Maurekk
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What is the difference between the paa and jpg version? what is more detailed ?
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Can u give me the Link of the GMR explosion mod ? thx
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Its not Silesian, cause his Apache is also not black
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Is der any Chance to use these Scripts without editing the ofp main files. just activate in the init line of a unit ? and putting the sripts in the mission folder ? but great work
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PLZ FishKopp release an Update, with Fixed Sound und the right LODs and the right carfo proxys plz! Because with these bugs this Wunderful and best HMMWV Addon isnt able to ply for many users !
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ok thx man
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lol @ Deadmeat thx the problem was the scope thing, but what is this for ?
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plz post in this thread lol
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forget this thread! i cant delete it sorry
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Hello, I ve made a Config and the pbo File is called: "US-Airborne_Maurekk". Ofp starts no error messages are shown, but i cant see my vehicle class in the Mission Editor under "West" -> "US 82nd Airborne" its just not there. but when ic create a unit with a trigger it works the soldier is there without any problems. PLz help me THANKS. // some BASic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 // dummy weapons #define WeaponSlotPrimary 1 // primary weapons #define WeaponSlotSecondary 16 // secondary weapons #define WeaponSlotItem 256 // items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 // Wood wounds #define BASWood_WOUNDS_m wounds[] = {"xicht_a.paa","xicht_a_zranen","xicht_b.paa","xicht_a_ zranen","xicht_c.paa","xicht_a_zranen","xicht_d.paa",&q uot;xicht_a_zranen","xicht_e.paa","xicht_e_zranen","xicht_f. paa","xicht_a_zranen","xicht_g.paa","xicht_a_zranen",&q uot;xicht_h.paa","xicht_a_zranen","xicht_i.paa","xicht_a_zra nen","xicht_j.paa","xicht_a_zranen","xicht_k.paa"," ;xicht_a_zranen","xicht_l.paa","xicht_a_zranen","xicht_m.paa ","xicht_a_zranen","xicht_n.paa","xicht_a_zranen"," ;xicht_o.paa","xicht_o_zranen","xicht_p.paa","xicht_a_zranen ","xicht_q.paa","xicht_a_zranen","xicht_r.paa","xi cht_a_zranen","xicht_s.paa","xicht_a_zranen","xicht_t.paa&qu ot;,"xicht_a_zranen","xicht_u.paa","xicht_a_zranen","xi cht_v.paa","xicht_v_zranen","xicht_w.paa","xicht_w_zranen&qu ot;,"xicht_x.paa","xicht_a_zranen","xicht_y.paa","xicht _a_zranen","xicht_z.paa","xicht_a_zranen","xicht_2a.paa" ;,"xicht_a_zranen","xicht_2b.paa","xicht_w_zranen","xic ht_2c.paa","xicht_a_zranen","xicht_2d.paa","xicht_v_zranen&q uot;,"xicht_2e.paa","xicht_a_zranen","xicht_2f.paa","xi cht_a_zranen","xicht_2g.paa","xicht_w_zranen","xicht_2h.paa& quot;,"xicht_a_zranen","xicht_2i.paa","xicht_a_zranen"," ;xicht_2j.paa","xicht_a_zranen","xicht_2k.paa","xicht_a_zran en","xicht_2l.paa","xicht_a_zranen","xicht_2m.paa",&quo t;xicht_a_zranen","xicht_2n.paa","xicht_a_zranen","xicht_2o. paa","xicht_a_zranen","xicht_2p.paa","xicht_2p_zranen", "xicht_2q.paa","xicht_a_zranen","xicht_2r.paa","xicht_e _zranen","xicht_2s.paa","xicht_a_zranen","xicht_2t.paa" ,"xicht_a_zranen","xicht_2u.paa","xicht_a_zranen","xich t_2v.paa","xicht_a_zranen","xicht_2w.paa","xicht_w_zranen&qu