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MaxS

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Everything posted by MaxS

  1. MaxS

    Dynamic Afghanistan

    Hey guys I figured out the mission folder problem finally =\ but I'm still having an issue. The mission works fine in regular OpFlash but when i try to run it in WGL it runs into some issues (No entry 'config.cpp/CfgVehicles.lsr_vdv_dmr'.).. is this mission compatible with WGL?
  2. MaxS

    Dynamic Afghanistan

    well i just tried it in the editor and ran around for a bit so that cant be it \
  3. MaxS

    Dynamic Afghanistan

    please anyone know? I really want to play this =)
  4. MaxS

    confused about wgl

    Hi, I've been reading alot about WGL and it sounds awesome, but i get the feeling its primarily a multiplayer mod... I play single player exclusively, is it still worth checking out?
  5. MaxS

    Dynamic Afghanistan

    also, I'm currently just trying to get this to work in OFP, but could it work with WGL also?
  6. MaxS

    Dynamic Afghanistan

    Hi, I don't understand what I'm doing wrong, I keep getting this error when trying to play: "no entry config.bin/cfgworlds.1" please help =(
  7. MaxS

    confused about wgl

    great! thank you guys =)
  8. Hey there I've been away from OFP for a long long time now =( but looking over the various mods available these days I've noticed that there have been some improvements made to the AI. Now this really interested me, much more so than the graphics improvements (which by the way I am in no way bashing.. amazing work guys!! because good AI for me has always been a very important part of the immersion aspect. So my quesion is this: What exactly are the improvements to the AI? What new capabilities have they been given?? I'm really curious though whether the machine gunners actually lay down covering fire now. This is something that has always bothered me about flashpoint - machine gunners act just like riflemen. Has any fix been implemented to change this? Thanks in advance for any responses =D.
  9. MaxS

    AI and Cover Fire

    Hey there I've been away from OFP for a long long time now =( but looking over the various mods available these days I've noticed that there have been some improvements made to the AI. Now this really interested me, much more so than the graphics improvements (which by the way I am in no way bashing.. amazing work guys!! because good AI for me has always been a very important part of the immersion aspect. So my quesion is this: What exactly are the improvements to the AI? What new capabilities have they been given?? I'm really curious though whether the machine gunners actually lay down covering fire now. This is something that has always bothered me about flashpoint - machine gunners act just like riflemen. Has any fix been implemented to change this? Thanks in advance for any responses =D.
  10. MaxS

    AI and Cover Fire

    Well from what I've read on the forum ECP seems largely ineffective as far as AI goes and the other one is supposedly (not bashing at all just haven't seen for myself yet) very good. But that one doesn't work with the originals?
  11. MaxS

    AI and Cover Fire

    Well from what I've read on the forum ECP seems largely ineffective as far as AI goes and the other one is supposedly (not bashing at all just haven't seen for myself yet) very good. But that one doesn't work with the originals?
  12. MaxS

    AI and Cover Fire

    yeah I do want to keep it 1985 thanks guys =) What about the AI upgrades? Do they apply to the original campaigns too?
  13. MaxS

    AI and Cover Fire

    yeah I do want to keep it 1985 thanks guys =) What about the AI upgrades? Do they apply to the original campaigns too?
  14. MaxS

    AI and Cover Fire

    y2k3 or ffur? SO CONFUSED
  15. MaxS

    AI and Cover Fire

    y2k3 or ffur? SO CONFUSED
  16. MaxS

    AI and Cover Fire

    P.P.S I've been sort of itching to replay resistance again (and possibly flashpoint but ive played it like 50 billion times as i'm sure all of you have haha) What GFX upgrades are best for replaying the old campaigns? (while still being set in 1985) Do these AI addons work for the older campaigns? Also for the graphics upgrade advice -- I'm not looking for anything too fancy I dont want to go around downloading skandanavian units or whatever, what I sort of have in mind is just a graphical upgrade of the original units and terrain? I don't know if such a thing exists honest to god I've been searching the forum but theres so many addons I don't know where to start. And thanks again guys for so much help!! From my personal experience I think I can say that only the Falcon 4 Community comes anywhere close to the level of goodwill and help people here show to the little guys =D. One last question I can't seem to find an answer to: So many of these custom missions (and those dynamic ones that look so enticing! seem to use a slew of necessary unit upgrades and stuff... which is fine I'm sure it makes the missions even better. I'm just wondering, can I have all these upgrades installed at once to play the diff missions or will they all start to override eachother? Will they affect the original campaigns? I know these must be some really noob questions but I've never really gotten into any of the addons besides just the missions released a long time ago that didnt require additional units =D. Oh also I'm just looking for the singple player experience so the multiplayer upgrades would kind of be nil to me =\
  17. MaxS

