Mujahedeen
Member-
Content Count
11 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Mujahedeen
-
Rank
Private First Class
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
According to the command reference manual, "Killed" and "hit" eventhandlers are only executed where they are local... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> MP notes: "Killed" and "Hit" event handlers are executed where given unit is local. All other event handlers are executed on all computers. Events added by addEventHandler may be different on each computer.<span id='postcolor'> So when a unit (which is local on server and has a "killed" eventhandler) gets killed, the eventhandler will only run on the server. Â Also if the unit is local on a client computer and has a "killed" eventhandler, only the client computer will execute the eventhandler... ...if you are using the "killed" eventhandler to run a script, then maybe you could use Publicvariable command to make the variable available to all computers, I think you will also need a trigger for this, not sure though... Mujahedeen.
-
How to move object on map?
Mujahedeen replied to eisa01's topic in OFP : MISSION EDITING & SCRIPTING
Hi! Since patch 1.90 you can no longer move objects that are a part of the island landscape... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1.90 Â - Fixed: MP: Cheating opportunity fixed: setPos can be no longer used to change position of objects that are part of landscape.<span id='postcolor'> ...however you can of course move object that you place in the mission editior... -
Changing units in the editor
Mujahedeen replied to OxPecker's topic in OFP : MISSION EDITING & SCRIPTING
Hi! You have to hold down SHIFT and then double click to be able to edit unit properties when it has a waypoint on top of it... -
Why don't end# triggers work?
Mujahedeen replied to OnlineKenji's topic in OFP : MISSION EDITING & SCRIPTING
Hi! try typing </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">ForceEnd<span id='postcolor'> in the on activation line of each end trigger... ...that worked for me... -
Addon idea: Â molotoff coctail
Mujahedeen replied to Mujahedeen's topic in ADDONS & MODS: DISCUSSION
Thanx for the advise desantnik! I'll check out that grenades pack! -
Hi! Why has nobody made a molotoff coctail?  I think it would be a really nice addon and could be very useful in some missions... ...I'm thinking something like a grenade combined with a burn script (or something like that)... ...shouldn't be too hard to create...  ...i think/hope  Mujahedeen
-
I think you must specify the position in 2D or 3D if you're typing this in the init line of some unit or in the activation field of a trigger/waypoint... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Cessna = "Cessna" CreateVehicle [GetPos player select 0, getpos player select 1, getpos player select 2]<span id='postcolor'> ...I think the other way only works in scripts...
-
The way I do this is to have the chopper start with no fuel, and then in the trigger's activation field put: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">choppername setfuel 1<span id='postcolor'> choppername is ofcourse the name of your heli! Â that should work...
-
Proper release of the littlebirds
Mujahedeen replied to SelectThis's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Nov. 18 2002,21:26)</td></tr><tr><td id="QUOTE">8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @ Nov. 18 2002,098)</td></tr><tr><td id="QUOTE">You mean like this? Â http://deadsoldier.evilmadman.com/binoc.jpg cheers<span id='postcolor'> LOL! Â Actually, to be fair, those big binocs look like they are possibly dual purpose day/night binoculars and those lens covers may simply be day filters similar to what many night scopes have so you don't fry your eyeballs. Wraith<span id='postcolor'> ...but the pic seems to be taken in daylight (you can tell by the sun!... ...personally, I feel sorry for Bush... ...he can't help it... ...blame his dad or whatever... -
Hellden Team F14 Tomcat Classnames: "F14TM" F-14 A Tomcat (AA) - Sidewinder "F14TMB" F-14 B Tomcat (AS) - Maverick "F14TMD" F-14 D Tomcat (AS) - Shrike "F14TMD2" F-14 D Tomcat (AA) - Phoenix Enjoy!
-
Hellden Team F14 Tomcat Classnames: "F14TM" F-14 A Tomcat (AA) - Sidewinder "F14TMB" F-14 B Tomcat (AS) - Maverick "F14TMD" F-14 D Tomcat (AS) - Shrike "F14TMD2" F-14 D Tomcat (AA) - Phoenix Enjoy!