Martin_BM
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core_pfieldgroups_3
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Interests
Martial arts, bodybuilding, military, GUNS, fighting :)
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Start with loaded custom weapon?
Martin_BM replied to stephen271276's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Add mags first then weapons -
CBA: Community Base Addons for A2, OA and CO
Martin_BM replied to killswitch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi I can't run Bis halo script with newest CBA. Please somebody help. I have Arma 1.07 without OA -
BIS Halo script don't work with newest XEH
Martin_BM replied to Martin_BM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have Arma2 1.07 without OA. Script works fine when i'm not using CBA, with CBA nothing happens -
BIS Halo script don't work with newest XEH
Martin_BM replied to Martin_BM's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, my mistake. I have newest CBA -
BIS Halo script don't work with newest XEH
Martin_BM posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi I can't run genuine halo script with newest XEH. Please somebody help -
I added correct face texture but i dont know how to make my hidden selection works like "oblice" because rest of the head have bis's random face.
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Hi I made parts of the head as a hidden selection, when i want this selection to be visible i have weird bug. Is there another way to make hidden selection visible than using _unit SetObjectTexture [0, "blabla.paa"] ? Screens : When selections is hidden : http://img241.imageshack.us/img241/4638/hiddenselectionsfg2.jpg When i use SetObjectTexture : http://img519.imageshack.us/img519/6130/hiddenbugvp9.jpg Please help me
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Its great that "rocket jumps" with ags17 and mk19 are fixed . But please make losing weapons in water choseble
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Yes they where. I checked today and some times its works fine but other time one bomb is visble, i think its because my low pc
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Hi, little proxy bug. When in this configuration, after all mk83 are dropped one is still visible ...
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This fully-dynamic weapon loadouts is very nice but hp11 and hp01 are switched. There is no targeting modes for long range weapons in action menu. Btw this weapon loadouts should be added to other planes like A10 or AV8
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Is that really a bug, or intentional? It's been in the game for a long time... I had always assumed that you get to a point where you've been in the water so long that you are far too tired to carry your equipment AND tread water, so you drop your equipment to survive. Yes but this intention is killing amphibious operations. Whole swiming system is used only when you must be in water (eg. ejection from a plane ). It easier and much more realistically to kill soldier or remove weapons using scripts than using scripts to prevent such "nice" intention .
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Patch works for me ok, but ther is two things that really piss me off : 1. Mk19 and AGS recoil making vehicles to perform rocket jumps 2. Loosing weapons and dying in water after long swim.
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Great news, now i need good tutorial for this tool
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I would like to crate some custom static animations for proxies but i dont know with tool and how