    AI and Cover Fire

    P.P.S I've been sort of itching to replay resistance again (and possibly flashpoint but ive played it like 50 billion times as i'm sure all of you have haha) What GFX upgrades are best for replaying the old campaigns? (while still being set in 1985) Do these AI addons work for the older campaigns? Also for the graphics upgrade advice -- I'm not looking for anything too fancy I dont want to go around downloading skandanavian units or whatever, what I sort of have in mind is just a graphical upgrade of the original units and terrain? I don't know if such a thing exists honest to god I've been searching the forum but theres so many addons I don't know where to start. And thanks again guys for so much help!! From my personal experience I think I can say that only the Falcon 4 Community comes anywhere close to the level of goodwill and help people here show to the little guys =D. One last question I can't seem to find an answer to: So many of these custom missions (and those dynamic ones that look so enticing! seem to use a slew of necessary unit upgrades and stuff... which is fine I'm sure it makes the missions even better. I'm just wondering, can I have all these upgrades installed at once to play the diff missions or will they all start to override eachother? Will they affect the original campaigns? I know these must be some really noob questions but I've never really gotten into any of the addons besides just the missions released a long time ago that didnt require additional units =D. Oh also I'm just looking for the singple player experience so the multiplayer upgrades would kind of be nil to me =\
  18. MaxS

    AI and Cover Fire

    Ah now I'm getting sad because I hear people talking about lag on "mid-range" pc's. Well.. my once great system is as follows: Athlon 1800+ XP 512 DDR Ram Geforce 3 Ti 500 gasp it sounds so weak these days! lol What kind of performance can i expect if I just install VME on top of regular resistance and no other graphics enhancements etc? (P.S. there are too many friggin graphics enhancements to choose from I feel lost... not to mention the animation packs... and the engine upgrades... and I dont even have any idea what the cfg does... any help would be appreciated lol)
  19. MaxS

    AI and Cover Fire

    Ah now I'm getting sad because I hear people talking about lag on "mid-range" pc's. Well.. my once great system is as follows: Athlon 1800+ XP 512 DDR Ram Geforce 3 Ti 500 gasp it sounds so weak these days! lol What kind of performance can i expect if I just install VME on top of regular resistance and no other graphics enhancements etc? (P.S. there are too many friggin graphics enhancements to choose from I feel lost... not to mention the animation packs... and the engine upgrades... and I dont even have any idea what the cfg does... any help would be appreciated lol)
  20. Hi, I'm just wondering: Does Y2k3 come with its own campaign?
  21. MaxS

    VBS1

    Hi - can someone plz help explain this VBS thing to me? Is it just a terrain/model/texture pack? Or is it more? Are there playable scenarios in it? Does it have more advanced AI? What? Is it just useful for taking pretty pictures?
  22. MaxS

    VBS1

    I dont see why they would close it - alot of the screenshots on the screenshot thread are from VBS1. Whats so bad about trying to find out information?
  23. I haven't seen this mentioned yet so: I think its important to model injury (incapacitation) as well as death. In OFP, the player simply goes from alive-->possibly hindered aim/movement--> death. It doesnt simulate for instance soldiers being so badly wounded that they cannot move without assistance from a medic and that sort of thing. Incapacitated soldiers would add a great deal to the combat environment.
  24. MaxS

    About Resistance

    Hi, I have the original operation flashpoint. I never bothered buying the russian add-on but i'm interested in resistance. Is it necessary for me to have Cold War Crisis installed in order to play Resistance? Thanks in advance for any response =).
  25. MaxS

    About Resistance

    thanks for all the advice =)
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