ot;,"xicht_2x.paa","xicht_a_zranen","xicht_2y.paa","xic ht_a_zranen","xicht_2z.paa","xicht_a_zranen","\BAS_deraw\wood\a_front","\BAS_deraw\wood_d\a_front_d","\BAS_deraw\wood\BODY1","\BAS_deraw\wood_d\BODY1d","\BAS_deraw\wood\cepice_side","\BAS_deraw\wood_d\cepice_side_d","\BAS_deraw\wood\cepice_up","\BAS_deraw\wood_d\cepice_up_d","\BAS_deraw\wood\leftarm","\BAS_deraw\wood_d\leftarmd","\BAS_deraw\wood\leftleg","\BAS_deraw\wood_d\leftlegd","\BAS_deraw\wood\mich0b","\BAS_deraw\wood_d\mich0b_d","\BAS_deraw\wood\mich04","\BAS_deraw\wood_d\mich04_d","\BAS_deraw\wood\rightarm","\BAS_deraw\wood_d\rightarmd","\BAS_deraw\wood\rightleg","\BAS_deraw\wood_d\rightlegd"}; class CfgPatches { class US_Airborne_Maurekk { units[] = { m_82leader, m_82rifleman, m_82rifleman2, m_82grenade, m_82medic, m_82radio, m_82mg, m_82at4, m_82jav, m_82aa, m_82sniper, m_82spr, m_82scope }; requiredAddons[] = {"BIS_Resistance","BAS_Weap","BIS_WeaponPack"}; weapons[] = {}; requiredVersion = 1.96; }; }; class CfgModels { class Default {}; class Man: Default {}; class BAS_RangerFloppy: man { sections[] = { "head injury","body injury", "l arm injury","r arm injury","p arm injury", "l leg injury","r leg injury","p leg injury", "medic", "hlava", "krk", "zasleh", "BASpatch", "basm9" }; sectionsInherit = Head; }; class BAS_RangerHelmet: BAS_RangerFloppy {}; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWG: SoldierWB{}; class SoldierWMG: SoldierWB{}; class SoldierWLAW: SoldierWB{}; class SoldierWAT: SoldierWLAW{}; class SoldierWAA: SoldierWLAW{}; class SoldierWMortar: SoldierWG{}; class OfficerWNight: SoldierWB{}; class SoldierWSniper: SoldierWB{}; class OfficerW: SoldierWB{}; class SoldierWMedic: SoldierWB{}; //-----------------------------------------------------------------------------------------W O O D L A N D----------------------------------------------------------------------------------------- -- class m_82leader : SoldierWB { displayName = "US 82nd Squad Leader"; model = "\BAS_deraw\BAS_RangerHelmet.p3d"; vehicleClass = "US 82nd Airborne"; scope = 1; cost = 100000 sensitivity = 1.25; accuracy = 2.500000; nightVision = 1; camouflage = 0.750000; armor = 15; armorStructural = 2.0; armorHead = 0.7; armorBody = 5.5; armorHands = 0.5; armorLegs = 0.5; weapons[] = {"m_m4sopmod","inq_mk23","Binocular","NVGoggles",& quot;inq_Throw","inq_Put"}; magazines[] = {"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag"," ;inq_HandGrenade","inq_HandGrenade","inq_HandGrenade","inq_h andgrenade","inq_mk23Mag","inq_mk23Mag","inq_mk23Mag"}; BASWood_WOUNDS_m animated = 1; class Animations { class goggles { type = "rotation"; animPeriod = 0.5; selection = "goggles"; axis = "axisgoggles"; angle0 = 0; angle1 = 0.75; }; }; class UserActions { class Lowervisor { displayName = "Lower Goggles"; position = "axisgoggles"; radius = 1.00000; condition = "this animationPhase {goggles} < 0.5 && this == player"; statement = "this animate [{goggles}, 1]"; }; class Raisevisor { displayName = "Raise Goggles"; position = "axisgoggles"; radius = 1.00000; condition = "this animationPhase {goggles} >= 0.5 && this == player"; statement = "this animate [{goggles}, 0]"; }; }; }; class m_82rifleman: m_82leader { displayName = "82nd Rifleman M4"; hiddenSelections[] = {"basm9","medic"}; weapons[] = {"m_m4","NVGoggles","inq_Throw","inq_Put"}; magazines[] = {"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag"," ;inq_HandGrenade","inq_HandGrenade","inq_HandGrenade","inq_h andgrenade"}; }; class m_82rifleman2: m_82rifleman { displayName = "82nd Rifleman M4 