Mr. Snrub
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OFP1 has bumpy terrain that provides great cover, but you have to turn the graphics settings right up - the same should be true for OFP2.
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That's pretty subjective I think they are pretty good, especially some of the recent addons (BAS, Earl/Suchey etc.) As someone said before, AA is based on the Unreal engine, which is entirely different to the OFP engine and will be similarly different to the OFP2 engine. Different engines built for different games - I'd like to see Unreal/AA try and simulate the open expanses possible in OFP! Same goes for Far Cry... I'd assume it will be the same as it is now - you can see as much of your arms/body as your head movement allows. Again depends on the engine (which we can assume will be an improved version of the original OFP one).
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OFP2 will use terrain-streaming, which will do away with the limitation of using islands. The playable area will be incredibly big indeed.
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I'm really looking forward to these units - they're looking great, and the weapons look top knotch! Keep up the good work jackal
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Some good points there, but you might want to have a look at the pinned AI thread, as this sort of thing has been covered already there... It's also a good idea not to write in all caps - it's hard to read and gives the impression you're shouting
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Hyk modern u.s. infantry pack released
Mr. Snrub replied to hyakushiki's topic in ADDONS & MODS: COMPLETE
Mirrors anyone? I'm having some trouble with the other links... -
Aside from the ones mentioned above, the BAS Tonal Pack has a good Hind with a slightly different loadout (4 x FFAR pods) and retractable landing gear.
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Indeed, we've got some rather ingenious animations for weapons at the moment (Operation Frenchpoint's FAMAS cocking handle springs to mind), but they still look a bit 'bolted on', if you know what I mean. It doesn't actually look like part of the weapon - I suppose this is because they are either a bit jerky or 2-dimensional. I have to give credit where credit's due though - the improvement from the stock standard weapons to what we have know is amazing. I'm not sure if it's feasible with OFP 2's engine, but something similar to Call of Duty's weapons would be nice. It's not easy to describe, but when you fire your gun in CoD, it has a feeling of realism.
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There is a really interesting and in-depth discussion about this sort of thing happening here.
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Something I've always wanted to see is increased 'interactivity' of the weapons. As they are at the moment, the weapons ingame are rather static and that detracts from the immersion of the game. More animations (ie. working the bolt, removing magazines, ejection ports) would make the weapons more enjoyable to use, and would add immensely to the realism.
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There does indeed have to be a balance between realism and gameplay. BIS does not have the time to implement every single piece of equipment that might appear on any conceivable battlefield - therefore it's necessary to tweak the characteristics of the available units. If the units we have at the moment were 100%, it would undoubtedly throw the whole balance of the game off, making it less fun to play. It seems as though the majority of the complaints about "accuracy" and "military research" are really just dissatisfaction with the AI or game physics rather than BIS' knowledge of warfare (which I hear is quite exemplary). If OFP2 has improved physics/AI (which it will), we should see a proportional increase in the realism of individual units.
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I couldn't be happier with the addon and the whole BAS week idea, it's generating quite a bit of excitement! All your effort is much appreciated - thanks guys!
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Unfortunately, humans are far from perfect. Therefore, the best political/economic system we can hope to create (barring everyone getting frontal lobotomies) is one that is acceptable to most people. Capitalism (ie. a free market system) with significant government involement in certain areas (welfare, healthcare, defence etc.) is, in my opinion, the best we can hope for at the moment. Still, it's subjective - but its ultimately the type of system that will provide a good living for the majority of people. Eda Mrcoch is right - the problem isn't money, as money is just a human creation. The problem is humans. Whenever you stick a large group of humans together, you inevitably, due to the substantial differences in individual human psyches, get conflict. You can reduce the instances of conflict through eduction, but conflict will most likely always be a part of human society - and that's not necessarily a bad thing. Sure, people get hurt (ie. war), but without certain types of conflict (arguments) there would be no progress in ideas. It seems like the human mind is simultaneously our greatest strength and most dangerous weakness.
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Great post there Lt. Damage, you might be right on target. I get the feeling that what we're seeing here with these new screenshots may not pertain to any finished product, whether it be IL or OFP2 or a combination of the two. As Lt. Damage speculated, the units we're seeing may just be interim models created by BIS (perhaps BIA) in preperation for work on the main project/s. It's hard to say at what stage of development OFP/IL is currently at, so it's rather premature to assume that these screenshots are representative of either project. Seeing 'desert/jungle/Russians/current US soldiers' in the shots may be a hint at what will be ultimately included, but then again it may not. Amongst all the confusion, it is probably wise not to treat anything as definitive proof. The screenshots themselves look fantastic, despite the fact that I don't really know what I'm looking at. If these are close to what OFP2/IL will end up as, I'll be one happy camper.
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What about Operation Flashpoint Mk.2/II or v2.0... I chose "OFP 2", because it perhaps provides the clearer description of the product.