2. Loosing weapons and dying in water after long swim.
  14. Martin_BM

    RtmToolbox V2.2.1 beta

    Great news, now i need good tutorial for this tool
  15. Martin_BM

    Static animations

    I would like to crate some custom static animations for proxies but i dont know with tool and how
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