Reflex"; weapons[] = {"m_m4reflex","NVGoggles","inq_Throw","inq_Put"}; }; class m_82grenade : m_82rifleman { displayName = "82nd Grenadier"; weapons[] = {"m_m4_m203","NVGoggles","inq_Throw","inq_Put"}; magazines[] = {"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","jam_w556_30hdmag","c8xm203vest"}; }; class m_82medic : m_82rifleman { displayName = "82nd Medic"; weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32"; weapons[] = {"m_M4","NVGoggles","inq_Throw","inq_Put"}; magazines[] = {"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag"}; hiddenSelections[] = {"basm9"}; }; class m_82radio : m_82rifleman { displayName = "82nd Radioman"; weapons[] = {"m_m4","BAS_Satcom","NVGoggles","inq_Throw"," ;inq_Put"}; }; class m_82mg : m_82rifleman { displayName = "82nd Auto Rifleman"; weapons[] = {"m_m249_para","NVGoggles","inq_Throw","inq_Put"}; magazines[] = {"jam_w556m_200hdmag","jam_w556m_200hdmag","jam_w556m_200hdmag&qu ot;,"jam_w556m_200hdmag","inq_handgrenade","inq_handgrenade" }; }; class m_82at4 : m_82rifleman { displayName = "82nd AT4"; weapons[] = {"m_m4reflex","jam_at4launcher","NVGoggles","inq_Throw& quot;,"inq_Put"}; magazines[]={"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","jam_at4rocket","jam_at4rocket","jam_a t4rocket"}; }; class m_82jav : m_82rifleman { displayName = "82nd Javelin"; weapons[] = {"m_m4reflex","SUCHJavelinLauncher","NVGoggles","inq_Th row","inq_Put"}; magazines[]={"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","SUCHJavelinMag"}; }; class m_82aa : m_82rifleman { displayName = "82nd Anti Air"; weapons[] = {"m_m4reflex","AALauncher","NVGoggles","inq_Throw" ,"inq_Put"}; magazines[] = {"jam_w556_30hdmag","jam_w556_30hdmag","jam_w556_30hdmag",&q uot;jam_w556_30hdmag","AALauncher"}; }; class m_82sniper : SoldierWSniper { displayName = "82nd Heavy Sniper"; model = "\BAS_deraw\BAS_RangerFloppy.p3d"; vehicleClass = "US 82nd Airborne"; scope = 1; cost = 110000 sensitivity = 1.25; accuracy = 2.500000; nightVision = 1; camouflage = 0.750000; armor = 15; armorStructural = 2.0; armorHead = 0.7; armorBody = 5.5; armorHands = 0.5; armorLegs = 0.5; weaponSlots = "1 + 16 + 10* 256 + 2* 4096 + 2 + 4* 32"; weapons[]={"HEP_M82","binocular","nvgoggles","inq_Throw",&qu ot;inq_Put","inq_mk23sd"}; magazines[]={"HEP_M82Mag","HEP_M82Mag","HEP_M82Mag","HEP_M82Mag&quo t;,"HEP_M82Mag","HEP_M82apMag","HEP_M82apMag","HEP_M82a pMag","inq_Mk23sdmag","inq_Mk23sdmag","inq_Mk23sdmag"}; BASWood_WOUNDS_m }; class m_82spr : m_82sniper { displayname = "82nd Spotter"; weapons[]={"HEP_SR25S","binocular","nvgoggles","inq_Throw",& quot;inq_Put","inq_mk23sd"}; magazines[]={"HEP_SR25SMag","HEP_SR25SMag","HEP_SR25SMag","HEP_SR25 SMag","HEP_SR25SMag","HEP_SR25SMag","HEP_SR25SMag",&quo t;HEP_SR25SMag","inq_Mk23sdmag","inq_Mk23sdmag","inq_Mk23sdm ag"}; } class m_82scope : m_82sniper { displayname = "82nd Designated Marksman"; weapons[]={"m_m4scope","binocular","nvgoggles","inq_Throw",& quot;inq_Put","inq_mk23"}; magazines[]={"jam_w556_30mag","jam_w556_30mag","jam_w556_30mag","ja m_w556_30mag","jam_w556_30mag","jam_w556_30mag","jam_w556_30 mag","jam_w556_30mag","inq_handgrenade","inq_handgrenade&quo t;,"inq_Mk23mag","inq_Mk23mag","inq_Mk23mag"}; } };
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High detail weaponpack v1.1 released!
Maurekk replied to InQUisiToR's topic in ADDONS & MODS: COMPLETE
@inquistor hello, i want to use your Weaponpack! I want to make an new config.cpp for the rangers from BAS, that they use your weapons so i want to ask you if i could use your weapons! plz send an answer thx