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Munk

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Everything posted by Munk

  1. Munk

    Updated Afganistan Rebels

    Aye, I've changed the CfgPatches part of the config (for the better). If you send me your mission.sqm I'll have a look (cant remember how to fix it unless im looking at it) I agree with Ruff about making it more like the Generic OPFOR Pack Im afraid. It would also take me and WheresMyRabbit? about 5 years to understand aswell a) I couldnt find it b) LoBo (being even more helpful than I could have wished for) gave me an offer I couldnt refuse If you unPBO the file, take the faces u want to use, rename them face01.paa - face12.paa, replace the ones in the faces folder and .pbo it all back together you'll have the faces you want on them.
  2. Munk

    Updated Afganistan Rebels

    Yes, all (any?) missions that used the original should work with the updated version. Any grenadiers may have an SKS though The civie models will probably take a while to sort out, I've got a 12 day stint at work coming up and more important things to do. The question is should I release a new version with the small updates or make you all wait?
  3. Munk

    Updated Afganistan Rebels

    Unless you provide a texturer or give WheresMyRabbit? a kick up the arse the best you'll see is bodged-up civies like the ones I had in the works last month... It would be better to think of these as generic ME rebels then
  4. Munk

    Updated Afganistan Rebels

    What I find annoying is he screwed up my simple 4 letter name but got WheresMyRabbit? right Anyway, the updated config up there is out of date already. Care to go into more detail?
  5. Munk

    Updated Afganistan Rebels

    Whats with the face? Would you rather they didnt bleed? NO because I was yelling YAAY! Â Yaay they bleed! kinda incorrect... Â Ah ok, good, forget I said anything... There'll be an update soon, Killswitch has sent me an ECP compatible config and an MP friendly face script
  6. Munk

    CAT's Afghanistan Revisited

    Ignore my last post, seems my pilot is blind... Big improvement on the original and 56k friendly
  7. Munk

    CAT's Afghanistan Revisited

    <s>You nuked RAAB HQ, now we have no where to repair all the Landies I crash? Â </s>
  8. Munk

    Blackblood's desert grunts

    Thats why I back up all my stuff every now and again on my USB Flash Drive thing I bought for no particular reason (it was shiney...)
  9. Munk

    Updated Afganistan Rebels

    Whats with the face? Would you rather they didnt bleed?
  10. Munk

    Updated Afganistan Rebels

    and WheresMyRabbit?... I forgot to point out it requires JAM2
  11. Munk

    Infatry Addons

    Blackbloods Dessie Grunts
  12. Munk

    Irish Interim troops

    *cough*MP testing?*cough*
  13. Munk

    need help from texturer

    O2 Tutorial Site That site sorted me out
  14. Munk

    Return Of Pulse Gaming

    Id like to hear from some of those generally quiet mods, the ones that release a screen once in a blue moon to remind us they're still here eg. Nogovan Armed Forces Project
  15. Munk

    J Rambo's Mid-East fighters

    HateR_Kint - Im having trouble implimenting wound textures (would rather put my head through the monitor than look at that bloody config again!), seeing as you know what your talking about would you mind having a look?
  16. Munk

    Return Of Pulse Gaming

    For a free mag you guys make in your own time its top quality, had a quick skim through last night. I'd like to see more about OFP in the future (but who here wouldnt? ), maybe try and get some interviews with some mod teams (released+unreleased) Good job
  17. Munk

    J Rambo's Mid-East fighters

    You were right, I had someone else take a look at it for me and he found the bugger
  18. Munk

    J Rambo's Mid-East fighters

    Seeing as we've got some people here that know more about configs than me... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> jjr_rebels\config.ccp.jjr_r_hd_rebelGrenadier: Undefined base class 'SoldierGB' Get that error message when starting OFP, narrowed it down to this part of the config: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> { vehicleClass = "Middle East - Men"; scope=2; displayName="Rebel (SKS HD)"; weapons[]={"Throw","Put","JAM_SKS"}; magazines[]={"JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","JAM_E762_SKSHDmag", "JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","JAM_E762_SKSHDmag","HandGrenade", "HandGrenade","HandGrenade"}; model="\jjr_rebels\jjr_rebel8"; wounds[]={"removed for post-/i]"}; class EventHandlers { fired = " if ( (_this select 1 in [{Throw},{JAM_AT4Launcher},{JAM_RPG7Launcher}, {JAM_M72LAWLauncher}]) or (_this select 4 in [{JAM_MarkerGrenadeammo}]) ) then {_this exec {\JAM_Magazines\FX\firedEH.sqs}}"; }; }; }; Apart from the odd 'HD' in certain places this is exactly the same as the part above it. Any ideas?
  19. Munk

    Plutonium in Brit nuke power station disappears

    Ha, as far as I know my uncles one of the safety officers there. This is what ou get when you employ morons to keep and eye of things
  20. Munk

    Return Of Pulse Gaming

    I'll upload it tomorrow after Ive had a lie in, Im cream crackered...
  21. Munk

    J Rambo's Mid-East fighters

    Is who going to keep working on what? Chris G. aka-Miles Teg<GD> *points at the title of this thread* There's a clue mate
  22. Munk

    J Rambo's Mid-East fighters

    Is he going to keep working on them?
  23. Munk

    S.T.A.R.S

    Isnt that just the STARS Beretta?
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